
Addictive yet chill. An immersive Cold War sandbox. Revive the Cold War in this classic strategy game—easy to pick up, yet challenging and deep, offering endless replayability.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Maestro’s Cold War 2 is a replayable grand-strategy sandbox about the world’s tensest standoff of the Cold War.
Play as the USA or the USSR, manage Prestige, Budget, and National Policies, and bend history through policies, proxies, diplomacy, and brinkmanship.
Easy to pick-up but hard and deep enough to offer a challenge, this is the kind of game you will keep coming back to.
The objective is simple: earn more prestige points than your opponent.
You gain prestige by improving diplomatic relations and signing treaties with countries across the globe. At the same time, your opponent will work relentlessly to undermine the nations in your bloc and shift the balance of power in their favor.
Beyond diplomacy, you must also manage your nation’s internal policies and carefully plan how to exploit the geopolitical landscape to weaken your rival over time.
Are you ready to lead your ideology to global dominance—or will history repeat itself?
If you're familiar with my work, you know I focus on crafting games you can enjoy in a single evening, yet with enough depth to offer endless replayability.
I’m confident the game's simple mechanics paired with historical events that force you to make impactful choices, will provide over 100 hours of entertainment.
Now:
Have fun! (this is an order, not a wish!) -Maestro Cinetik

You are looking for a deep simulation of the Soviet Politburo: Probably not. This game focuses on Cold War geostrategy rather than the internal politics of a single country. If domestic politics and government management are what you enjoy most, there are better games for that.
You love planning military campaigns: Probably not. Military intervention is rarely the objective. If you find yourself putting boots on the ground, something has probably gone wrong.
You don't enjoy reading: Probably not. The game expects you to read tooltips, event reports, and occasionally the in-game wiki. Much of its strategic depth comes from understanding the information the game provides.
You enjoy making long-term plans: Then this game is probably for you. Success often depends on thinking years ahead rather than reacting to next month's events.
You enjoy indirect strategies: Then this game is probably for you. The best move is not always the most obvious one, and achieving your goals often requires patience, subtlety, and careful planning.
You enjoy adapting to uncertainty: Then this game is probably for you. There is rarely a perfect solution, and strategies must evolve as the geopolitical situation changes. (If 90% of your actions are economic aid because every other option feels too risky, you're probably missing a large part of what the game has to offer.)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前来说不推荐。 跟遗产或克里姆林宫相比,这款游戏就简陋很多。 1.我只玩了中国,事件有点太少了。相比于操作游击队,我更喜欢事件推动的游戏。然后对国内建设/事件太少了,没什么游戏性。只能和次要国家交互。 事件也非常少, 连全共斗事件都没有。没有邓小平事件,对于林彪事件也就一条(依旧是地摊文学水平)。 2.对中国依旧是刻板印象拉满。懒得评价了,总之不如遗产。 3.然后就是平衡性问题了,这个美苏的科研数值是否过于逆天。我完全感觉不到科研预算对科研速度的提升。美苏20的预算都能超过我投的40预算。即便我用修改器提到非常高,也对科研速度没有提升。
I've got a few hours of this game under me belt. Around 81 I think. I like to pop a movie on one screen, and play Cold war 2 casually.
这是一个好游戏,但一些剧本中法国单独购买后存在问题,领袖不会显示,并且在美利坚90-01剧本中到2000年会出现白屏代码不能玩。最后是中国DLC缺少了很大一部分其他三个大国的剧本年份。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Spanish - Latin America*, Simplified Chinese*, Portuguese - Brazil*, Italian*, Polish*, Indonesian**languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AI Is trash. You can't be everywhere at once, but the AI sure as F*ck can. Great Idea, terrible execution. Waste of $12 for another game that'll sit in my library unplayed for the next decade.
All my homies play this game (I'm schizophrenic)
Great game, but the main gripe for me is the aspect ratio isn’t correct for the steam deck I’m losing screen space on an already tiny screen
总体来说很不错,但是内容上有些过于简单了,玩久了感觉就像填色游戏。希望经济系统、国家政策等可以做的更好。
boring game, not enough random events, illegals don't do anything and there needs to be world events that change perception of your country.
This is a great game and it has a learning curve for sure. Being a player of the complex games like Global Power, Vicky3 and HOI4 this game is much more simplified but yet deep enough to hold my attention.
There's just not that much to do
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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