
The world is gone. In the silent aftermath of humanity’s fall, you explore the ruins of a post-apocalyptic megalopolis surrounded by industrial brutalist factories, collecting forgotten cassettes that will reveal what human emotions once felt like long ago.
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About
"Do Androids Dream of Electric Sheep?" - Philip K. Dick
The world is gone, and only the echoes remain.
You awaken in the ruins of a post-apocalyptic megalopolis—a sprawling maze of industrial brutalism, decaying factories, silent highways, and empty monolithic towers. No movement… only the low hum of machinery that never learned to die.
This is a slow, atmospheric first-person exploration experience, built around mood, texture, and discovery. Inspired by the surreal urban isolation of games like BABBDI, the mysterious journeys of Lorn’s Lure, and the unsettling industrial nightmares reminiscent of Mike Klubnika, the game drops you into a world that feels abandoned yet strangely alive.
Your purpose is simple, though the path is not:
Search the city for forgotten cassettes—each containing fragments of human emotion, long lost since the fall of civilization.
These recordings, fragile and distorted, are the last remaining clues to what people once felt, loved, feared… and what you may be beginning to feel yourself.
Explore at your own pace through:
A dark, foreboding atmosphere shaped by towering brutalist architecture and oppressive industrial soundscapes.
Retro 90s-style PC visuals blended with modern lighting and post-processing, giving the city a grainy, dreamlike, almost unreal quality.
A sense of vast, lonely scale, where empty plazas, echoing monuments, and abandoned factories hide stories in their silence.
Organic exploration and verticality, with paths that twist through concrete corridors, rooftops, rusted scaffolding, and forgotten infrastructure.
Subtle environmental storytelling, revealed through the locations you discover and the tapes you recover.
An atmosphere that shifts between calm and oppressive, encouraging both slow, meditative wandering and moments of tense introspection.
A quiet journey through the last city on Earth—
and through the emotions of a species you never knew you weren’t a part of.
Enjoy a unique, immersive soundtrack composed specifically to carry the game’s emotional weight—an atmospheric blend of ambient noise, alternative music, and haunting melodies that expand the world beyond the screen. This is a transmedia experience created by a solo developer, blending game design with cinematic language, surreal Lynchian ideas, and a distinct musical identity.
The soundtrack is also available on external platforms, allowing you to extend the journey and accompany the game’s mood wherever you go.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Hay un ejercicio en lo estético y en los textos, pero, en general, Lullabies Made of Static carece de un esfuerzo de game design que le permita ganarse un hueco entre el resto de walking sims experimentales. Movimiento lento y con el que es fácil quedarse enganchado a la geometría del mundo, dificultades para distinguir qué lugares del mundo son importantes y cuáles no, personajes "lynchianos" usados sin mucha elegancia y que acaban siendo un puñado de non-seqiturs, poco polishing, UX tosca... La lista de ideas a medio cocer o ejecutadas sin mucha elegancia. Como primer proyecto gratuito para empezar a tener portfolio, estaría bien, pero por 5€, hay otras propuestas mucho mejores.
I liked it, it was right up my alley. Had good style and good vibes and the words were beautiful. Gameplay wise? I feel it faltered, like it took inspiration from games like BABBDI but...fell short when it came to interactions, more strangeness like the flower cutter, maybe enter buildings to show more individual experiences like the dilapidated house in the far corner, or the rigidity of humand in the factory under the man's statue. Etc. Id love to see future creations from you thats for sure.
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Languages: English**languages with full audio support
Hours played at review time, across 23 reviews with recorded playtime.
Explore and find the 7 gigantic "cassette" tapes in an indie, ambient, future-strange world with invincibility. If that sounds fun, you're set. :steamthumbsup: If you can't stand games with... - zero customizable controls of any kind - hate the feeling of getting stuck on walls you walk by/touch - clipping into walls - running into invisible objects - only having 3 monitor resolutions to choose from(1080p/720p/600p), 1 refresh rate(120), and 3 graphics settings(high/med/low) - having all dialogue read out loud to you, along with text displayed - nothing but vague ambient music and highly barebones indie characters - a level that's essentially a big square with a flat floor everywhere you go - overly dramatic dialogue/themes ...Then avoid this. :steamthumbsdown:
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $818 | 12 | 33% | $1.99 | |
| $13K | 77 | 92% | $4.99 | |
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| $5.9K | 57 | 88% | $3.89 | |
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| $2K | 148 | 86% | $0.74 | |
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