
Join Maliki and her wacky family in their epic battle against Poison, a fearsome plant creature that has colonized space-time. Go along on a fantastic odyssey through the ages that provides a unique mix of exploration, temporal riddles and turn-based fights full of surprises.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the near future, humanity is teetering on the edge of extinction, subjugated by the fearsome Poison, a plant monster that alters the space-time continuum. Led by the enigmatic Maliki, a handful of temporal survivors have joined forces and are coordinating their efforts from the Domaine, a haven outside of time that is so far safe from the threat.
Play as Sand as you travel through the ages to repair the continuum. Use your Chrono Pack to manipulate time, fight the monsters that have infested past worlds alongside Becky, Fang and Fenimale, a wacky and slightly magical band of characters.
Wage strategic battles altering time to trigger devastating joint attacks with your teammates. MALIKI: POISON OF THE PAST is a fantastical odyssey with great depth, offering a surprising mix of roleplaying, exploration, temporal riddles to solve, and turn-based combat.
Rest and prepare in the Domaine, take care of the Thousand-Root Tree that protects it from the monster, harvest, cook, improve your equipment and send your hero into the bisections of time with every more powerful and wacky accessories.
In Maliki: Poison of the Past, you'll find a universe full of magic, a family of endearing characters, and a story full of nuance and emotion, all of which carried by a sharp wit and satisfyingly original anime visuals. Bring harmony back in this unforgettable ecological fable!
In a world where defeated humanity clashes with invasive, vengeful natural forces, a small group of colorful adventures struggle to right the world's balance and save their home. But who is Poison? What is Maliki hiding? And can we pet the cats?
Use an original mechanic in turn-based combat: time manipulation! Alter the course of time to create powerful combos with allies, send your opponents into the past, and link your attacks by sliding them toward the future!
Between sessions exploring time, the Domaine is the perfect place to recharge. Develop your peaceful haven: plant, harvest, cook, craft, and take care of the Thousand-Root Tree holding back time!
Thanks to the combined talents of graphic novel greats and experienced video game creators, MALIKI: POISON OF THE PAST offers dynamic graphics with a tang that embody a marriage between French visual culture and Japanese chibi.
The graphic novel series Maliki is a touchstone for many readers. It's making its first incursion into the world of video games and opening a door to easily enter its delightful universe.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 234reviews | 96% | — | $92.2K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A wonderful game with a pleasant story and a warm ending [spoiler]with preparation for the sequel[/spoiler] . Turn-based battles, with beautiful music, which are mostly not difficult (with a few exceptions). Farming is not mandatory but quite difficult to control on the controller
Every part of this game just feels like such a chore
Lors de sa sortie, j'avais arrêté d'y jouer au bout de 6 heures à cause de trop nombreux bug. J'ai récemment relancé le jeu et je n'ai pas été déçu. Des bugs nous forçant à relancer le jeu sont toujours présents, mais bien moins fréquents qu'auparavant. Lors de mon aventure pour accomplir tous les succès, j'ai dû relancer le jeu 5 fois : - 2 fois car les dialogues ne se lançaient pas, - 1 fois car un objet déplaçable s'était bloqué dans le décor, - 1 fois car un combat s'était gelé, - et une fois car le jeu s'était fermé de lui même. Mais mis à part cela, beaucoup d'aspects de "Maliki : Poison of the Past" m'ont plu : - une chouette histoire très bien narrée, - de belles musiques qui nous plongent très bien dans les différents moments du jeu, - de nombreux monstres adaptés à leurs environnements, - de belles animations (et nombreuses, chaque monstre et chaque personnage possèdent leurs propres animations malgré leurs nombreuses actions), - la présence d'un encyclopédie qui nous explique pas mal d'aspects du jeu, - des mécaniques de gameplay intéressantes (manipulation de la timeline, présence de combos, on peut également jouer sur des effets ou encore équiper qques équipements qui donnent des bonus/malus à nos personnages) Mais d'autres aspects m'ont aussi moins plus : - pendant presque tout le jeu, celui-ci ne nous force pas à utiliser ses mécaniques intéressantes pour gagner. J'ai fait au moins les 2/3 du jeu sans réfléchir. Je tapais en zone, me soignais et ressuscitais mes personnages en boucle. - La volonté de ne pas donner de chiffres (points de vie des monstres, stats des sorts ou les probabilités des effets,...) me tiltait un peu car cela me donnait l'impression de manquer d'éléments pour faire mes choix stratégie. - Le fait qu'on doit parfois beaucoup chercher pour trouver certains outils de combats, ... - Et enfin la présence de niveaux pour nos personnages qui impactent beaucoup trop la difficulté des combats (si on est niveau max, terminer le jeu et les boss secrets ne demande pas beaucoup de réflexion) Mais si vous voulez passer un chouette moment, je vous recommande ce jeu !
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Firstly let me say, before Steam Nextfest, I had never even heard of the Maliki series at all so I was coming into this with completely fresh eyes, and i won't lie, I kinda want more! And I also want to put a massive Thank you here to Souillon for stopping by to watch me play this! I hope you enjoyed someone having fun with this (even if I voiced all the girls badly lol). To the Review! The game whilst cutesy looking with fantastic 2d art and cute 3d art, has serious undertones that the story navigates quite well throughout! The world and characters feel so alive, Nothing feels like its forced, out of place or added just to check a box and it feels natural! And even though the world is at stake, it never feels like an overbearing rush! characters are able to have these personal times and comedic relief! Even random NPC's feel full of life in the situations they find themselves in. The Battle system is simple turn based RPG with an emphasis on being able to manipulate turn order to set up Combos! I'll admit it is a fun mechanic but it took me a while to stop making it my sole focus in battle, because it can get you in trouble as much as you can do damage. I kept neglecting it can also be used to get you out of trouble or even let a character go before the enemy just to heal or something! TP (mana) didn't really feel like an issue to me EXCEPT when going to a duoturn! I would like to see in future iterations the option to use an auto attack on a character if they don't have the TP for a skill in the Duo turn! it could also offer another combo option of 2 normal attacks, maybe even allow module usage during this for free! There is ONE boss that made die inside a little, the power spike was like a cliff to climb. He was the one that made me change my entire game plan from "always do Duo skills" to "try to make him go as little as possible while poking" but he still humbled me! However off I went to fight other enemies a little and BOOM one and a half levels later, 3 new skills gained and we trounced him (we barely pulled through lol) so always be willing to change your tactics! The farming is a relaxing breath from the harsh enemies that want you to become plant food but sadly there wasn't too much to do with it outside of the few side quests for people needing specific vegetables, making Buff food (of which i didn't need many) and naturon STONKS! I think 2 things that may help this issue is firstly, not allowing the day to change while in the domaine UNLESS you take sand to bed! This would remove the rush to plant everything in the closest plots only and people could take their time to just make their entire domaine look how they want even if not for food! and for this maybe in future games add a bunch of flower types you can Trade vegetables for, just for cosmetic looks. The 2nd thing would be a toggle so that you could Snap Plants next to another like a grid system, as some times you could dtak a step too far and the plant would end up further distance than others and i love symmetry! I can't say this enough... THE MUSIC *chefs kiss* I found myself humming along in the worlds or openly bopping to the boss music so many times! There were a few bugs throughout the game, but they seem to be known and I would assume being worked on, but none of them were game breaking nor interrupted the flow of the game! Overall a pretty fantastic little game, the story and the world definitely sold this on me even when I struggled with some of the fights at times, Honestly worth a playthrough! This was the 13th game I have beaten so far this year and it's up there as one of my most enjoyed! And i can't wait for the sequel!! FOR TIKOOOOOOOO!!!!!
An excellent game, a love poem to classics like Chrono Trigger or Final Fantasy 7, with inovative time-related mechanics
du pure bonheur autant dans le game play que la bande son et les graphismes
Charming FRPG
Bonjour, Je m'amusais bien sur le jeu jusqu'à que je rencontre un bug qui m'empêche de continuer le jeu. Attention SPOIL A l'acte 2 Arborescence : je dois trouver les notes du professeur et un truc moteur. Il me manque actuellement 1 note, elle est tout à l'est du parc dans une sorte de cours avec un bus et un bourgeon à faire fleurir avec Fénimale. Le problème c'est que pour faire pousser le second bourgeon il faut une caisse et la mettre sur un intérupteur plante sauf que cette plante n'est pas dans mon jeu. J'ai des screen à l'appuis si vous avez besoin. Je voudrais qu'on règle mon problème merci
très sympa
Le jeu en lui même est sympa mais il y a beaucoup trop de moments ou tu tourne en rond si tu veut faire le 100% (ou simplement si ut cherche quelque choses et qui n'est pas bien indiqué) Le système de combat est sympa mais ils devraient virer les statu random x') J'ai pas lu le webcomic depuis tellement longtemps que je ne connait pas la moitié des personnages mais l'histoire était quand même très cool. C'est pas un Expedition 33 mais ca mérite quand même un petit 6.5~7 sur 10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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