
In 2060, nanoweapons leaked from an Antarctic ancient ruin transformed Earth lifeforms into deadly bioweapons. As human forces retreat, you—a top frontline commander—are tasked with leading experimental 3rd-gen mech units to defend the most critical zone until civilians evacuate to near-Earth orbit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
STORY:
2060: An ancient nano-disaster erupts in Antarctica! Leaked doomsday weapons mutate creatures into killing machines, pushing human defenses to the brink. YOU—one of the finest frontline commanders—are urgently tasked with leading the experimental Gen-3 Humanoid Mech Units in a last stand, buying time for civilian evacuation to near-Earth orbit!
GAMEPLAY:
CUSTOM UNIT DEPLOYMENT
▶ Build balanced forces or specialize in:
- Crowd annihilation - Boss elimination - Area control
WAVE DEFENSE OPERATIONS
After repelling each assault wave, requisition from Logistics:
▶ New-generation Mechs & Facilities
▶ Enhancement/Support-type Armaments
DYNAMIC TACTICAL REFINEMENT
▶ Continuously optimize unit configuration per combat needs
Genres
Engagement
Reviews
好玩,乐趣主要在寻找各种高强度套路上,不过掌握套路后后期太简单,感觉缺少一点难度挑战,不知道能不能加一些学说和高难挑战。 目前遇到的bug: 一、佣兵学说200块的好兄弟好像不吃1000预算人数+1的加成 二、佣兵学说群体被动招募激励好像不生效 三、像40mm飞机机炮支援这种技能,地面的红点位置和实际造成伤害位置不同。
지속적으로 개발하는거 같아서 일단은 긍정평가. 다만: 볼륨이 가격에 비해 너무 적음 밸런스가 아군에게 너무 유리해서 전략성이 떨어짐 다양한 무기,버프군이 있는거 같지만 파악하기가 힘들어 전략을 짜기가 어려움.
Game is fun but too short for me, needs some more content! Took me 10 min. to figure out some mechanics cause i wasn't paying attention hahaha. Still game is short so it needs some update and content.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese, Korean*languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
A fun but simple auto battler at a great price that I found during the Steam Demo fest. I got around 6ish hours before I started feeling bored which is fine for what this is. It is not the hardest game, but getting incredibly broken builds is pretty entertaining to watch. As far as complaints go, there are some unit buffs I can't get to trigger (not sure if they are bugged or just not showing), the likelihood your units missing and firing a shot into the ground can be comical at times if the rng is bad, and if you get a broken fire rate on certain units, the fps will become a slideshow. Overall a 7/10. Pretty good for a game I got on sale for around a $1.
非常好玩的策略型戰鬥遊戲,玩家得選擇2個流派的組合搭配在有限的資源裡強化自己,堅持度過36個夜晚即可獲勝。 雖然遊戲體量小,但價格就是如此也沒什麼好挑剔的了。 [h3]▼優點[/h3] [b]✔一共具有8個流派可供選擇,非常豐富[/b] [b]✔不同組合搭配具有爆發性輸出,爽感十足[/b] [b]✔像素風的人物美術非常好看[/b] [h3]▼缺點[/h3] [b]✖沒有無盡模式,同一個存檔打贏了36天就沒有後續了[/b] [b]✖缺少了Boss戰,玩起來稍微有些乏味[/b]
Maid Mech is a game that prioritizes a solid gameplay loop over flashy refinement. While the lack of "polish" is noticeable, it actually works in the game’s favor; it has the cozy, experimental energy of a game jam or itch.io project. It feels welcoming, as if you’re growing along with the developer’s community rather than just playing a finished product. The Gameplay: The mechanics are simple and effective. You choose two "doctrines" (unit pools) and spend each round buying or upgrading your units. The real replayability lies in mixing and matching these doctrines to discover unique synergies and builds. Final Verdict: Given the price point, it is definitely worth checking out. I’m excited to see what these developers put out next! Note for the Devs: UI: The fonts are a bit on the small side—still readable, but could use a scale-up for accessibility. Technical: Just a heads-up that the bottom left corner of the menu indicates this is a debug build! Technical: I ran the game on Linux using Proton. It worked fine. As Unity supports Linux builds, consider publishing for Linux too.
浅玩了两把,价格对得起内容 不过还是希望增加或优化点内容: 1:希望多+点立绘; 2:希望多增加点机甲坦克,飞机种类; 3:有空的话希望再多来点学说,比如玩防御塔的,玩空军的,玩无人机的等; 缺点方面 1:单位强弱差距明显,开局选好轮椅,+点空袭基本可以打到中期,不用去选便宜的杂兵。比如精确学说,400的手枪兵,射程远,还能有无人机AOE轰炸,又便宜又强; 2:经济方面数值调的不太行,前期没多少钱可以用来买增幅装备,后期能买了又没必要了,而且都要结束了才富裕;最好每波结束随机送点装备; 3:坦克做的有点鸡肋,跟大号机枪兵一样,被碰就碎,输出像机枪一样,还没火力弹幕网,射程还没步兵远; 4:缺少无尽模式,刚刚爽起来,就结束了; 5:最终关需要来点BOSS单位爽一下,或者每10关来个BOSS,全程小兵有点腻; 总的来讲瑕不掩瑜,还是我第一句的评价,值得一玩
2700원 치곤 준수함
Fun little auto-batter game. Until I realize the game is bugged and I cannot unlock the remaining doctrines by playing 2 "battles" after finishing 4 full length 36/36 runs and missed the refund window. Update: Devs removed that annoying unlock condition so now you can have the full experience from the start.
还不错 挺有意思的 对我来说唯一美中不足的是缺乏自定义 不能自定义学说很可惜 但也挺好玩的就是了 12块一包烟钱
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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