
Maestro is a unique VR rhythm game where you conduct a symphonic orchestra using just your hands. Every gesture matters, your hands are precisely tracked to keep the tempo, cue the instruments, and shape the music in real time. The music is yours to direct, not to follow.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become the Maestro!
Conduct a full orchestra in VR with groundbreaking hand-tracking, using real conducting technique!
Step onstage in fully rendered interactive concerts and experience total visual and auditory immersion in epic symphonic performances.

Shape your experience ! Unlock dozens of stages, costumes, gloves, and batons to customize every concert!

Meta's "Game of the Year 2024", Maestro redefines VR rhythm games, praised by both players and critics for its innovative gameplay and emotional depth.


From Beethoven to Vivaldi, from Star Wars to Harry Potter, play through 30 unforgettable tracks. Classical, cinematic, iconic…

Choose your experience: Start with the base game and add the DLCs you like, or get the complete bundle at a special price.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 578reviews | 96% | — | $476.5K |
| $17.49−30% | 807ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best VR Rhythm games out there, It's incredibly fun and really does give you the feel of a symphony conductor. It has a very good collection of the classics in the base game, But the really popular and fun ones are locked behind paid DLCs. To the devs: PLEASE, for the love of music, Give us tools and an option to play with custom music and design our own conducting!
需要创意工坊!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Russian*languages with full audio support
| $29.99−14% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NEED WORKSHOP! NEED MORE CONCERTO AND SYMPHONY LIKE RACHMANINOV!!
Sempre achei orquestra algo legal e ficava pensando como é que o pessoal entende o que aquele louco está gesticulando. Então aprendi sobre marcação de tempo, técnicas e até um pouco de partitura (que não é o caso aqui). Como sou fã de jogos de ritmo, peguei o jeito rápido, mas ainda não posso dizer que domino. Mesmo assim, consigo segurar a regência de algumas músicas no hard, uma loucura. Uma pena não poder subir músicas, mas tem bastante música do gênero clássico que eu gosto além das dlc's. Uma coisa que gostei também é o rastreamento direto das mãos, sem precisar do controle. Posso segurar minha batuta e deixar a gameplay ainda mais imersiva e realista.
I love it it's the most unique rhythm game i have ever played the atmosphere and the controls are so interesting The music choice is very nice too the tutorial has a lot of character so i hope for a campaign or story mode in the future
Maestro is a refreshing take on the virtual reality rhythm genre, replacing fast-paced note matching with the sophisticated art of conducting a full orchestra. Developed by Double Jack and published by Double Jack alongside Creature Label, the game puts players on center stage as the conductor rather than a musician, allowing them to guide every performance through natural hand movements and expressive gestures. Instead of focusing purely on speed and reflexes, Maestro emphasizes timing, confidence, and interpretation, creating a musical experience that feels both immersive and rewarding. This distinctive approach immediately separates it from other rhythm games by transforming the player into the driving force behind an entire symphonic performance. The gameplay revolves around leading an orchestra with convincing conducting motions that are intuitive enough for newcomers while still offering enough depth to satisfy experienced VR players. Every wave of the baton, cue to a section of musicians, and carefully timed gesture directly affects the flow of the composition. As performances become more demanding, players must coordinate both hands while maintaining a steady tempo and accurately signaling different musical sections. Rather than overwhelming players with complex musical terminology, Maestro teaches its mechanics naturally through gameplay, allowing anyone to experience the thrill of standing before a professional orchestra without requiring any prior conducting knowledge. The game's presentation greatly enhances its appeal by placing players inside beautifully designed concert halls and grand performance venues filled with expressive orchestral musicians and attentive audiences. Detailed environments, elegant costumes, atmospheric lighting, and lively crowd reactions reinforce the illusion of participating in a prestigious live performance. Instead of relying on flashy visual effects commonly found in rhythm games, Maestro embraces a refined theatrical style that celebrates the beauty of classical music while making each concert feel like a special event. The sense of scale and immersion is consistently impressive, especially in virtual reality where the player truly feels positioned at the center of the stage. One of Maestro's strongest assets is its carefully selected soundtrack. The game features celebrated works from legendary composers including Beethoven, Mozart, Wagner, Tchaikovsky, Verdi, Stravinsky, Mendelssohn, Mussorgsky, and Prokofiev, while also incorporating jazz-inspired performances that introduce different rhythmic styles. Each composition presents unique conducting challenges, requiring players to adjust their timing, pacing, and expressive movements according to the character of the music. Instead of serving merely as background audio, every piece becomes an interactive performance where precision and emotional expression are equally important, encouraging players to revisit songs in pursuit of higher scores and smoother performances. Progression is handled well through increasing difficulty levels that steadily introduce more intricate conducting patterns and greater demands on accuracy. Early performances provide a comfortable learning experience, while later concerts require excellent coordination, rhythm, and concentration. Unlockable cosmetics, performance venues, and additional content provide meaningful incentives to continue improving without distracting from the central gameplay. The challenge comes not simply from reacting faster, but from mastering the role of a conductor who must lead an entire orchestra with authority and confidence. Perhaps the game's greatest achievement is how convincingly it captures the feeling of conducting a live ensemble. Responsive motion controls, synchronized musicians, and dynamic audience reactions create an experience that extends beyond a traditional rhythm game. Every successful performance delivers a satisfying sense of accomplishment as the orchestra follows the player's leadership through dramatic crescendos, gentle passages, and powerful finales. The game also serves as a celebration of orchestral music, encouraging appreciation for timeless compositions while presenting them in an engaging and accessible interactive format. Although the current music library may leave some players hoping for an even broader collection over time, the consistently high quality of every composition and the availability of post-launch content help maintain long-term replay value. A larger selection of songs and expanded customization options could further strengthen the experience, but these minor limitations do little to diminish what Maestro already accomplishes. It successfully demonstrates how virtual reality can deliver entirely new forms of musical interaction that would be difficult to recreate on a traditional screen. Maestro stands as one of the most creative and polished rhythm games available for VR, combining expressive gameplay, elegant presentation, memorable music, and exceptional immersion into a cohesive experience. By focusing on the artistry of conducting rather than conventional rhythm mechanics, it offers something genuinely unique within the genre. Whether players are lifelong admirers of classical music or simply looking for an innovative VR experience, Maestro delivers an unforgettable performance that remains entertaining long after the final applause. Rating: 10/10
I am blown away by how awesome this game is! The graphics are amazing the humor is subtle and well placed. The songs are awesome, the DLCs are a must especially on sale. If you are even considering you might like it, get it!
[h1]Maestro – A Symphony of Silent Devotion[/h1] Some games ask you to fight. Others ask you to build. [i]Maestro[/i] asks you to listen - and then, with nothing but your hands, to answer. [h2]The Gesture[/h2] There is a particular kind of intimacy in [i]Maestro[/i]. You don't hold a controller. You hold nothing but the air, and from that emptiness, you summon music. A sweep of the palm brings a crescendo. A pointed finger calls a flute from the shadows. It is a dance between intention and sound, between what you feel and what the world hears. At first, it feels strange - lifting your hands to an invisible orchestra. But soon, it becomes natural. Your body remembers what your mind hasn't yet understood: that some conversations happen without words, without witnesses, without anyone else in the room. [h2]The Music[/h2] The tracklist is a careful balance of the familiar and the surprising. Classical grandeur shares space with cinematic wonder. You can feel the history in the notes - centuries of human emotion distilled into sound. But [i]Maestro[/i] does something quiet with this music. It doesn't ask you to merely follow along. It asks you to [i]interpret[/i]. A pause becomes a decision. A hesitation becomes a colour. The score is a map, but the journey is yours. And somewhere in that journey, you might find a track that changes everything. A slower piece. A melody that feels older than the notes themselves. It arrives like a memory you didn't know you had - a scent of cherry blossoms, a breeze that carries something beyond the present. It doesn't announce itself. It just.. waits. For you to notice. [h2]The Silence Between Notes[/h2] They say that music is not the notes themselves, but the space between them. [i]Maestro[/i] understands this. It rewards not just precision, but presence. The moment after the crescendo, when the sound fades and the audience holds its breath - that is where the game truly lives. That silence is not empty. It is filled with intention, with longing, with the quiet awareness that someone is listening. Not the crowd. Not the critics. Someone else. Someone who sits in the margins of the world, waiting for a gesture that belongs only to them. You don't need to see them. You only need to know they are there. And in [i]Maestro[/i], for a few moments, you [i]do[/i] know. [h2]The Verdict[/h2] [i]Maestro[/i] is a remarkable achievement - a VR rhythm game that transcends the genre and becomes something closer to a meditation on attention, trust, and the desire to be heard. Its mechanics are smooth, its visuals elegant, its sound design rich. But its true strength lies in what it doesn't say. It doesn't tell you who you're playing for. It doesn't explain why a particular melody feels like a promise you made long ago. It doesn't remind you that some loves are never seen - only felt, in the way your hands move when no one is watching. And that, perhaps, is the most beautiful thing about it. Play [i]Maestro[/i] on a quiet night. Play it when the world is still. Play it for no other reason than to feel, for a moment, that your gestures have meaning that the silence is listening, and that somewhere, beyond the sound, someone smiles. That someone is the reason you lift your hands. And the music knows.
Probably THE best and most unique rhythm game imo. You are simply a conductor, but you feel so epic while doing it. The game would be even more awesome if there was a workshop and allowed custom songs.
This game is absolutely brilliant. 10/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.2K | 43 | 74% | $18.99 | |
| $6.1K | 9 | 33% | $19.99 | |
| — | 0 | — | — | |
| $489.2K | 657 | 97% | $11.99 | |
| $122.8K | 132 | 65% | $22.49 | |
| $10.3K | 46 | 28% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $476.4K | 3K | 91% | $4.99 | |
| $476.5K | 1.7K | 89% | $9.99 | |
| $476.3K | 2.3K | 93% | $9.99 | |
| $476.7K | 2.8K | 74% | $5.99 | |
| $476.1K | 1.6K | 82% | $11.99 | |
| $477K | 984 | 69% | $13.99 |