
LUL Inc. is a collection of 36 different microgames that will test your skills in a variety of genres. Can you beat them all and defeat the three evil machines?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
o jogo e cheio de minigames muito bons e incriveis mas o jogo nao esta em portugues so em ingles
man this game is pretty cool but i always die to the stupid angry bird game
Cute little random games, I cant remember if I bought this or someone gave it to me maybe its the demo but its pretty fun keep up the good work devs. From Mr. White
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a bit on the fence about this one but I ultimately did enjoy my time enough to say it's positive. Microgames are always a very fun style so it's hard to go wrong with them. The ones here are fun and can offer a challenge too. The reason on the fence though is there are a lot of minor annoyances. The biggest one is how [b]slow[/b] the game can be. I think there's like 5-7 seconds between each microgame where the arm slowly shows you which control sceme to use. Compare this to warioware where it's like 3 seconds max. Not to mention some of the microgames themselves are really long, like 20-30 seconds it feels like. That doesn't sound like a lot but it's long for a simple minigame. I also had some issues with one particular achievement (3x2) because it took forever just to get to that level sometimes, and it also just felt completely random when it actually happened. It took me like half my time to get that one achievement. I think 5 would've been a lot more reasonable for that. This isn't inherently an issue, more a personal taste thing, but this game is also really memey. You can probably tell from the trailers, but a lot of them really are just like memes and references. Again not inherently an issue but you'll know if you'll be annoyed by that or not. Like I said, ultimately had a positive experience. It's pretty short and cheap so feel free to try it out. My time is for 100%, I think to beat it took me an hour.
A cheap-looking WarioWare-style microgame compilation and explicit Forsen fangame, built around 36 absurd, meme-heavy challenges. Its three sections have 8, 11 and 14 microgames, each ending with an "evil machine" boss; the third is the final "God Gamer" confrontation. Challenges span platforming, racing, point-and-click, puzzles, physics, timing, classification, navigation, reaction and pattern recognition, inspired by Tetris, Pac-Man, Angry Birds, Super Mario, Jump King and others. Variety is its strength and the art design is good despite poor production values. Forsen/Twitch references permeate everything (BatChest, FeelsOkayMan, borpaSpin, Okayeg, PagMan, VI VON ZULUL, LULE, gwa gwa gwa, Tetrisen, "Greenland — This is not Poland?!"...), yet the game remains enjoyable without knowing them. Some microgames are brutally punishing for little reason; others are trivial filler. Examples include catching falling eggs, reaching a sheep atop tiny Jump King-style platforms, and completing an 8-bit top-down racing challenge against a strict timer. The one-life structure is questionable: fail a microgame and the run ends, forcing a restart of that segment. Even WarioWare gives you three lives. Controls can be awkward, with WASD or mouse depending on the challenge, while 5-7 second control displays during transitions can outlast the microgames. When the countdown appears, an on-screen figure partially blocks the bottom-left corner, obstructing the view. Beyond mastering the 36 challenges, there is little substance, and replay value is limited once solved. "3x2" achievement requires six eggs, which is needlessly diabolical; five would have been more sensible. LUL inc. is a WarioWare clone like Spookware, Game Soup and pureya, with good variety, art and memes, but its punishing structure and sluggish pacing undermine it. It is also the quintessential "Lidl game", Forsen's term for cheap, small, mediocre low-budget games with poor production values, awkward mechanics, badly made asset flips, terrible graphics or funny glitches, named after Lidl, a discount supermarket chain known for generic budget products over premium brands. 4/10
It's fun
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
mas um jogo
oi jogo e dificil mais legal
NO REFUND MODS
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 18 | 89% | $4.99 | |
| $264 | 7 | 100% | $2.99 | |
| $114 | 0 | — | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.1K | 17 | 100% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.7K | 248 | 60% | $2.99 | |
| $13.7K | 59 | 69% | $15.99 | |
| $13.7K | 60 | 93% | $9.99 | |
| $13.7K | 76 | 91% | $7.99 | |
| $13.7K | 63 | 76% | $9.99 | |
| $13.7K | 107 | 71% | $3.99 |