
2-4 Sneaky and squeaky low-poly mice face off against a lone cat in the battlefield of a human house. Mice use proximity chat to communicate with other players, while the cat hunts their noises. Will the mice perform enough tasks to destroy the house, or will the cat defeat enough mice to save it?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
2-4 Sneaky and squeaky low-poly mice face off against a lone cat in the battlefield of a human house. Mice use proximity chat to communicate with other players, while the cat hunts their noises. Will the mice perform enough tasks to destroy the house, or will the cat defeat enough mice to save it?

Win condition: Complete enough standard tasks, then complete both final tasks
Perform tasks that ruin the household just for the love of the game
Eat cheese to get a temporary speed boost
Jump up small obstacles and utilize mouse tunnels to navigate the environment
Communicate or spout nonsense with other mice utilizing proximity chat.

Win condition: Bring down the lives of the mouse team to 0
Attack mice by pouncing or pawing them
Utilize your superior movement with faster speed, a bigger jump, and a pounce.
Track mice by audio cues and their trails.
Sleep to revitalize, as energy drops throughout the game. Energy determines whether the cat moves fast or slow.
In a house that boasts a lot of verticality and tricks, will the little rascals come on top, or will the cat prevail?
This game was made as a Senior Capstone project for RPI's Games and Simulation Arts and Sciences program.
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Stats
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Greatest game ever. literally changed my life and saved my marriage. Please add more maps
Won't let me start the game i got my friends my lobby too i press start nothing happens
i'd make some stupid joke review but this game genuinely has potential if put in the right places i doubt the devs still work on the game since the last update was in december which is a shame :( i had a blast playing it with my friends in its current state and with some polishing i'd unironically play it a lot more currently one glaring issue with the game is that there's no settings, you can't change volume or disable voice chat or anything, theres no way to toggle the dithering which hurts my eyes a bit, and you cant change keybinds (ev&doe there isnt any keybinds to change) the game could also use a server browser to play with other people with some serious polishing this game could make it big i hope the devs update it
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a game that the Smiling Friends would play.
me and my friends played and have some suggestions 1. Settings - mute music, change resolution, graphic settings, fullscreen, prox chat stuff 2. More mouse lives 3. Sudden death for mice on final life 4. Nerf cat somehow 5. bigger/more maps and tasks 6. Mice prox chat bigger range 7. Cat has voice 8. Squeaky voice filter on mice 9. More consistent ui style 10. Progress bar on individual tasks 11. Change cheese keybind/ fix bug when you do task it uses cheese 12. First person cat or smaller pov 13. Cat can place mouse traps 14. Mice can set up things like tipping over books or something to mess up cat 15. Indicator like heartbeat for when cat is close (only while doing tasks) 16. More sound effects and music 17. More mouse player slots, maybe a second cat player slot for bigger games 18. More game modes 19. custom game settings for lobbies - change amount of lives, cat stamina, task amount, etc
Low Poly Mouse Game is an asymmetrical multiplayer party game developed and published by LPM Studios that transforms the classic cat-and-mouse concept into a chaotic and highly entertaining social experience. Built around teamwork, stealth, and proximity voice chat, the game places a group of tiny mice inside a giant household where they must complete destructive objectives while avoiding a player-controlled cat hunting them throughout the environment. While the game embraces a goofy and intentionally simplistic presentation, it succeeds because of how effectively it creates unpredictable multiplayer moments filled with panic, cooperation, and comedy. The main gameplay loop is straightforward but surprisingly engaging. Several players control mice tasked with sabotaging the house by completing objectives spread across different rooms, while one player controls the cat attempting to catch them before they cause too much damage. The asymmetrical structure immediately creates tension because both sides require completely different playstyles to succeed. The mice rely on coordination, stealth, and mobility to survive, while the cat must carefully patrol the environment and react quickly to suspicious sounds and movement. This balance between hiding, chasing, and objective management keeps matches exciting from beginning to end. One of the game’s biggest strengths is its use of proximity voice chat. Communication between players becomes one of the main sources of both strategy and comedy. Mice players constantly whisper plans, panic during chases, and accidentally reveal their positions through careless shouting or frantic reactions. Since the cat can hear nearby players, voice chat becomes an actual gameplay mechanic instead of simply functioning as background communication. This creates hilarious situations where players betray themselves through fear or accidentally expose teammates while trying to escape danger. Movement and environmental interaction are also surprisingly well designed. The mice can sprint through tiny tunnels, hide beneath furniture, and climb across oversized household objects in ways the cat cannot follow directly. Everyday environments suddenly feel massive from the perspective of the mice, turning kitchen counters, shelves, and living room furniture into dangerous obstacle courses during intense chase sequences. The sense of scale adds personality to the gameplay and makes simple movement through the house consistently entertaining. The objective system helps maintain momentum throughout matches. Instead of simply surviving, the mice are constantly encouraged to move around the map and sabotage different parts of the house. This prevents gameplay from becoming too passive and forces players to take risks regularly. The cat, meanwhile, must balance defending objectives with actively hunting the mice, creating a constant back-and-forth between stealth and pursuit. The result is a gameplay loop where both sides always feel pressured to stay active. Visually, the game embraces its low-poly aesthetic in a way that perfectly fits the chaotic tone. Character models are intentionally simple and exaggerated, giving the experience a playful and comedic atmosphere that prevents the competitive gameplay from feeling overly serious. The bright environments and oversized household design further reinforce the game’s identity as a casual multiplayer experience focused entirely on fun player interaction rather than realism or cinematic presentation. The humor generated during matches is easily one of the most memorable parts of the experience. Much of the entertainment comes naturally from player behavior rather than scripted mechanics. Watching mice scatter in different directions after being spotted, hearing teammates scream through proximity chat, or witnessing failed escapes creates the kind of unpredictable multiplayer moments that are difficult to replicate in more serious competitive games. The game consistently succeeds at creating memorable social interactions even during relatively short sessions. Sound design also plays a surprisingly important role in gameplay. The cat often depends on hearing movement, squeaks, or nearby conversations in order to track hidden mice. This makes audio awareness a major tactical element for both sides. Mice players must decide when to remain silent or risk communicating important information, while the cat uses environmental sounds to predict movement and ambush unsuspecting targets. This emphasis on sound gives the game more tension than its goofy appearance initially suggests. Another positive aspect is the game’s accessibility. The controls and objectives are simple enough for new players to understand almost immediately, making it easy to jump into matches without lengthy tutorials or complicated mechanics. This simplicity works in the game’s favor because it allows players to focus entirely on social interaction and chaotic gameplay rather than struggling with advanced systems. However, the game’s limited scope may affect its long-term replay value for some players. While the core gameplay loop is highly entertaining, repeated matches can eventually begin to feel similar once players fully understand the maps, objectives, and strategies. Players looking for extensive progression systems, large amounts of unlockable content, or deep competitive mechanics may find the experience somewhat lightweight after extended playtime. Balancing can also occasionally feel inconsistent depending on player skill levels. Experienced cat players may dominate inexperienced mice teams, while highly coordinated mouse groups can sometimes overwhelm the cat through pure teamwork and objective pressure. Although updates have already improved some gameplay balance issues, the intentionally chaotic nature of the game means matches will not always feel perfectly fair. Despite those shortcomings, Low Poly Mouse Game succeeds because it fully commits to its identity as a fun and chaotic social multiplayer experience. The combination of asymmetrical gameplay, clever use of proximity voice chat, and playful environmental design creates matches filled with tension, laughter, and unpredictable moments. The game never tries to become overly serious or mechanically complicated, and that simplicity ultimately becomes part of its charm. Low Poly Mouse Game ultimately stands out as a highly entertaining multiplayer party game that successfully combines stealth, teamwork, and chaotic social interaction into a memorable experience. Its creative use of voice chat, satisfying cat-and-mouse gameplay, and charming presentation make it especially enjoyable for groups of friends looking for lighthearted multiplayer chaos. While its limited long-term depth and repetitive structure may prevent it from becoming a highly competitive staple, it remains a consistently fun and amusing experience that excels at creating unforgettable multiplayer moments. Rating: 8/10
It's fun to be a Mouse or a Cat.
Sending love from the beetleball community!!! we love your game, wish there was a discord server.
I play the game and eat my friends, it's pretty based.
the game is fun but the cat is super strong and it is possible to spawn camp the mice
Players by region
Where this game's players are, estimated from review languages.
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