
Lulu’s Temple is a mysterious action-adventure about an archeologist venturing deep inside a horrifying pyramid with only his torch and gun to protect him.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 47reviews | 85% | — | $4.6K |
| $4.99 | 18ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2~3時間でクリアできるぐらいのボリュームだが、丁寧に作られた良作。 基本的には "松明を投げる"、"銃を撃つ" だけのシンプルなアクションゲーム。 松明や銃で敵が吹き飛ぶ演出や 丁度いい難易度の仕掛けなど 全体的に操作していて気持ちいい。 また主人公は敵の攻撃一発で死んでしまうほど貧弱なのだが、すぐにリトライできるためそこまでストレスがない。 それとゲーム性自体は全く似てないのだが、神殿の雰囲気やゲーム後半部分が"ワリオランド アドバンス"のパロディになっている。
Fantastic! A Spelunky-like run-n-gun? Similar to Agelvik's "Apple Slash," this game also has super refined combat. A joy to play throughout, each step throughout the game, preparing you for the final boss, which is challenging yet fair and rewarding to fight and (eventually) beat. Top tier dev hits another one out of the park.
An hidden gem, with a lot of mechanics and a solid game design.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Norwegian*, German*, Polish*, Russian*, French*, Spanish - Spain*, Japanese**languages with full audio support
| $4.99 |
| 15ratings |
| 76% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seems to have received a lot of updates since release, but as of June 12, 2024, Lulu's Temple has received its final update! This makes it a quick and fun ride, lasting about an hour of high-tension exploration and platforming. Using both a gun (that you can charge for a burst of bullets) and a torch (that you can charge to throw at your enemies or to light distant wall-mounted torches) is more fun that you might expect, since you have to juggle between the two to illuminate your surroundings, kill enemies and toggle traps from afar. Having only one life point is a bit rough, but checkpoints are frequent enough that it's never too much of a problem - except for those ninja mummies which can and will get you every single time! Absolutely recommend getting it, Agelvik does some great short games and deserves more support. It's frequently on sale too :)
A short 45 min - 1.25 hr game that is a very competent and difficult at times platformer. It is built around a strong central mechanic and utilizes its limited toolset to its full advantage. Very strong recommendation.
This game has a very unique vibe. The music and sound make everything a little nerve wracking, and I love that! It's also incredibly fun to play. I really appreciate all the unique applications of the torch!
It's a solid quick game. This would be a hit flash game on newground back in 2010. I had some fun. Casual platformer stuff there but the torch/weapons feel satisfying to use and I wasn't getting boring at any point during playthrough. I'd say if you have an "itch" to try an indie game to play in the evening, try this one.
The game is fun and interesting. i recommend it. it has a nice retro vibe with good interesting monsters and environment.
Es un juego corto, demasiado corto. No causa miedo, no te preocupa morir, no te genera adrenalina el escaparte de una mala situación, es seguro morir, tiene tantas cosas raras este juego. No hay presión en que te lastimen, siempre podes volver al punto de guardado para regenerarte, sin que los enemigos que mataste vuelvan a aparecer. Y si te matan, no ocurre nada, volves a aparecer en el punto de carga y ya esta, no hay penalizaciones, no hay riesgos, no hay desafió prácticamente. El juego se siente como un tutorial muy largo de un juego mas grande. Al terminar la zona 2 esperaba que me dijeran algo, como que ya termino el tutorial, pero no. Nunca existió el tutorial, era fácil y ya esas zonas. Tiene un arte magnifico, unos efectos de luz preciosos, pero la nula historia, la poca capacidad de jugar que te dan, las pocas ideas que te muestra, me hicieron creer que era un juego aburrido. PD: Este juego seria GOTY, si fuera un roguelike con salas al azar.
pretty clever shooter-puzzle-platformer. the game isn't all that hard, it was fun and worth the price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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