
A fast paced, roguelike hack'n slash set in a future where Art Nouveau has had a resurgence. Forgotten vengeful gods return to the mortal plane to claim the worship they think they deserve. And only you, a librarian coming from a long line of godhunters can stop them.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Luhor's Memory is a roguelike Hack'n Slash where you combat the attack of a vengeful god and his commanders.
The game has a fast paced combat system in which an aggressive playstyle is your best way to survival.
You flaunts a shield powered by ambrosia, which flows strongly in your enemies. Any hit on an enemy will empower this shield.
Two melee attack chains carve through close-range encounters.
A dash lets you weave through danger.
Two ranged options eliminate threats from afar.
Devastating special attack combos add deadly versatility.
A week before the events of this game, the sky breaks open and reveals a massive eye.
This is Feitecheen, a god from a pantheon of eldritch beings.
To these gods, worship manifests as ambrosia: a highly addictive substance they crave.
Humanity however, has recently undergone another renaissance, ushering a new age of peace prosperity and beauty.
The soulless gray boxes of brutalism being torn down and replaced with the beauty and elegance of art nouveau.

With this new era of peace and prosperity, the people have gradually turned away from religion. They want for nothing, and no longer feel the need to pray.
The gods, long accustomed to humanity’s worship, do not accept this silence.
Angered by the absence of worship, one of these gods had decided this was unacceptable. He descended upon the mortal realm and reclaimed the worship through fear.
This game was made by 6 students as a group project assignment for their third year in the bachelor Digital Arts & Entertainment at Hogeschool West-Vlaanderen in Belgium.
The music was composed by Ziggy Sunaert, student at the Royal Conservatoire of Antwerp.
Genres
Stats
Languages: English*, Italian, German, Spanish - Spain, Dutch*languages with full audio support
Reviews
Beautifully made roguelike indie that genuinely impressed me. The team accomplished a lot in a short development time, and it really shows how focused and passionate they were. The scenery evokes interwar New York blended with supernatural elements, reminiscent of Valve’s Deadlock, and the atmosphere is incredibly charming. The gameplay also carries strong Hades vibes, fast and satisfying. There are areas that could evolve further, but that only makes me more excited to see what this team does next. This already feels like a strong foundation for even bigger projects in the future. Congratulations to Jan, Laurens and Margo, I'm glad to have met you during those years of study and I wish you all the best going forward! And congratulations as well to the rest of the team.
Definitely a good demo and looks promising. It feels heavily inspired by Hades, but is sufficiently different from it. here's the things I want to address: Pro's: - The telegraphing of enemy, player and the portal events are very nice. It's easy to tell what will happen. - Usage of color throughout the levels is a pretty nice touch to visualize how far you've progressed. The desaturating after becoming low HP is also very helpful at times. - The environment and in general the art in this demo has gotten a lot of love and I love how it feels. On top of that, the VFX look very nice. There's a lot of it, but it doesn't feel overused or distracting and portrays the actions pretty well. - The levels each feel unique and different. - Mechanics are very solid. They can combo into each other and offer versatility. - As of right now, I have found or encountered zero bugs. Very nice! Cons: - At the start, the intro dialogue has a typo, so that could be a quick fix. - I feel like sometimes, abilities of enemies feel a bit slow. Especially the ranged enemies' teleport attack. - For the psychic enemy, I feel like the two attacks could be a little more different from each other. It's the only enemy from which it is harder to tell what It will do. - The bright glow around the character is a bit much I feel. It's hard to see the design of the character this way. - I think you're a bit on the edge with how similar the game is to Hades, so it could be an idea to try and make some things a bit more unique. The gun and poise meter are parts that set it apart for me, but for the rest it feels very similar. Overall, I feel like this game has a lot of potential for growth, both in lore and gameplay. Personally, my favorite mechanic was the pistol. It feels snappy and balanced (as in that it doesn't shred an enemy in one shot). Wishing you luck to the road towards 10 reviews!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢟⣛⣛⣛⣻⢿⣿⢟⣛⣛⣛⣛⢻⢛⣛⣛⣛⣻⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡏⣿⡝⢿⣿⣿⣿⣿⣿⡿⠿⣿⣷⠙⣼⣿⡿⠿⠿⠀⣿⣿⡿⢿⣿⣯⠻⣿⣿⣿ ⣿⣿⣿⢟⣛⣃⣿⣇⣘⣛⢿⣇⣿⣿⣧⣼⣿⡟⠀⣿⣿⣷⣶⡆⢠⣿⣿⣤⣾⣿⡟⠀⣿⣿⣿ ⣿⣿⣿⣜⠛⠛⣿⡟⠛⠛⠀⢻⣿⣿⢿⣿⣅⢠⢴⣿⣿⣉⣉⡁⢸⣿⡿⠛⠛⠉⢀⣼⣿⣿⣿ ⣿⣿⣿⣿⣿⡇⠿⠇⢸⣿⣿⠼⠿⠇⢈⠿⠿⠎⠸⠿⠿⠿⠿⠀⠾⠿⠇⢰⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣦⣤⣾⣿⣿⣷⣤⣤⣼⣧⣤⣤⣤⣤⣤⣤⣤⣤⣧⣤⣤⣾⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
I really enjoyed this game and hoped there was more. This game is definitely a fun play for people who enjoy souls-like games. Overall well made and some nice visuals and sound design!
This game is seriously fun! its a soulslike hack n slash, with a moody dark mood. give it a try, trust me :D
Not a roguelike (there is no buffs to choose and other than minor variations in the rooms, there is no randomness). Also very punishing for every mistake you make. Two hits will typically kill you, regardless of what you get hit by. This means you can play perfectly for a long time and then die in 1 second. As if that's not bad enough in itself, there's a monster with target seeking projectiles that follow you around corners and will even do a U-turn if you dodge past them.
Art Nouveau'nun yeniden canlandığı bir gelecekte geçen, hızlı tempolu, roguelike tarzı bir aksiyon oyunu. Unutulmuş intikamcı tanrılar, hak ettiklerini düşündükleri tapınmayı almak için ölümlü dünyaya geri dönüyorlar. Ve onları durdurabilecek tek kişi, uzun bir tanrı avcısı soyundan gelen bir kütüphaneci olan sizsiniz.
Where is the roguelike ? It's sad to advertise it like one :'(
This game is a love letter to anyone who's trying to make it in the game industry. These students clearly had a vision and the skills to make it true. The gameplay feels smooth, the environment is beautiful, the music is lovely and the user interface fits perfectly with the theme and neatly ties its lore together. Stamp of approval!
免费 有成就 没中文 《卢霍的记忆》 《卢霍的记忆》是一款Roguelike砍杀游戏,你将与一位 vengeful 神祇及其指挥官的攻击作战。 战斗系统 游戏拥有快节奏的战斗系统,激进玩法是你生存的最佳方式。 你挥舞着一面由ambrosia(仙馐)驱动的盾牌,这种物质在敌人身上流动旺盛。对敌人的任何攻击都会强化这面盾牌。 两种近战攻击连击,可应对近距离遭遇。 冲刺让你在危险中穿梭。 两种远程选项,可消灭远处威胁。 毁灭性的特殊攻击连击,带来致命的 versatility。 背景故事 在游戏事件发生前一周,天空破裂,露出一只巨大的眼睛。 这是费奇钦,一个 eldritch 神灵 pantheon 中的一员。对这些神祇而言,崇拜以ambrosia(仙馐)的形式 manifest——一种他们渴望的 highly addictive 物质。 然而,人类最近经历了另一场复兴,迎来了一个和平、繁荣与美丽的新时代。 brutalism 的无灵魂灰色盒子被拆除,取而代之的是新艺术运动的美丽与优雅。 随着这个和平与繁荣的新时代,人们逐渐远离了宗教。他们一无所求,不再感到需要祈祷。 长期习惯于人类崇拜的神祇们,不接受这种沉默。 由于崇拜的缺失而愤怒,其中一位神祇决定这是不可接受的。他降临凡界,通过恐惧重新夺回了崇拜。 项目信息 本游戏由6名学生作为小组项目 assignment 制作,他们是比利时韦斯特弗兰德应用科学大学数字艺术与娱乐专业三年级学生。 音乐由 Ziggy Sunaert 创作,他是安特卫普皇家音乐学院的学生。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 14 | 86% | Free | |
| $0 | 28 | 93% | Free | |
| $0 | 15 | 47% | Free | |
| $4.6K | 18 | 94% | $9.99 | |
| $2.2K | 19 | 95% | $4.99 | |
| $0 | 220 | 70% | Free |