
Magenta Horizon is a fast-paced 2D action platformer with challenging spectacle fighter inspired combat. Playing as a Reaper of the twisted purgatorial afterlife, push your skills to the limit to destroy the hordes of demons and epic bosses to reach your destination.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From solo developer Maddison Baek, Magenta Horizon is a fast-paced 2D action platformer, with gameplay inspired by spectacle fighters, and a world designed to look and feel like a living prog-rock album cover. Test your skill with it's vast, stylistic, expressive combat options!
Act 1 out of all three acts is freely available as a demo.
The save file is transferable to the main game.
Combat Freedom: Begin with a fully unlocked melee system. Learn at your own pace as you master expressive, stylistic combos and unique playstyles.
Perfect Positioning: Juggle and pogo enemies, while utilizing environmental hazards for efficient crowd control and maximum lethality.
Risky Maneuvers: This game encourages an aggressive approach. Keep moving, weaving in ranged skills and healing bombs to mitigate damage taken.
Spectacle Fighter: Earn style points and aim for the prestigious Triple S rank by slaying enemies swiftly and creatively.
Difficulty Options: Choose from 5 escalating difficulties transforming stage layouts and enemy compositions to push yourself to the limit.
Personalized Playstyle: Experiment with the flexible Necklace system to further cater to differing combat preferences.
Dangerous Denizens: A volatile and diverse roster of horrific enemies and bosses ensures fresh and challenging gameplay throughout.
Exploration: Features large, intricate, surrealist arenas with fluid movement tools for traversing challenging terrain.
Soundtrack: A highly varied OST blending prog-rock/metal with jazz, disco, and orchestral influences to compliment the intense action and surrealist environments.

You play as Gretel, a reaper in this twisted purgatory, exiled for 200 years. After being freed from her sarcophagus by a wandering soul named Archibald - Gretel seeks purpose in her afterlife - guiding Archibald back to the sanctuary she was long ago exiled from. This journey will be along a perilous path, fraught with all manner of grotesque demons starving for souls.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buy it over Ninja Gaiden 4
(This is my personal opinion, observations, experience, and feelings about the game in the time I have played it. There is no promise that you will feel the same, stuff like this is always going to be subjective and the point of this review is to help you decide if this is a game for you) So let me make this clear I play plenty of games like this, I play Devil May Cry, I play Bayonetta, I play Ninja Gaiden, and I play plenty of 2D platformers with similar gameplay. I'm experienced, not amazing, but experienced with games like this. Out of all of those action games out there I feel like this is the hardest I have ever played, however not because it's a well-crafted challenge but because there is always something small that will do damage and snowball into death. While these things often have logic, obviously a spinning tire will hurt if it runs you over, obviously a helicopter blade will hurt you if you touch it, but that doesn't mean you should make that a thing in your game. I like the game, it's fun, it has a but of commitment to your actions while still being very free-flowing for such a static moveset. The moveset even expands with ranged attacks that can be combined for big new effects which is always cool. It even has a help window for bosses if you die repeated helping to make the fights a bit less overwhelming without giving you a pity system like other games. The art style is neat, the story is so far I find interesting, there are a few direct references to other games. I recommend the game for people who can stomach a game that can suddenly start feeling dramatically unfair or punishing out of nowhere. For more casual people while there is a difficulty for those wanting a smooth ride but I personally don't know how much that will effect the overall combat experience given how many surprise hits the enemies tend to get by just being on the screen. For those who just want bullet points with all my likes and dislikes The Good -Art style -Combat is smooth and provides a challenge -Story is compelling -Decent amount of missions -Detailed and in-depth bosses -Hint system for when you might be stuck -Honest difficulty -Characters are varied and interesting The Bad -Random unexpected or inconsistent hitboxes on enemies -Occasional clunky feel to the combat -Attacks sometimes missing when it feels like they shouldn't -Levels are repetitive with the same goal of collecting the "keys" -Sometimes hints don't actually help -Difficulty spikes are severe and consistent
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Portuguese - Brazil, Russian, German, Spanish - Latin America*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wonderful, imaginative, skill-expressive and difficult 2D horde slaying action game. And I gotta emphasize that it's a game where you slay hordes of enemies, there are so many enemies. It will be a messy affair and one should not come into this expecting to be able to no-hit things, or to style on the enemies in a clean and safe way; it's a chaotic, nasty and desperate clawing towards some semblance of control in the fights. Oftentimes while learning you will find yourself being juggled and stunned and combo'd by the enemies until certain death. But the more you play and explore your moveset and the more of the enemy behaviour you understand and learn to account for, the more you might realize that you CAN achieve control over the situations you're faced with. Threading the needle during all the chaos time and time again. It's very satisfying. The enemy variety is pretty insane and keeps things fresh, and it needs to be said that for a game being made by a solo dev the sheer amount of them is actually just ridiculous. That might give you the impression that it's a case of quantity over quality but I think most of the enemies are very well considered and fit into a greater whole within the roster and within the many combat arenas. The supporting elements to the gameplay in the art, music and SFX are all pretty great as well. Think the game looks appropriately unique and dreamy (or nightmarish), many of the enemy designs are fairly inspired and the soundtrack is quite varied and uses a bunch of different styles for each area theme and situation and it sounds good to kill demons. While the story isn't the main reason to play the game, I found it a pretty authentic and fitting narrative. All in all, highly recommend at least giving the game a try, because if it does click with you then it really clicks. Think this game deserves a lot more attention than it's gotten within the niche it occupies. There's a hefty demo that comprises plenty of content to chew on to make your mind up (the entirety of act 1 in a game with 3 acts). Check it out.
This game has BALLS I mean, there definitely were moments, when I would gladly punch developer in the face. But I would do that somewhat respectfully. Make no mistake, this is not your usual "hey, fellow dudes, do you like hollow knight?" soulsey-parry-metro--something game. This is an action game with a BIG emphasis on the "action" part. It's hyperfocused, it's chaotic and it just does not care about modern game tropes. The enemies are out for blood and there are LOTS of enemies. You have a varied and distinctive moveset, but there is no magic "parry everything" or "dodge everything" button. Your only salvation is your mobility and your crowd control instruments. Even the healing itself is somewhat of a combat mechanic, and you have to master it, because you WILL get hurt, and the only way to get your health replenished is to whack the enemies just as hard as they whack you. Is it balanced? Well, not exactly. Is in fun? I am not, by any means, a skilled action player, and I say: YES, it fkng IS. You will get smacked, you will get overwhelmed, and sometimes a single miscalculation will ruin your entire fight. But at the same time, a single well timed action can turn a desperate situation into a victory. And when the flow kicks in it kicks in HARD -- the way no "balanced" modern action game can. In short -- this game is part Ultrakill, part Ninja Gaiden (it even has an on-land UT), part CBT seccion and all sause. (My only gripe is that the control scheme for the subweapons is really not that great for how critical they are for the crowd control. Oh, and the pogo-platforming on the spikes -- i hate pogoing on the spikes, please don't make me do pogoing on the spikes, I really don't like that! Pogoing on the enemies is ok though)
Brutally, disgustingly good. This is what I needed right here. I'm sad I didn't know about it earlier.
A beautiful art style hindered by a combat system that thinks it's devil may cry but really it's from temu. While not terrible, it's got a ton of little design flaws like flooding a level with every kind of enemy the game has to offer all at once just to ask you to become Dante with none of the tools you'd need early on. It's enjoyable if you like a challenge and i do recommend it but it's frustrating at times with it's lack of a true save system. Good on a sale.
Got my ass beat so hard I came back to life, died again, met John Magenta Horizon, got my ass kicked AGAIN, and then got a slushie 10/10, would recommend
The best Character Action Game since Bayonetta 1.
Disclaimer.... i haven't beaten the game yet. But i will. This has got to be one of the most underrated games I've ever played. Even at its most frustrating, this game is gorgeous, visually captivating, satisfying, and - ♥♥♥♥♥♥♥♥♥ the soundtrack. Seriously have you heard it
A very snappy, fun, enjoyable and challenging 2D action game where you wail on crowds of enemies ! It's a good feeling action game, especially when you have a ton of enemies caught in your attacks and you are able to juggle them ! The combat has a lot of freedom in terms of movement and really rewards you being agressive. The name of the game is crowd control, positioning, as well as going for the right enemies first. You have various tools at your disposal such as the ranged weapons, heal bombs and the different necklace pieces for various perks you'll have to think about in combat. Tying back to the game rewarding you being aggressive, I really like the idea of the heal bombs where you have to hit enemies with them and then damaging those same enemies to recover health, it's a good risk and reward situation. While the levels themselves are quite simple (which isn't a bad thing.), I did enjoy going through them, finding the keys and the different NPCs in Act 1, it's a nice, if brief, breather from combat. However, the game definitely knows how to play to its strength, which is combat. The bosses are varied and very enjoyable to fight as well. Magenta Horizon is challenging when it comes to difficulty, thankfully there are lots of difficulty options and you can change it at any time if you struggle with the game. The developer also thought about a few accessibility options to ease you in, which I appreciate. I can see myself coming back to the game every now and then to try and get better grades, playing on higher difficulties. Aside from the gameplay, I really love the artstyle, the world and the music, they're really up my alley ! The "gothic/ cartoony" art is just very striking and colorful. I really like the character designs, especially Gretel, Aio, Blücher and Archibald. I'm always fascinated by how different artists depict the afterlife and death, which is why I really enjoyed this world. All the NPCs you find and how Gretel interacts with them is just very charming. Honestly, I don't have many gripes with the game, I was a little lost in the bigger levels, but even then, you have the option to turn on guiding clues to help you. It's just a fun, challenging, satisfying and straightforward 2D action game that's just my style, I really enjoyed it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.2K | 90 | 89% | $14.99 | |
| $56.2K | 219 | 88% | $4.49 | |
| $56.2K | 237 | 93% | $9.99 | |
| $56.2K | 430 | 88% | $4.99 | |
| $56.3K | 213 | 83% | $12.99 | |
| $56.3K | 237 | 60% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.8K | 136 | 60% | $14.99 | |
| $37.6K | 79 | 87% | $19.99 | |
| — | 0 | — | — | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $14.2M | 25.7K | 93% | $29.99 | |
| $266.4K | 994 | 90% | $14.99 |