
MagiCat is a side-scrolling platformer inspired by the retro games from 16-bit era. The game features a cute magical cat adventuring 63 levels, each with their own unique boss battle spread across 7 worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 704reviews | 90% | — | $13.2K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
퀄이 상당히 좋음. 가격도 싸서 가성비 굿.
It's a frustrating and confusing game. It's too easy to die, ponderous to gain the required coins that allow you to revive yourself, and certain boss battles take FOREVER, and don't make it clear how you're supposed to win the fight in the first place.
A fun, simple, "easy" platformer. The quote marks are because you will die a lot, but generally you can revive exactly at the time and place of your demise as long as you have points to spend (from gathering coins, completing levels, etc.) and use the checkpoints. You also have a healling ability but that's honestly more limited. The main difficulties stem from two points. One: there is a new mechanic every level. Each level introduces some new feature or puzzle that you either interact with or have to avoid. Learn astral projection! Once. Avoid a timed laser that tracks you down! Once. The game is now a shmup! Can you guess how many times that happens? Anyway, not all the mechanics are equal and some are more frustrating than others but it's mostly a minor inconvenience. Once! And two: there is a new boss. Every. Single. Level. Sometimes using that level's mechanic, sometimes just a new spin. Either way, you're always going into a fight with no idea and you'll probably find yourself dying because you don't know what you're in for. I'll give it to the developer that every new level is completely different from the last. As you go along you can purchase power-ups with hidden red gems which can affect your abilities and movement in and out of levels, or decrease the death penalty. Can't get to a gem yet? Just wait till you can dash up. See a shop you want to get to on the map but it's on another island? Lay down a bridge. The game is very open and will just let you go wherever, provided you have the resources to spend. All in all, it's nice, but unremarkable and all the variety means there's no real building of skills. There is a new game + mode, turning all the meows and barks into english, but I haven't tried it because I got the gist of the story through the pantomime and unless it dives into ridiculous sesquipedalian loquaciousness, I don't think I'll get much out of playing a second time for a while yet.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Spanish - Latin America
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Meow
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meow you see me MEOW you don't
:)
топ
빨간 보석이나 물병 신경 안 쓰고 엔딩 봤습니다. 게임은 재밌다. 캐릭터도 귀여웠다. 난이도도 매콤하고 맵마다 기믹들도 달라서 새롭고 좋았다. 또 필드 맵이나 보스전에서 죽었다면 고양이 발바닥?을 소모하여 진행 상태를 그대로 유지한 상태에서 이어할 수 있다. 하지만 아쉬운 점이 있다면.. 후반에 갈수록 빨간 보석을 먹기가 힘들어짐. 퍼즐 요소를 넘어서 "모르면 먹지마"라는 느낌이 들었다. (본인은 공략을 보면서 빨간 보석을 먹다가 나중에 귀찮아서 못 먹을 것 같으면 그냥 지나갔다.) 또 어느 보스는 동시에 피지컬+멀티태스킹을 강요한다. 캐릭터 컨트롤을 함과 동시에 멀티태스킹을 넣어놔서 그 부분을 못 풀면 보스가 피가 안 깎인다. 진짜 개 빡치는 게 쉴 틈 없이 보스 공격을 피하면서 동시에 좁은 구간에서 스위치를 눌러줘야 해서 멀티태스킹이 안되는 저는... 여기서 꺼버렸다... (엔딩을 보고 안 가본 지역이 있어서 갔다가 겪은 일) 이어하기가 없었다면 진작에 때려 쳤을 것이다.
Not fun. Very cutsey and Mario-esque, but with consistent bugs and unsolveable puzzles if you don't know ahead of time where blocks will move, or un-defeatable bosses which will crawl up and down the same wall in an invulnerable barrier which won't go away.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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