
Lunacid: Tears of the Moon is a First Person Dungeon Crawler made with the Sword of Moonlight - King’s Field making tool from 2000. Explore various dungeons for powerful weapons and spells to forestall the previsioned end of the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Japanese*languages with full audio support
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Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crashing to desktop when you die and then claiming you need to be a true Kings Field fan to enjoy this isn't even worth the entry price of free. This missed the mark.
I really enjoyed this game after completing Lunacid. Was really interested to learn more about the stroy, and even despite didn't liking the pace and ambiguity of where to go, I quickly adjusted and started loving the process. I think the plot and the overall universe is amazing, would definitely play more if something in the same spirit comes from the developer.
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Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its fun but not straightfoward at all, i get stuck without tutorials
Kinda straight gas (played it offline a while ago and playtime didnt track)
Probably good but the loud intro sound(which isn't affected by the ingame options) and constant fullscreen adaptation which changes all other app's size and position on the screen is just too annoying, it happens between every new loaded scene. But then again very probably a good game, the Kings Field gameplay style is really nice.
Honestly a nice casual experience if you simply want to scratch that King's Field itch. I've played the previous title and find the downgrade in overall quality and polish to be brilliant. I won't spoil anything but this is a clever way of slotting the game in the timeline of the two while making it feel like a natural evolution. My only minor complaints would be that I wish there was a bit more story and maybe a few more characters to interact with. Another thing is that once you acquire a certain sword, there's nothing for you to do with it as you've already beaten the game. Kinda like the first game with the Lucid Blade. But I do love that it expands on a important character from the first game. It doesn't explicitly say who but if you know you know. Tears of The Moon is definetly a experience worth trying out. And it's free so why not?
A short and sweet dungeon crawl and a good taste of kingsfield if you aren't familiar. An extra special treat of a companion game to Lunacid.
there is a reason games stopped being made this way
Like the Majora's Mask to Lunacid's Ocarina of Time. Where one is a masterpiece (imo) epic I could recommend to anyone, the other is more restrained, experimental and dour. Likewise, the thrown-togetherness functions identically to paint the surreality and wrongness of this version of the world. You just don't get the same lushness and vivacity this time around, with larger, flatter and less layered areas that lend a certain tedium and confusion to your quest (not in a bad way). As someone who played series like Zelda and Souls basically in reverse, the predecessor/scrapped early version vibe is such a cool way to construct a prequel, especially considering stuff like Demon's Souls and King's Field were things we all went back to after Dark Souls. There's something special about capturing the feeling of "ah, this is where that idea came from" for something made after. ♥♥♥♥ traditional temporality!!! Played 4 hours of King's Field yesterday "for research" (my fave excuse for my excessive media consumption), and it's cool to see how much Lunacid takes while very much coming into it's own identity. [side-note: it's so ♥♥♥♥♥♥♥ funny reading the steam discussion boards to see like everyone complaining about controls and graphics interface. this is prima retro and so much more tuned than any of it's inspos. i DEVOUR destandardized control schemes] Where King's Field begs an aneurysm at points, even amidst my rampant save-scumming, I actually really like thematically how this game chooses to be boring. Other reviews complain of the low difficulty (and it is, it's stupid low. never even had to use a healing/mana flask) but I kind of ♥♥♥♥ with how undead it makes the world feel. You're doing a coup-de-grace to it, the only thing growing and evolving as you suck what little life and resources remain scattered in it's halls. Hell, you find practically every item off dead people. You are the reaper, your quest the last one this world will ever see. Idk, I get the critique, but this ♥♥♥♥ is metal. Playing basically all their games as they came out, it's been such a treat to watch Kira branch out and do so much really cool, experimental ♥♥♥♥. Very much was not expecting this, but so glad it came when it did!
It went too far with doing the old school thing. Theres a reason we have quality of life such as save file at the very least if you deside that youre done for the day and back in the castle. Sure delete the save file if you die a la hardcore mode in other games. I dont want to be forced to play through the entire thing in one sitting. The controls are fine i guess, it just takes getting used to. Not being allowed to rebind is horrible but ok. No ability to swap resolution or play in windowed mode which almost is a dealbreaker for me. Its more or less unacceptable that a game ♥♥♥♥♥ around with your resolution and changes the size of every window open just because you tab out because you need to check on something. It went too far with the retro feel.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 11.5K | 91% | $13.99 | |
| $1.6K | 15 | 87% | $4.99 | |
| $18.3K | 50 | 92% | $13.99 | |
| $2.1K | 15 | 93% | $5.99 | |
| — | 0 | — | — | |
| $0 | 7 | 86% | Free |