
Explore, build, and survive in a cryptic expanse oozing with dreamlike oddities and esoteric critters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Surreal, ethereal, and liminal environments
Infinite procedural generation both vertically and horizontally
Cities made of plastic, serene fields of grass, and massive abandoned warehouses

Fend against fiendful foes like manikins, squishy gels, higher-dimensional beings, and colossal spiders
Wield grappling hooks, bee gliders, bombs, ball wands, blades, haze hands, and cute accessories
Uncover the secrets of the unrestricted crafting system (apotheosis):


Build anything in a voxel sandbox using hundreds of beautiful blocks and dynamic lights
Summon friendly bubblebears, noots and fruit femmes to fill the void
Share your creations with other dreamers in the firmament
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 536 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am lucid blocking
was supper hyped for this game when I saw it on tik tok I was like that's such a goofy looking bee lol, I was disappointed to understand that the bee isn't that good. I was expecting this game to either just be a super weird game with dream like gameplay which it kinda is or it would include a horror aspect which I was super hyped for like some sort of super liminal minecraft thing and my theory of there being a horror aspect of this game was further encouraged by there being these guys in the wheat fields but they are just scarecrows , crafting is the most confusing thing in the world Ik there is the Tome to put it in but I just wanted to cook meat and I get a hate wand? like hell yea but like what?! for the price its about 30 hours of entertainment but every time id go into my home dimension it would take forever to load like 5 mins or it would just crash and I'd loose all of my progress :( only recommending this game cuz it was fun when I played but got bored quickly ngl.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 8.43/day in the week to Aug 8 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 539 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the video game of all time, 10/10
10 богохульностей из 10 и 431-го манекена
Майнкрафт под температурой 40 градусов ощущается просто невероятно
The second I saw this game I was captivated. Haven't been able to put it down since I picked it up. As a huge fan of [b]LSD Dream Emulator[/b] and someone who hasn't been particularly interested in Minecraft in the last decade or so, I wasn't sure how this would measure up. The less you know going into it, the better. This universe functions on dream logic (Lucid Blocks alludes to that) and has a fascinatingly dense and obtuse crafting system that is extremely malleable and relatively forgiving. You can absolutely find infinite crafting chains to just boost some of your stuff. Some may say that's not realistic, but dreams aren't always great with that. Something important to note as well: this game will genuinely take advantage of at least one of your phobias. It is relentlessly unashamed to be both a dream and a nightmare in shifting measures. It feels warm and nostalgic at some points, it feels cold and alien in others. Do not be afraid to experiment. You might find one recipe to make something, but discover a more efficient one with easier-to-access materials. Try new things, explore to places you didn't think possible, get a bee glove and a short-range grapple device with some crazy torque and become legally-distinct Spider-man. It's a fantastic game and a captivatingly, horrifyingly inspired experience.
Категорически раздражает оптимизация игры. у меня 3060 и старый проц зеоновский)))) Мне приходилось строить сложнейше заводы в майнкрафте и не иметь лагов Я играю в киберпанк на максималках в 70 90 фпс Но в люцид блоксе, я не могу иметь в карманном измерении фермы мобов. Несчастная ферма медвезырьков на 200 голов снижает мои фпс до 10. Это невозможно просто!
good things: fun exploring different locations for the first 10 hours creepy but wears off after gamer-maxxing loot and items esoteric crafting system which you can touch and sense after a while, addition of a built-in notepad with the ability to print pictures of items directly into it is very good ost is good artstyle is good bad things: not enough biomes/doesn't vary often cycling through layers(from z axis -1800 to 5000, it loops afterwards) is boring as it has super repeatable generation (from bottom to top, creepy desert, another creepy desert, big ocean, library, stuff which actually randomly generates, plastic ♥♥♥♥ mixed with floating islands and block grids). It's just not fun seeing same stuff if you want to explore the game from top to bottom or bottom to top. i came in with the knowledge of some items before playing this game which massively helped with exploration, like glider glove and hooks. Without them the game would suck balls until i randomly found a recipe. I also happened to randomly find an op recipe for items you normally can't craft so imagine trying to play this game without freely crafting respawn points if you want to explore into a single direction or mob spawners to experiment with the crafting system. combat and enemies are boring. Recent update brought guns which theoretically improve combat but are too weak to even try to use(i could shoot my gun(s) between my sword swings but enemies die too quick anyways). Enemies themselves are "you take damage near me/i do damage to you", no ranged guys or some which take it to extreme. You can just run backwards from most of those even without items. Besides those chinese statues, these are fun to fight and kite. not sure about things stuff: i guess making bases is cool? I never found or crafted the blocks i want though so it turned into a jumbled mess which is kinda cool anyways. main story, you just grab a pendant from your level up screen and go to a point to enter a hand-made level or get a cutscene. Levels are super easy if you have any items so i wish they were more challenging. The game would massively benefit from a hard difficulty setting buy if you want: 10 hours of lucid gameplay, managing items and crafting, googling stuff from reddit threads if you minmax, get confused don't buy if you want: complex mechanics, wasting time, good combat, replayability/infinite exploration, pick apart the game and ruin the game's feeling and setting, straight-forward progression i really just burned out towards the end of the game but i haven't managed to complete it yet. The game is cheap enough to justify 10 hours of content. Really hope the biomes get changed when you loop the height axis in a future update. Crafting and exploration are the game's strong suite. I'd imagine replaying the game with my existing knowledge but without diving into getting top tier stuff could make this a significantly better experience
ドリームコア・サンドボックス・アクションアドベンチャー チルなゲームかと思ったら結構アクションする。英語がむずかしめぽい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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