
A psychological horror of seeking satisfaction on the border of two intertwining worlds. An intriguing plot with erotic and occult themes guides the player's character through the Yelvertons' Victorian mansion and a perverse land inspired by Lovecraft's works and paintings of Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Jonathan Moon receives a letter from his wife who has gone missing a year before. Following the information from the message, he heads for a secluded mansion where an eldritch, occult ceremony takes place.
Gates to another world - the profane, perverse land of Lusst’ghaa are opened.

Move in both a Victorian mansion and Lusst’ghaa - an alien dimension filled with otherworldly creatures. Lusst’ghaa used to be similar to our earth until the local beings decided to undergo total degeneration at their own wish. Through experiments, they transformed their bodies so that they could never cease to experience carnal delights. Hundreds of years have passed since that metamorphosis and Lusst’ghaa is now a land overgrown with alien vegetation and full of monstrosities squirming in a never-ending ecstasy.

Erotic and occult themes
World design inspired with works of Lovecraft, Giger & Zdzisław Beksiński
Exploring a Victorian mansion and the world of Lusst’ghaa
Using portals to traverse between two alternative realities
Searching for hidden items to unlock side stories find out more about the game’s backstory
Escaping the creatures of Lusst’ghaa
Original soundtrack by a known composer (Draco Nared)

Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 4.9Kreviews | 68% | — | $103.3K |
| $14.99 | 391ratings | 57% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sexual
C'est nul on ne peut même pas tuer le bébé... déçu
William Rights. Let's ♥♥♥♥!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Turkish*languages with full audio support
| — |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
creepy seggs
I liked it, however, for a game that dables into sex and overall erotism as its main base for aesthetics and atmoshpere, it could have used more of it. And, perhaps a more "tentation" wise type of interaction. I get it's not a P-orn game but it would have made it a bit mroe inteesting. Still, all i all, great game.
1. Hikaye ve Atmosfer: Lovecraft Erotizmle Buluşuyor Oyunun en güçlü yönü, H.P. Lovecraft’ın kozmik korku ögelerini ve H.R. Giger’ın (Alien tasarımcısı) biyomekanik-erotik görselliğini bir araya getiren atmosferi. Konu: Karakterimiz Jonathan Moon, bir yıl önce gizemli bir şekilde ortadan kaybolan eşinden bir mektup alır. Mektup onu Viktorya dönemine ait kasvetli ve devasa bir malikaneye yönlendirir. Jonathan malikaneye sızdığında, buranın dünyevi zevklerin sınırlarını aşmak isteyen sapkın ve gizli bir tarikata (Cult of Ecstasy) ait olduğunu keşfeder. Lust'ghaa Dünyası: Hikaye ilerledikçe, dünyamız ile tamamen haz ve acı üzerine kurulu, tamamen farklı etten ve kemikten oluşan ürpertici bir paralel evren olan Lust'ghaa arasında geçişler yapıyoruz. Bu evren tasarımı kesinlikle oyunun en akılda kalıcı kısmı. 2. Oynanış Mekanikleri ve Bulmacalar Oynanış açısından Lust for Darkness, dönemin popüler korku oyunları olan Amnesia veya Outlast çizgisine yakın duruyor, ancak bütçe kısıtlamalarını hissettiriyor. Keşif ve Gizlilik: Oyunda dövüş mekaniği yok. Tarikat üyelerinden veya Lust'ghaa evrenindeki garip yaratıklardan kaçmak, saklanmak ve eğilerek ilerlemek zorundasınız. Gizlilik mekanikleri oldukça basit ve yapay zeka bazen fazla kör ya da fazla hassas olabiliyor. Bulmacalar: Oyundaki bulmacalar genellikle "anahtarı bul, kapıyı aç" veya paralel evrenler arası geçiş yaparak nesneleri manipüle etme üzerine kurulu. Sizi çok fazla zorlamayacak, hikaye akışını bölmeyecek düzeyde tasarlanmışlar. 3. Görsel ve İşitsel Tasarım Düşük bütçeli (indie) bir yapım olmasına rağmen, özellikle malikanenin iç tasarımı ve paralel evrenin atmosferi görsel olarak tatmin edici. Sanat Yönetimi: Oyun erotizmi bir sansür mekanizması olarak değil, korkunun ve tuhaflığın bir parçası olarak kullanıyor. Duvarlardaki tablolardan tarikat maskelerine, etten duvarlardan oluşan dehlizlere kadar her şey rahatsız edici ama bir o kadar da merak uyandırıcı tasarlanmış. Sesler: Atmosferi destekleyen arka plan müzikleri ve çevresel sesler (inlemeler, yaratık hırıltıları) tekinsizlik hissini başarıyla veriyor. Ancak seslendirmeler yer yer biraz yapay kalabiliyor. 4. Eleştirilen Noktalar (Eksileri) Kısa Oynanış Süresi: Oyun oldukça kısa. Yaklaşık 2 ila 3 saat içinde jeneriği görebiliyorsunuz. Bu da bazı hikaye ögelerinin havada kalmasına neden oluyor. Lineer (Çizgisel) Yapı: Keşif hissi yüksek başlasa da oyun sizi çok net bir çizgide yürütüyor. Tekrar oynanabilirlik değeri oldukça düşük. Teknik Pürüzler: Karakter animasyonlarında sertlik ve yer yer optimizasyon sorunları yaşanabiliyor. Sonuç: Kimler Oynamalı? Lust for Darkness, herkese hitap eden bir oyun kesinlikle değil. Aşırı yetişkin içerikleri, çıplaklık ve rahatsız edici temaları arkasına sığınarak sadece "şok etkisi" yaratmaya çalışmıyor; arkasında ciddi bir kozmik korku felsefesi barındırıyor. Özetle: Eğer kısa, atmosferik, Lovecraft tarzı hikayelerden hoşlanıyorsanız ve oyunlardaki yoğun yetişkin/erotik temalar sizin için bir problem değilse, sunduğu benzersiz sanat tasarımı için şans verilebilecek ilginç bir bağımsız korku deneyimi. Ancak derin bir oynanış veya uzun bir macera bekliyorsanız, beklentinizi düşük tutmanızda fayda var. Puan: 6.9 / 10
Specyficzne ale bardzo ciekawe dzieło... dla fanów Lovecrafta i "Oczu szeroko zamkniętych" :)
Really beautiful graphics but a very short game.
Worth playing to fill in the story blanks however it is showing its age. H.P. Lovecraft lore is magnificent and captivating I must say I'm a fan of anything Lovecraft if it's done right and L.F.D. did it right by capturing what going into the deep end with a cosmic lust being looks like.
I say YES to this game just because ive play Lust From Beyond first, and i was curious about the stroy from the past. is not a game as someone said, is a walking simulator, ive completed all the achivments cuz is that eazy, full game speed run not even 20 min,
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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