
Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, penned by H.P. Lovecraft. Equipped with your Magtech glove, you must harness the ability to magnetically polarize and manipulate objects in the environment to survive and surpass challenging puzzles.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When technology meets Cthulhu!
Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, as imagined by author, H. P. Lovecraft.
You are Dax, one of seven Magrunners selected among the elite to participate in MagTech Corporation's space training program. But, what should be the chance of a lifetime quickly becomes a horrific nightmare.
Equipped with your Magtech glove, you must harness the ability to magnetically polarize and manipulate objects in the environment to survive and surpass challenging puzzles. Your reflexes and ingenuity will be pushed to their limits as you make your way through 40+ immense and dangerous levels, including high-tech training rooms and the endless chasms of the lost cosmos, on a path to confront the horrendous creatures of Cthulhu!
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.1Kreviews | 73% | — | $598.9K |
| $1.99−90% | 325ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first glance, the game appears to be a Ukrainian Portal, but that's not entirely true. The plot is quite good and interesting in places, and the locations are also well-designed. Instead of portals, we control magnetic gravity, which is also cool. One downside is the puzzles themselves: in the first chapter, they're very easy, but in the second, even guides sometimes don't help. My rating: ✭✭✭✰✰
Magrunner: Dark Pulse is a solid Portal-inspired puzzle game built around magnetism mechanics that genuinely surprised me with how creative some of the puzzle designs are, especially in the first act where the clean, well-structured chambers let the core concept shine. Newton, the deployable robot dog that adds a secondary magnetic anchor, was a clever twist that kept things fresh for a while, and the Lovecraftian atmosphere in the later space-based levels is visually stunning — floating platforms surrounded by cosmic horror imagery is a legitimately cool setting. That said, the game runs out of steam well before it ends: the second act drags with oversized levels and slow movement speed, the physics engine is inconsistent enough that you'll sometimes fight the game rather than the puzzle, and the story feels like someone had the idea 'Portal meets Cthulhu' without ever figuring out how to actually execute it. The monster segments in the final act feel completely out of place in what was otherwise a pure puzzle game, and the checkpoint system means deaths near autosaves can force full level restarts. If you're a fan of first-person puzzle games and can grab this on sale, it's worth experiencing despite its rough edges — just temper your expectations and accept that it never quite reaches the polish of its obvious inspiration.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Korean, Spanish - Spain, Russian, Polish, Japanese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't recommend, it could be a decent game, bur: - The game loop tries to do what portal does but not as charming and engaging - The puzzles are decent though, but it frustrates me that they mixed up how magnetism works, it is the opposite polarities that attract, not the other way - It is not updated or optimized for modern hardware, I had a terrible performance on 4060 and i5-12500H, which is a shame because screenshots hint at some interesting plot and designs down the line, but I can't get further with this performance
Ярчайший представитель игры с отличной задумкой и ужасным исполнением Начнём с плюсов: 1. Как я отметил выше - отличная задумка, которая заключается в использовании магнитов для прохождения различных уровней-паззлов, есть разнообразные ситуации и в целом игра схожа механиками с такими играми как Portal и Talos Principle. 2. Добротный дизайн уровней: от минималистичных приятных уровней в духе Portal до антуражных полузаброшенных мрачных и уж совсем мистичных. 3. Учитывая малую студию и реализованные механики с физикой, игра довольна стабильна и потребляет мало ресурсов, отличная оптимизация Теперь же минусы: 1. Кривая сложности. Для начала нас знакомят с механиками и взаимодействиями в игре, и в целом они очень даже лёгкие (многие из них прошёл буквально за минуты, получив должные ачивки за скорость). Однако затем нас кидают в ситуации, которые могут заставить сидеть уже не минуты, а целые десятки минут, и всё лишь потому что, к примеру, на уровне было зеркало, больше похожее на мутное окно, через которое мы должны были провести луч с указанием цвета магнита, или пихнут держатель для куба куда-нибудь за камушек так, что все 30 минут прохождения вы будете выискивать его. В отличие от множества других игр-головоломок, включая мной перечисленные, здесь игроку усложняют задачи не их гениальным решением, а сухим и дотошным поиском методом тыка, который в итоге включает в себя абстрактно нудный алгоритм решения, буквально "усложнение ради усложнения" 2. Сюжет. Это полный трэшак. Я прекрасно понимаю любовь студии к творчеству Лавкрафта, однако настолько резкая смена копирки повествования от Portal на мистику с Ктулху и его приспешниками выглядит просто нелепо и не к месту. Само повествование помимо несуразных поворотов является скучным и неиммерсивным от слова совсем. 3. Саундтрек. Да, это скорее второстепенная и совершенно не решающая придирка, но я считаю отметить это. Если во многих головоломках для твоего взвешенного и медленного решения задач тебе дают лайтовый и спокойный саундтрек, то здесь постоянно напряжённый словно ты играешь в адреналиновый шутер, но никак не висишь 40 минут на уровне в надежде поднять какой-то куб успешно. Игру я, кстати говоря, так и не завершил, забросив на третьем акте (то есть практически у конца), поняв, что кушать "поданое" у меня же нет ни желания, ни сил. И вам не советую, если только не готовы тратить часы на однообразных уровнях в надежде постигнуть креативность разрабов, ну или с ютубчиком и прохождением (что я считаю бесмысленным, ведь тогда весь смысл игры совершенно теряется)
играть трудно у меня голова заболела
Played this game on a complete whim since it had been in my library for a long time. So i went into this completely blind so at first i thought it was just gonna be a simple puzzle game when BAM [spoiler] Cuthulu [/spoiler] came up and it was AWESOME. I do recommend playing it, it is a pretty good puzzle game with some unique mechanics useing magnets. But there is some nitpicks, it felt that act 1 was almost too short to estabilish who everyone is etc. while act 2 & 3 felt almost too long but that is my opinion. Still good game might 100% it later.
Задумка интересная, но по итогу проходим раз за разом однотипные уровни, скучно
无中文+跳跃+解密+传送门+克系背景,真的完美踩在我不喜欢的点哈哈哈哈
Sous-coté
I really like this game, I believe its a little similar with portal but the magnetic puzzles are really good. I also liked the story and taking a more lovecraftian approach with its final direction. Voice acting is good but in the ending section the dialog between Gamaji and Dax seems off, like Gamaji is supossed to be Dax paternal figure yet there is not a single emotional conversation (I mean my guy its trapped in space and losing his mind). Good game 8/10
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Players by region
Where this game's players are, estimated from review languages.
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