
Some Scary Love Stories is a visual novel game with option branches Players tap the screen to read the story and make their own choices, eventually leading to different ending branches A collection of long-updated short stories on the theme of "Distorted Love"
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一个故事感觉没有多猎奇,只能说是一直在堆设定,导致整个故事比较弯弯绕绕要多打几周目才能看懂。等待后面三个故事看看怎么样
目前第一个故事还没打完,故事线过了三四遍,很不错,我感觉有点类似寒蝉鸣泣之时的感觉,一条故事线的不同人物的视角和不断循环的时间,夏天鸡皮疙瘩都起来了,关键是便宜,给到夯。
故事不错是好故事,名字起的确实怪怪的,不过也对应的上剧情里面的内容,有恐怖的情节,血腥等,一点点突脸,不过体量太小了,只有一个完整故事,差不多一天就可以玩完,虽然就8块,不过可以有时候是打折的,到时再买也可以,如果你不着急
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Japanese*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款配得上名字的游戏 btw刚开局好浓的人格解体味哦xD(仅代表个人意见
Love Stories: When Pastel Meets Grotesque is an atmospheric visual novel that dares to blend beauty with discomfort, a creation by 桐生バトラ (疑狐社), 崎托, and 月食图书室, published through Miwu Studio and WindField Games. It opens with a mysterious premise that feels both familiar and uncanny—a nameless protagonist awakens in a grand library without memory, guided by a serene white-haired girl who encourages them to read. Each book within this library contains a world, a story of love and emotion, yet beneath these pastel-colored covers lies something darker and more complex. The title captures the duality at the heart of the experience: a fusion of tenderness and unease, the pastel tones of affection clashing with the grotesque shapes of obsession, loss, and distorted love. From its first moments, the game establishes itself as a meditation on the thin line separating beauty and horror, and the emotional fragility of human connection. The art direction is one of the game’s most immediately captivating qualities. Every frame is meticulously composed, drenched in gentle colors and soft lighting that lend the entire experience a dreamlike atmosphere. The character designs appear delicate, almost fragile, as though they could shatter under the weight of their own emotions. This pastel aesthetic lulls the player into a sense of calm that makes the underlying grotesquerie all the more potent when it surfaces. When moments of violence or psychological tension occur, they disrupt the tranquil palette with visual shock, underscoring the contrast between surface beauty and inner turmoil. The environments, whether the infinite corridors of the library or the intimate spaces within the storybooks, are rendered with elegance and restraint, allowing the narrative to breathe. The effect is hauntingly beautiful—a world that feels safe until you look closer and realize how easily it can unravel. Narratively, Love Stories thrives on emotional dissonance. It presents itself as an anthology of interconnected tales, each exploring a different aspect of love—adoration, longing, obsession, and despair—but filtered through a lens of distortion. What begins as gentle romance often veers into psychological horror, not in the traditional sense of gore or monsters, but through the subtle horrors of dependency, guilt, and emotional decay. Every story becomes a reflection of how affection can mutate into something suffocating and grotesque when twisted by circumstance or fear. The structure of the library serves as an elegant framing device: the act of reading each story blurs the line between observer and participant, as the player’s choices begin to influence how the tales unfold. This metafictional layer deepens the experience, turning the game into an introspective commentary on how we consume stories—and how stories, in turn, consume us. The writing balances moments of delicate vulnerability with bursts of surreal unease. The pacing is deliberate, encouraging players to linger on dialogue and atmosphere rather than rushing toward conclusions. Each character is written with empathy, even when their actions become unsettling, and the emotional weight of their arcs feels earned. There’s a sincerity beneath the darkness—a recognition that love itself is neither pure nor monstrous, but something that can be both depending on who holds it and how it’s expressed. This nuanced treatment of emotion gives the game depth beyond its horror trappings. The tone is melancholic rather than purely tragic, reflective rather than purely shocking, evoking the bittersweet quality of old fairy tales that end not with closure but with ambiguity. From a mechanical standpoint, the game follows the conventions of the visual novel genre: dialogue-driven progression, decision points that alter outcomes, and multiple endings that encourage replay. The interface is clean and unobtrusive, allowing the art and narrative to take center stage. There are no puzzles or minigames to distract from the storytelling, which reinforces the game’s contemplative nature. Each decision feels weighted, not because of mechanical consequences, but because of the emotional resonance it carries. The branching paths are thoughtfully designed, offering different perspectives on the same events and revealing how easily perception can shift when love becomes tainted by insecurity or obsession. What makes Love Stories especially striking is how it uses contrast to build meaning. The pastel visuals suggest innocence, yet the dialogue reveals trauma; the gentle music hints at peace, yet silence often carries a sense of dread. It’s a deliberate duality that mirrors the contradictions within its characters. This thematic cohesion extends to its title—where the “pastel” symbolizes the purity and sweetness of romantic idealism, and the “grotesque” represents the uncomfortable truths that lurk beneath. The developers have crafted something that feels intimate and unsettling at once, a story that seduces the player with tenderness only to confront them with emotional corruption. Despite its strengths, the game’s limitations are notable. Its scope is relatively small, and for now, it feels more like the beginning of an anthology than a fully realized collection. Some players may find the pacing too slow or the narrative too abstract, especially if they expect a conventional romance or horror experience. The lack of an official English localization also makes it less accessible to a broader audience, which is unfortunate given its universal emotional themes. Yet even with these constraints, the game’s artistic integrity shines through—it is the kind of experience that stays with you, not because of spectacle, but because of how it quietly unsettles your perception of love and beauty. Love Stories: When Pastel Meets Grotesque is not a game for those seeking comfort, but rather for those drawn to the uneasy beauty of flawed emotions. It is a hauntingly poetic exploration of affection’s contradictions, presented through exquisite art and introspective writing. By intertwining the sweetness of pastel tones with the unsettling nature of the grotesque, it captures something rare in visual novels: an honest reflection of love’s fragility, its capacity to heal and to harm. It’s a work that lingers long after the final scene, not because it terrifies, but because it understands that the most haunting stories are the ones that feel true. Rating: 8/10
3.2现在可能买不了一瓶水 但是能买到一部剧情牛逼 作画完美 量大管饱 音乐好听的国产galgame 本人目前只打通了回忆之物结局但已经完完全全沉浸进去了 虽然有些电波系 但就算没对上电波也是一部非常厉害并且优秀的作品 再说了就3.2 买不了吃亏 买不了上当
有时候有一点看不懂
非常有趣,这种交互式的悬疑故事很有趣
好玩
刚刚推完第一个故事。游戏如名,有些小众猎奇,却把[u] 爱与恋 [/u]都呈现在我们眼前,一周目不是很看的懂,但是随着周目的推进,所有伏笔和线索帮着把结局拉出水面,让人眼前一亮,故事真的超级无敌有意思!美中不足是某些配音吧,但是无伤大雅,仍然是很好的一部作品!希望作者产出更多有意思的作品!
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