
Magic gems game is an unusual game for fans of the genre "three in a row", in which you have to break a combo of gems on your own to complete the level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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As a lover of this genre, I liked the game. Pretty and bright enough. Of course it costs a little expensive, but at a discount why not buy. I advise you to play for fans of the genre
Rip aladin
Magic Gems — это необычная головоломка в жанре "три в ряд", где вам предстоит самостоятельно разрушать комбинации драгоценных камней, чтобы выполнить цели уровней с минимальным количеством ходов.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 28 reviews with recorded playtime.
Damn sorcerer, I thought I'd play a couple of times. but this magical grandfather makes me play over and over again, I didn't notice how a dozen levels passed in a couple of hours. Minimalistic is no longer necessary for me , I'm glad
[h1]Overview:[/h1] '[i]Magic gems[/i]' is a color collecting game where the objective is to collect as many colored tiles as you can in as few moves as possible to meet the amount needed to finish the level. On the surface it seems casual and innocent enough but soon enough you realize the flaw behind the game and I'll explain that later. There are 11 levels in total and all of them play the same. No new features or mechanics are introduced, it's quite literally just clicking on the gems with the most connected pieces. The game itself is done very poorly and appears to have been developed by one person rushing to push out a cheap product that lacks even the most basic of quality. There's no story, no introduction, no tutorials and not even an ending for all your troubles. Absolutely nothing. There aren't even achievements despite the game stating that there are, that's false advertising at its finest. In addition to that, the reviews on the store page are as believable as a casino telling you that you're gonna win the next big one. This is essentially [i]Steam's[/i] version of a cheap dollar store clearance toy and it can be completed in less than 20 minutes. [h1]Gameplay:[/h1] '[i]Magic gems[/i]' advertises itself as a (and I quote) "[i]three in a row[/i]" game but is nothing like that. What the game [i]actually[/i] is is a game where you can essentially click anything you want, even single gems can be collected and counts as a move. The whole "three in a row" premise is thrown out the window because you aren't trying to create a row of at least 3 gems of the same type, you're just clicking them (preferably in large clusters). That is [i]not[/i] "three in a row". So if you're a fan of those types of games like the developer suggests, avoid '[i]Magic gems[/i]' as it isn't that at all. Even then avoid it as it has more red flags than an Olympic downhill skiing event. Digressing from that, the game (as simple as it is) becomes surprisingly difficult in later stages as the moves provided to the player are too small to be able to complete a stage at a reasonable level. More than half of the levels give the player 20 moves which for the most part is more than enough to meet quota required to beat the level but once you hit the later levels it comes down to luck to beat them. You begin having to rely on the randomly generated levels to form large clusters in your favor or else beating the stage becomes impossible. For the most part you're only able to find clusters of 4 or less gems when you require more than 100, and you only have 20 moves to get there, do the math. Only in the stages near the end of the game does the game finally have some mercy and give you an extra 5 moves and even then it doesn't help a lot as the gems required to beat [i]those[/i] levels scale up even higher. Another thing that's confusing is the sprites used to represent quota and moves. The game uses a red diamond shaped gem to represent the players' quota. Coincidentally, there's a red diamond shaped gem in the game. So imagine my confusion when I was only trying to collect the red gems thinking that's what the game requested when in fact, I could just get any gem I wanted. Why use a sprite of a gem almost identical to one of the gems on the playing area when you aren't asking for that particular gem? Not only that but the moves are represented by what looks like a circular yellow gem. And low and behold, one of the gems on the board is [b][i]also[/i][/b] a circular yellow gem! Once again, I believed I needed both red and yellow so you could imagine my dismay when the numbers weren't adding up when I started collecting them. It's just baffling how you could mess something up that bad. You'd have to [b]try[/b] to screw something like that up. Honestly, it would've been better to just have numbers with words rather than pictures. At least that would eliminate any form of confusion. [h1]Controls:[/h1] Just click on the largest clusters and hope to god that you meet the required number to complete the level. [h1]Graphics:[/h1] Appears very cheaply made with just a few game sprites here and there with a basic game board with basic sprites. The background also looks like something you can literally recreate in [i]Microsoft Paint[/i] and holds no decent quality whatsoever. [h1]Audio:[/h1] The game has no sound effects but it [i]does[/i] have rather crappy music with a terrible loop. Trust me, within a minute, the music becomes gruelling to say the least and guess what? There's no option to turn it off, what a treat. [h1]Conclusion/TL;DR:[/h1] '[i]Magic gems[/i]' is a color collecting game where you collect gems as efficiently as possible with the given moves. It does [i]not[/i] play like a "three in a row" or "match-3" game as many potential buyers might think. You just click the biggest cluster of gems of the same color. The gameplay is simple, straightforward and offers no new mechanics whatsoever and gets old fast on top of looking very cheaply made and being riddled with fake/paid for reviews. Even with 11 levels and gameplay based on luck, the game can still be finished in under 20 minutes. It gives absolutely nothing to the player (even an ending/credits screen) for beating the game and for a price of CDN$ 14.49, that's criminal. Avoid at all costs.
Ну игра в целом прикольная, люблю три в ряд, очень расслабляет и помогает скоротать время, графа еще приятная. Советую игрушку короче
Необычная головоломка, отличная игра, кристаллики, графон сюжет все на высшем уровне игрушка бомба AAA проект
魔法宝石是一个不寻常的益智游戏,在"三连胜"的风格,在那里你必须摧毁宝石的组合自己,以完成目标的水平与最少数量的移动。没中文 没成就 内容单薄 不是旋转三消 是点击直接搓堆儿 每关要求更多的宝石积分才能过关 后面的数值明显不合理
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1K | 24 | 88% | $12.99 | |
| $6.5K | 14 | 79% | $34.99 | |
| $5.4K | 31 | 97% | $5.99 | |
| $3.4K | 28 | 61% | $3.99 | |
| $3.2K | 14 | 50% | $9.99 | |
| $1.9K | 45 | 100% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4K | 189 | 83% | $1.49 | |
| $4K | 76 | 99% | $2.99 | |
| $4K | 267 | 61% | $0.69 | |
| $4K | 60 | 93% | $2.99 | |
| $4K | 141 | 95% | $0.99 | |
| $4K | 66 | 56% | $2.99 |