
Your Kingdom’s fate relies on you… you… and you. Rewind time to create clones of your past-selves, and fight with an army of your own. Become legion and triumph over hordes of monsters to rescue Antala in this tactical action game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
13小时通关,16小时全收集+时间挑战,42小时战斗幻境全S+(包含全挑战),45小时第二个一周目速通,全成就。 各方面都在及格线以上,战斗设计非常独特。如果在时间挑战或战斗幻境全S+的角度来看,部分关卡很难,BOSS战也达到了类魂BOSS比较难的一档。打完后,很爽!战斗爽! 可惜扑街了。但也能理解,受众是硬核玩家。 推荐用手柄玩,并且至少打个通关,然后再决定要不要再花2倍的时间,刷满全成就。
Bom jogo! que não apenas tem uma ideia interessante como também faz bom uso de todas as mecânicas apresentadas durante a campanha, fazendo os desafios progressivamente mais complicados de se resolver dentro do tempo estimado, o que pode dar uma dorzinha de cabeça. A historia é boa e seus personagens razoavelmente carismáticos, mas o que mais me chamou a atenção foi o carinho posto em construir esse mundo e essa cultura. Super vale conhecer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This Game is criminally underrated, i got it for 80% or 90% off, which is a shame for a game this recent with this level of polish. the game presents a unique mechanic, and fully pushes it to its limits, everything in the game revolves around the time mechanic. its actually a good excuse for "another top-down hack and slash" game. Environment design is awesome, and the overall polish is astounding. I started the game with lowered expectations due to the reviews, but i was quickly inspired by how well everything is executed. the game also just the right length; i finished everything in 16 hours and i was going for almost 100% completion (something i don't recommend, explained later), the game is over before it overstays its welcome, although it has a good excuse for replayability and you can technincally play for many more hours trying to fine tune your timings. the game falls flat on the exploration part; the game is designed in a "metroid-vania" fashion, from the level design, to the menus styles, but the game is actually fully linear, the game could have been presented as a bunch of levels with loading screens between them, but they decided to go the extra mile and make giant maps, which is a plus, but the issue is that theres nothing worthy to explore; rarely you'll find abilities as rewards, other than that its either skins, or blue orbs which it takes you more than half of the game to figure out a use for, which is to buy skins..., I'm almost 100% confident this was the result of a production issue, such as running out of time or a budget cut or whatever, because its clear from how well everything else is executed that this wasn't intended and there were bigger plans for this. knowing this and going in with the right expectations, the game is worth every penny
I kind of wish there was a "neutral" rating or a star system. I'm writing this as a self-proclaimed Wood-tier story-oriented gamer with equally Wood-tier reflexes and multiple other time-consuming hobbies that makes the "Git Gud" path not viable for me. Read my opinion accordingly. I actually liked 95% of the game. The environmental and character designs are great, the story is entertaining (nothing to write home about but gets the job done, absolutely), the lore is interesting, the music is great, the friendly NPCs are all entertaining in their own way (except for the smith, screw her). The game mechanic is unique and interesting, every enemy encounter is a puzzle to be solved with your ever expanding arsenal of weapons, spells and buffs. 100%-ing this game is an insane challenge. (Motes of Magic are useless, they only give you cosmetics, it is not necessary to pursue them on an "any%" run, really.) So why is it "Not recommended" in the end? The very final level is not just a difficulty-spike, it is a Difficulty Mountain Range and it comes out of absolutely nowhere. Up until that point, the game has a very logical and manageable rise in difficulty to the point where even a Wood-tier such as myself could get the hang of it. I certainly wiped a few times, some parts were frustrating, but that is part of the gaming experience. The boss before the final level, I actually first try killed it since the game trained me properly. But the ending is... it is genuinely unbearable. I am physically incapable of getting through it, and it is a terrible, terrible shame. I have no idea why the developers lost this wonderful sense of progression and difficulty right before the finish line, but in my eyes, they did, and it quite literally stopped me from finishing the game. I really wanted to sing the praises of it, but not like this. Never like this. If out-of-the-blue Difficulty Mountain Ranges are your thing, then by all accounts, I recommend this game, you're going to have fun with it. If you are anything like me, wood-tier, story-oriented, or simply doesn't have the capacity for rage-inducing moments for whatever reasons... Then I'm sad to say, but you should stay away. Or be prepared to throw in the towel right before the very end.
all time is perfec
Mouai bof .....
美术设计干净舒服,游戏体验普通,没有出彩与反感的设计。 核心玩法 通过时间回溯制造分身,来达成最短时间击杀全部敌人的解密。 战斗解密不难,只对玩家每轮的操作精准度有一定要求。唯一问题是解密成功后缺乏一些让人兴奋的奖励,没有成就感。 总结是 游戏能玩,但是挑人。
Такой же крутой кинч как другая игра издателя: детройт, хеви рейн и бьенг ту соулс. Это считай 4 часть.
cool little action game with interessting combat mechanics
Oh yes, I like it. I could say, without a second thought, that it has a unique gameplay mechanic and, furthermore, at the beginning it can be a bit confusing, but the more you progress, the faster the process becomes and the more interesting it gets. The game can become challenging later in the story. The art style and graphics are enjoyable. The enemy type, the twins, are annoying, I don't know how to describe them precisely, but they kind of ruin the flow.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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