
Genius gamer T-Bit rakes in the prize money in VR races day after day. One day, after experiencing a network error mid-race, he ends up in Lunar World, a moon-based server. There, he meets an AI avatar by the name of Lunar-Q. A love story spanning the 384,400 km between the Earth and moon begins!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 201reviews | 95% | — | $98.9K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
key社小短片,祖宗之法不可变,但是至少结局圆满,不过结局的女二真的挺圣人把自己家企业整垮了去支持男主。有点抽象。
this is how i want my parasocial relationships to be
KEY社传统刀子,但是给了完整的结局,不至于女主或者男主没了,强推
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.9K | 459 | 93% | $5.99 | |
| $98.9K | 435 | 90% | $9.99 | |
| $98.9K | 687 | 96% | $6.45 | |
| $98.9K | 467 | 89% | $9.99 | |
| $99K | 417 | 82% | $9.99 | |
| $99K | 417 | 65% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2K | 364 | 96% | $3.99 | |
| $20.8K | 46 | 100% | $19.99 | |
| $10.1K | 76 | 95% | $4.49 | |
| — | 0 | — | — | |
| $132.2K | 212 | 90% | $34.99 | |
| $29.6K | 320 | 95% | $3.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
简单记录一下个人主观游玩体验 1、粗略的总评 我终于把KEY的三部小短篇都推完了,说实话这三作都是半斤八两,很难说谁比谁强。但是话又说回来了,毕竟是KEY的游戏,只要出一部我还是会买一部的。 [spoiler]这篇确认很容易让人联想到带上她的眼睛[/spoiler] 2、画面 超级便宜的作画。也就Q吃可丽饼的那一张CG还行。从画面来说跟另外两作相比输了。 3、音乐和音效 不知道在燃什么.JPG KEY社游戏的音乐居然能让我毫无印象真的是非常可惜。 4、剧情和叙事 前半段是带着AI玩马车的超级流水账 [strike] 怎么还有男娘 [/strike] ,后半段开始经典KEY系走向。但是这个反复横跳实在是看不懂。做的好那叫一波三折,做的不好只能让人一头的问号。 [spoiler]看看我们经历了什么,太阳耀斑要断网了,然后男女主开始公式化约会直到彻底失去联系,结束后男主突然喊着相信的心就是我的魔法然后就解开了女主的真实身份其实是遗留在月球的人类 (开头就埋了多处伏笔,并没有什么可意外的),再次束手无策后,男主又喊着友情啊羁绊啊打造了救女主回地球的计划 (也太简单了),结果计划执行到最后又失败了,女主乘坐的返回舱偏离了航线,又颓废了一番之后,靠着两个玩偶的链接居然又把女主给带回来了,一直以来阻挠主角们的像荒板一样的大BOSS企业能被自己的女儿,本作的女二(<-纯工具人)给卖了。整个故事后半段给我的感觉是一开始定好了包饺子的结局,但是必须得反反复复拉扯一番,这个饺子得包一半扔地下踩两脚,然后又捡起来继续包,再扔地下踩两脚,如此反复数次。反转之生硬足以抵消所有的感人情节。男主堪称唯心主义超人,遇到困难不要怕,只要高呼相信的力量就能战胜一切。还有那个逼赛车环节实在是看不懂,这都上炸弹激光了,到底还有什么看头,偏偏游戏超过一半的环节都尼玛在开车。 [/spoiler] 5、玩法和系统 旮旯给不需要玩法; 6、优点 KEY社游戏; 7、缺点 毫无印象的音乐;无聊的赛车环节;缺乏吸引力的角色;
Developed by VisualArts/Key and published by Visual Arts, LUNARiA -Virtualized Moonchild- is a kinetic visual novel that combines futuristic science fiction with a heartfelt coming-of-age romance. Instead of relying on player choices or multiple story branches, it presents a carefully scripted narrative designed to deliver a cinematic experience from beginning to end. Built around emotional storytelling, striking artwork, and an atmospheric soundtrack, the game embraces the strengths of the visual novel genre by focusing almost entirely on its characters and their evolving relationships. Its futuristic setting serves as more than simple decoration, providing a meaningful backdrop for themes surrounding artificial intelligence, virtual reality, and the search for genuine human connection. The story centers on Tabito Kamishiro, an exceptionally talented VR racer known online as T-Bit, who earns recognition through his incredible performances in the competitive racing game Skyout. An unexpected system malfunction transports him to Lunar World, an abandoned virtual server located on the Moon, where he meets Lunar-Q, a mysterious AI girl who dreams of seeing Earth for herself. This unusual encounter becomes the foundation of an emotional journey that explores the bond between a human and an artificial intelligence. While the premise is rooted in advanced technology, the narrative ultimately focuses on universal emotions such as hope, loneliness, friendship, and love, making the science fiction elements feel personal rather than overwhelming. One of the game's strongest qualities is the way it builds its futuristic world. The vision of society feels believable because it expands naturally on modern concepts like immersive virtual reality, online competition, and artificial intelligence. Lunar World itself is particularly memorable, presenting a beautiful yet isolated digital landscape that symbolizes both endless possibility and profound solitude. The contrast between the vibrant online environment and the physical world creates an engaging backdrop that constantly reinforces the emotional themes of the story. Since LUNARiA follows the kinetic novel format, there are no branching routes or meaningful gameplay mechanics beyond reading the narrative. Players expecting interactive decision-making or puzzle-solving may initially find this approach limiting. However, the lack of gameplay distractions allows the writers to maintain complete control over the pacing, ensuring every revelation and emotional moment unfolds exactly as intended. The result is a consistently smooth narrative that gradually builds toward an impactful conclusion without unnecessary detours. The cast is another highlight of the experience. T-Bit develops from a confident and competitive gamer into a more thoughtful and compassionate individual as his relationship with Lunar-Q deepens. Lunar-Q herself is immediately likable, balancing childlike curiosity with sincere emotional depth despite her artificial origins. Their conversations feel natural and steadily strengthen the emotional investment, making the romance believable rather than rushed. Supporting characters also contribute meaningful perspectives that enrich the story without pulling attention away from the central relationship. Presentation is consistently impressive throughout the game. The character illustrations are expressive and polished, while the detailed backgrounds effectively capture both futuristic cityscapes and the tranquil beauty of the Moon's digital landscape. Visual effects enhance important scenes without becoming excessive, helping the emotional moments stand out even more. Combined with a clean interface and smooth presentation, the artwork creates an immersive atmosphere that complements the storytelling. The soundtrack deserves special recognition for how effectively it supports every stage of the adventure. High-energy tracks accompany the thrilling VR racing sequences, while softer piano and orchestral compositions reinforce the quieter emotional scenes. The Japanese voice performances bring the characters to life with convincing emotion, and the vocal themes leave a lasting impression long after the story concludes. Together, the music and voice acting significantly strengthen the emotional impact of the narrative. Beyond its romance, LUNARiA raises thoughtful questions about technology and humanity. It explores whether emotions experienced in virtual environments can be considered real, how artificial intelligence might develop meaningful connections, and what defines a person's existence when memories and consciousness exist in digital form. These philosophical ideas are woven naturally into the story without becoming overly technical, making them accessible even to players who are not typically drawn to science fiction. The game is not without minor shortcomings. Readers looking for frequent interaction or replay value may find the completely linear structure restrictive, and some chapters move at a deliberately relaxed pace to emphasize character development over constant excitement. Nevertheless, those willing to embrace its narrative-first design will discover a rewarding experience that values emotional storytelling over gameplay complexity. LUNARiA -Virtualized Moonchild- succeeds as a touching blend of romance and science fiction, delivering memorable characters, exceptional audiovisual presentation, and a story that thoughtfully examines the relationship between technology and the human heart. It demonstrates why Key remains respected within the visual novel genre, offering an experience that is both emotionally satisfying and intellectually engaging. Fans of story-driven adventures, kinetic novels, and character-focused science fiction will likely find it to be a memorable journey from beginning to end. Rating: 9/10
I’ve played all Key’s kinetic novels on Steam (Stella of the End, planetarian, Harmonia, LOOPERS). I think this one is the best (for multiple reasons). Unfortunately it’s hard to convey why it’s so good without spoiling the story. But notice the title Lunaria is like a mix between planetarian and Harmonia?
即便38万公里 你我终会相遇
区区38万公里
7.5/10
It's nice
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.