
Defeat the heavily armed army of anti-magic toads and free the forest from destruction. Machick is a casual game where you craft your own wands, vanquish enemies, collect XP, and choose upgrades to go further on the journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Japanese, Korean
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich würde das Spiel wohl geradeso positiv bewerten wollen, weil es doch sehr viele Bugs hat. Das endlose Wüstenlevel bringt wahnsinnig viele davon hervor. Mal kann man nicht mehr leveln, mal kommen keine Gegner mehr für etliche Minuten, Gegner lassen sich nicht mehr töten etc. Insgesamt hatte ich mit dem Spiel jedoch Spaß und die Errungenschaften waren auch okay machbar.
Joguei pouco ainda, mas já da para ver que o jogo tem bastante conteúdo e é muito divertido! Recomendo demais.
It is an OK game. Has a few bugs, the audio is sometimes super loud for no reason, the rain sound constantly plays even when salt rain isnt equipped etc. but nothing too major just annoying things. The gameplay itself is pretty decent but after 2-3 rounds (about 30-40 minutes of gameplay) you unlock basically everything and that's it. There are 5 level but I had to force myself to play the last 2 level because at this point it got very repetitive already. Overall I would say it's an ok game and if you lust for more survivor games give it a go but for the price it is just not worth it in my opinion. There are better free survivor games, games with the same polish for 1 euro and games with much more content and overall gameplay for the same price so it is not inherently bad but just not worth the money.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Once in a grand while the cosmic forces align just so and true greatness follows. This isn't what happened here. No, I'm afraid not. Unfortunately this is more of a directed narration as you bare witness to the last stand against the... Look there's no other way to say it really. Simply put this reports well, The genocide of the shickens at the hands of the froags!! Luckily, these last handful of shickens have begun to use the teachings of the ancient druids and have begun to access sticktech. This is not really changing anything. The Froags are still legion and the shickens are still, yeah @#$%ed. Give it a go tho. I mean, other folks may think its sick but I think it's fascinating how many Froags you can mow down with a twisty stick and a couple feathery farts. Shame they didn't grasp sticktech sooner, they may have stood a chance.
玩过2代再玩1代好拉啊~~~ 移动就卡卡的
好玩!但有三個缺點: 一、繁體中文支援度欠佳: . 繁體中文夾雜住簡體字: 有時候係一段文字都係簡體字,亦有時候係一段繁體中文夾雜一兩個簡體字。 . 繁體中文翻譯有遺留: 中文漏咗翻譯「VSync」同「Relic」。 . 無法長期保存魔杖嘅中文命名: 當刻係可以用中文嚟命名啲自製魔杖,但只要切換到主介面或商店介面後,咁就一定會令中文被替換成「?」。 . 繁體中文缺乏使用逗號: 由於有啲咒語同聖物嘅說明冇用逗號嚟分隔唔同嘅效果,所以可能會延長某啲玩家嘅閱讀時間。 二、準星會喺第二關或以上消失: 不論係唔係較咗「自動瞄準」,準星都只會喺第一關顯示。我唔肯定呢個係bug,定係遊戲開發者唔記得咗整。 三、遊戲有bug: . 「鹽之雨」咒語有bug: 只要上一局用過「鹽之雨」咒語,咁之後有可能會觸發全程都有落雨聲嘅bug。 . 「元素魔杖」有bug: 用「元素魔杖」要同敵人貼到好近先至有傷害。我覺得呢個唔係平衡性問題,而係單純有bug導致佢無法正常發揮威力。 . 「雷元素」(魔杖)有bug: 只要上一局用過「雷元素」,咁之後除咗「雷元素」,不論用咩魔杖都會觸發額外少量雷擊攻擊嘅bug。
格安ヴァンサバクローン。日本語対応。 基本的なゲームシステムは本家とまったく同じ。目新しさはないけど保障された面白さという側面はあります。初期装備として魔法をカスタムした杖を作って持ち込める要素がありますが、強化しても地味だし高価な素材を全部盛ればベストという見も蓋もない代物でそこまで面白い要素でもないです、noitaやmagickaを見習え。 UI消失バグやアップグレード不能バグといった致命的なバグが確認できます。値段が格安でそこそこ遊べるなら十分ともとれますが、それなら本家遊ぶ方が良いと思いますね。
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Machick is a playful yet surprisingly engaging action roguelike that builds its identity around creativity, experimentation, and constant forward momentum. Developed and published by Deadpixel, the game drops players into a whimsical fantasy setting where magic itself is under threat, and survival depends not only on reflexes but on how cleverly you assemble your tools of destruction. Rather than focusing on a heavy narrative, Machick emphasizes systems-driven gameplay, letting the joy of discovery and build experimentation carry the experience. At its core, Machick is a top-down survival action game where combat unfolds in dense, enemy-filled arenas. Players are relentlessly pursued by waves of foes that quickly escalate in both number and aggression, forcing constant movement and quick decision-making. The controls are immediately accessible, making it easy to jump into the action, but the difficulty curve ensures that mastery takes time. Positioning, timing, and understanding enemy patterns become increasingly important as encounters grow more chaotic and unforgiving. The game’s standout feature is its wand crafting system, which adds a layer of depth and personalization rarely seen in games of this scale. Instead of relying on static weapons, players build their own wands using different components that define firing behavior, elemental effects, attack patterns, and special modifiers. Small changes in construction can dramatically alter how a wand performs, encouraging experimentation and rewarding curiosity. This system transforms each run into a creative exercise, as players test new combinations and adapt their builds to the challenges ahead. Progression in Machick is structured around repeated runs, with each attempt offering opportunities to grow stronger and refine strategies. Defeated enemies grant experience and upgrades that enhance survivability or damage output, while shops and crafting stations allow players to adjust their loadout mid-run. This creates a satisfying loop of fighting, upgrading, and refining builds, where failure feels like a learning experience rather than a setback. Even unsuccessful runs contribute to a better understanding of the game’s mechanics and possibilities. Visually, Machick embraces a colorful pixel art style that reinforces its lighthearted tone without sacrificing clarity. Enemies are easily readable, spell effects are vibrant and impactful, and environments are designed to support fast-paced combat rather than distract from it. The whimsical aesthetic helps balance the intensity of gameplay, giving the game a welcoming charm even when the action becomes overwhelming. Sound effects and visual feedback further enhance the sense of impact, making each successful spell cast feel rewarding. While the game excels at encouraging experimentation, it does leave some aspects deliberately unexplained. Item effects and wand interactions are not always clearly communicated, requiring players to learn through trial and error. For some, this adds to the sense of discovery and ownership over their builds, while others may find it initially confusing. The learning curve can feel steep in the early hours, but persistence is rewarded as patterns emerge and mechanics become more intuitive. Machick does not attempt to reinvent the roguelike formula entirely, but it refines familiar elements with a distinctive creative twist. Its focus on customizable magic weapons sets it apart from more traditional survival shooters, and the freedom it offers in shaping each run keeps the experience fresh across repeated playthroughs. Balance issues and occasional rough edges remind players of its indie origins, but these rarely detract from the overall enjoyment. Ultimately, Machick succeeds as a compact yet compelling action roguelike that values creativity as much as skill. It offers a satisfying blend of fast-paced combat, meaningful customization, and replayability that appeals to fans of survival-style games and experimental builds. For players who enjoy discovering powerful synergies, crafting unconventional weapons, and learning through hands-on experimentation, Machick delivers a lively and rewarding magical adventure. Rating: 8/10
I was curious to try Machick after playing a lot of Machick 2. A way simpler iteration but you can tell the machick soul was already there. It`s really interesting to see how the devs started and how they evolved the concept! Machick is a cool game and you should give it a try
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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