
A game based on a simple concept: a mystery puzzle you can complete in an hour. Can you solve the cases narrated in this beautiful pixel-art adventure?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 291reviews | 80% | — | $49.2K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A collection of four short and sweet point-and-click detective games. The writing's pretty good and there's some great twists, and the pixel art is very evocative. I should however mention that there isn't much deducing or puzzling things out that you actually need to do, and nothing punishes you for guessing wrong, making this pretty much a visual novel. Overall, highly recommended. I picked this up because I had played the devs' next game, Urban Myth Dissolution Center, which is more ambitious in scope and plot and also very good. I do have one minor gameplay gripe - one of the game mechanics is picking which of your leads you want to discuss with an NPC, and to do that, you have to stop talking to them, pick the lead from your notebook, then talk to them again. Very often, at least when playing with just the mouse, clicking on the NPC for that last step resulted in Wakaido moving instead of starting a conversation, and I had to click one more time to actually talk. You can use space to re-interact with the NPC without hassle, but I figured that out pretty late.
都市伝説解体センターでブレイクしたインディーゲーム会社の一つ前に出した作品 短編が4作品収録されていますが、1作目が一番出来がいいと思いました 多分、1作目のボリュームが少なくて、難易度が低いので、 2作目以降、登場人物やノイズを増やして難易度とボリュームを増やしたと思います。 ただ、その結果、話が複雑になって、わかりにくくなったかなと思いました。 1作目ぐらいシンプルな方が良かったです ただ、4作目は、2作目の冗長な部分をブラッシュアップしていて 手堅くまとまっていて良かったです 時間がない人は、1→4→3→2の優先順位でプレイしたらいいと思います。 とは言っても全部クリアするのにも7時間ぐらいしかかかりませんけどね
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ごく簡単なミステリアドベンチャー。 事件現場を調査したり、人物に聞き込みしたりするなどして、捜査を進めながら事件の顛末を突き止めていきます。 謎解きはたいして難しくもなく、ほとんどクリックだけで進めることができます。 サクッとミステリなストーリーを楽しみたい人向けです。
Мне очень понравилось Наверное, можно назвать визуальной новеллой (в миллиард раз лучше того, к чему обычно используют такой ярлык) Как чтение книги, но с очень приятным минималистичным пиксельным дизайном и джазом. Весь игровой процесс заключается в чтении диалогов, получением зацепок из них, перемещением по локациям и последующим правильным применением зацепок к правильным диалогам. В конце главы нужно сделать предварительные выводы. Я бы назвал это интерактивной литературой. От игрока мало что зависит. Он - почти читатель. Много точек не несут в себе пользы для решения текущей задачи, они просто вовлекают в атмосферу. То, что называют "вода". Их можно пробежать, но тогда и жизни в истории не будет. А зачем Вы тогда здесь? Главный герой - детектив Макото Вакайдо. Вернее, даже два человека. Макото Вакайдо старший, дедушка. И Макото Вакайдо, внук и главный фанат деда-детектива, который пошел по тому же пути. Их истории немного пересекались, что разбавляло обстановку Сюжет развивается равномерно и цельно. И мне нравится, что он довольно приземлен. Главный герой постоянно сталкивается с мистикой, в которую не особо верит, а также со сложными схемами, которые не вызывают у него в голове высшую математику, как в глупых фильмах/сериалах с сумасшедшими умозаключениями, готовыми потрясти особо впечатлительных. "Нифига он умный!" (с) Вот Макото, наверное, талантливый, опытный, но чаще всего человек. Очевидно, что мы не должны догадаться сразу. Очевидно, что мы не заметили что-то "очевидное". Но на мой взгляд, концовки спорные. Они у меня вызывают не "Ого, как закрутили!", а "Мда, ну и закрутили" Впечатление это не портит, плюс они приправлены фирменными японскими фишками, которые где еще встретишь. Да и на протяжении всей истории я, однозначно, кайфую Ну и все сошлись во мнении, что этап дедукции сомнительный. Идея крутая, реализация хромает. Ты понимаешь ответ, но как его "ответить" не понимаешь. Хотя, вероятно, нужно всего лишь убрать похожие варианты ответов. Все равно головоломкой это не назовешь, ничего бы это не изменило в худшую сторону Я, конечно, прошелся по минусам, но общее впечатление крайне положительное. Думаю, и по полной цене можно купить. Рекомендую!
I gave this title about 45 minutes before I decided this one wasn't for me. "Tedious" is the word that I keep coming back to, and I promise I'm trying to be nice about it. The loop requires that you talk to characters or examine objects in a particular order and then circle back multiple times between it all to glean more information. That is ok, however, the clunky evidence UI has you exit completely out of conversations and then re-enter them multiple times to show new evidence to the folks you're interviewing. This has to be done with each piece, which can be frustratingly slow when you've got 4-5 items. When you learn about new places to go, you can't just go there, even though you have the evidence, until you've had a conversation with yourself in the "Deduce" function. Which really just repeats everything that you've already learned, again, in a way that is tedious since it works similarly to the NPC convos. And finally, the game holds your hand over what evidence to present to whom by providing you with an illustrated checklist. If you try to show evidence to someone not on that checklist, it simply doesn't let you. NPC's don't get to say "No idea" or "why did you show me this horrible photo," you just don't get to do it. The result of all these things means that I don't feel clever or accomplished while playing this. In the end, I would prefer to read short stories featuring Makoto Wakaido than wrestle with this title.
推理的遊玩性有點低,案子和劇情本身中上水準,但遊戲做的很無聊,感覺有點可惜。
Decent enough little game. Although it's in an investigative game, in the same vein as like "Ace Attorney Investigations," which is a highly interactive game, Makoto Wakaido really trends more towards pure visual novel. It's not a pure visual novel since it's interactive and you control the character, but there aren't any penalties for bad deductions or guesses. As such, like other reviewers have mentioned, you can just click through all the "evidence" or leads until you get the right deduction. Which I did at times. Yeah that's not as fun as Ace Attorney, where there's an actual challenge. Where you can actually game over if you choose wrongly too many times. But...Makoto Wakaido is, like I've alluded to, more about the story -- or stories -- than the gameplay. And I think the stories are interesting enough. As you progress through the four cases, they get more complex and convoluted, but there is a thin thread that links them all together. And each has an unexpected twist. I wouldn't say all of them are super strong stories, but again, they're interesting enough to keep me moving forward. I sometimes wish Steam had a numerical rating system. But it doesn't. So I'll give this game my own score: 6.5/10. OK that seems low, I know. But compared to other game within the mystery/investigation genre -- and I've played a bunch -- it's definitely weaker than its peers. But I'm not disappointed I played Makoto Wakaido. If you're into this genre, it's still worth playing. You should play it! Don't expect Ace Attorney, of course. And if you're a casual fan of the genre or new to it...it's up to you.
This is an adventure game reminiscent of old-school point-and-click games. Gameplay feels especially similar of the Famicom Detective Club games, so if you liked those, you'll like this. The cases feel like very classic whodunnit short stories. The stories are quite linear and there's not much of a mystery-solving element to it, so just treat it as mostly a visual novel and you should have a good time. All in all, a great way to de-stress
I enjoyed it a lot. Occasionally I got stuck because I'd forget to clock a dialogue option or investigate an object that was near a more important looking object. This is a visual novel style game so don't go in expecting deduction.
This fun and engaging story-driven detective noir game actually consists of four playable whodunnit tales (not sure why it’s called a trilogy). In terms of gameplay, it’s not so much a puzzle-based detective game as interactive fiction, which places you in the protagonist’s shoes and thus makes you FEEL like a detective, without being too taxing in terms of puzzle mechanics or actually solving the cases. If you talk to everyone, you will find each of the dastardly culprits; and if you go in knowing that you’ll not be solving intricate cases, you’re much more likely to have a good time. (Some of the other reviewers seem to have been expecting more of a challenge in this vein. But this doesn’t seem to be what the game is going for). The jazzy, noirish soundtrack is top-drawer, and the monotone pixel art visuals - with striking streaks of red for the blood of the victims - sublimely simple. I never tired of the minimalist look and animations; Detective Wakaido’s hunch-shouldered walk being a particular favourite. The writing and characterisation are good, and the twists and turns you’d expect in this genre unfold in surprising and satisfying ways. There is also some excellent narrative framing around each of the tales, and fun references between them. Each tale took two hours or so. I’d recommend this as a palette cleanser between bigger, more challenging games.
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