
Become a wholesome ghost matchmaker and grow relationships between the manor’s residents! Gift items to lift their spirits, set them up on dates, and watch love bloom! Discover cute romances with a unique story between every pair of residents! How will love blossom in your manor?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Love, Ghostie is a cozy management game with tons of wholesome romance! As a cute ghost in a manor, it's your job to set up residents and help them find love!
What romances will you create?
A single playthrough will be 3-6 hours depending on how much you want to spend experimenting with different couples versus immediately pairing the couples you want. You can pair up 6 couples per playthrough, which requires playing at least 11 times in order to see all the content available!
♥ Create any romance you want - every resident is shippable with every other resident!
♥ Learn about each resident’s unique personality - read through their diary and give them gifts to discover what they love most!
♥ Resurrect some joy in a stranger’s life - set residents up on (not-so) secret dates, help decorate their rooms, and send them on tasks to lift their spirits!
♥ Help someone find their BOO - as residents get closer to each other, you’ll unlock adorable relationship scenes. Every pair of residents has their own unique story!
♥ Play with people's hearts - unlockable minigames deepen resident relationships and boost resident happiness!
♥ Large combination of couples - with a total of 12 residents, discover 66 combinations of couples with unique storylines!
♥ Take your matchmaking to the next level - unlock minigames, manor upgrades, ghostie hats, and more!
♥ New Game+ - not done matchmaking? The memories board retains the dates and relationship talks you’ve unlocked from previous runs. Other New Game+ features help you progress relationships faster!
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 656reviews | 96% | — | $475.3K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Achei o jogo muito simples e chato. Não achei as histórinhas interessantes, nem me importei com nenhum personagem. Aliás, é um jogo pra basicamente vc "desbloquear" as cenas pós-crédito independentemente de quem você tenha escolhido, logo qualquer um pode ficar com qualquer um (tenham eles algum ponto em comum ou NENHUM). Também não tem nenhum desafio, nem sei como consegui terminar porque é chato demais... AE, o relacionamento deles é medida por UMA barra que serve para os dois. Quando a base do jogo é relacionamento, as coisa não podem ser medidas assim, afinal são duas pessoas em um relacionamento (mds to pedindo demais de um jogo mto simples kkkk). Enfim, compra outra coisa, esse jogo não vale a pena (sem contar que parece um jogo de flash dos anos 2000)
this game restored my faith in love
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A sweet matchmaking game. The gameplay elements are simple and smooth. There are some good customization options in the settings. If you think a character is better without romance, there's a way to give them a happy ending with them still being single, which I like. This game executes its concept really well; all of the art is engaging and cohesive (including all the gift items!), the characters are cute, and the little relationship scenes are adorable. I enjoyed getting the characters together and seeing their happy endings. This game knew what it wanted to be and totally crushed it!
Wholesome ghostie vibes
只是为了通关的话,其实还可以,看着本来不认识的两个人逐渐提升好感度、最后成为朋友蛮治愈的,但是做全成就很枯燥。
9/10 — Absolutely Adorable 👻🌟 Love, Ghostie is ridiculously cute. The art style is amazing, and I absolutely loved playing matchmaker; mixing and matching couples, setting them up, and then watching them go on dates. Even the awkward dates were sometimes the best part. 😂 I spent about 11 hours perfecting the game, and while I haven't picked it up again since, I could absolutely see myself coming back to it someday when I just want something cozy, cute, and fun. The hardest achievement for me was “Likes, Ghostie” where you need to discover every loved tag for each resident. Definitely a little tedious toward the end, but nothing too painful. Just some patience until you got a chore, or item to unlock a characters like. Overall, this was just a really charming little game that made me smile. If you're looking for something wholesome, relaxing, and filled with adorable little love stories, I highly recommend it. 10/10 would meddle in everyone's love lives again. 💕
Very fun and super cute!
[h2]8,2/10 — A veces también somos felices viendo a otros ser felices[/h2] Los dating sims llevan años volviéndose cada vez más extraños. Podemos enamorarnos de monstruos, palomas, teléfonos y prácticamente cualquier cosa que alguien consiga convertir en personaje. [b]Love, Ghostie[/b] toma una ruta distinta: aquí no buscas que alguien se enamore de ti. Eres un fantasmita recién fallecido cuyo trabajo, por algún motivo adorable, es hacer de [i]matchmaker[/i] para los residentes de una mansión. Y esa pequeña diferencia termina siendo el corazón del juego. [hr][/hr] [h3]Un Cupido paranormal[/h3] La propuesta es sencilla y sus mecánicas se entienden casi inmediatamente. Conoces a los residentes, descubres qué cosas les gustan, les haces regalos, organizas citas y decides qué parejas quieres formar. Equivocarse rara vez se siente como un castigo. Si entregas un regalo incorrecto, simplemente descubres algo nuevo sobre ese personaje y vuelves a intentarlo. Incluso las citas que salen mal provocan más vergüenza ajena que consecuencias reales. Eso hace que experimentar sea agradable y mantiene perfectamente la sensación [i]cozy[/i]. Pero lo mejor de todo es, simplemente, [b]ver interactuar a los personajes[/b]. Sus personalidades parten de arquetipos bastante reconocibles —el emo, el deportista, la creativa, el flojo— y no siempre alcanzan demasiada profundidad. Sin embargo, sus diseños, inseguridades y pequeñas interacciones entregan suficiente material para que rápidamente empieces a imaginar historias y dinámicas propias entre ellos. Y ahí ocurre algo curioso: las parejas dejan de sentirse como combinaciones de un sistema y empiezan a sentirse como [b]tus parejas[/b]. [hr][/hr] [h3]Una economía demasiado generosa[/h3] Donde el juego flaquea más es en su progresión. Después de formar las primeras parejas, el dinero deja de ser una preocupación demasiado rápido. Varias mejoras pierden importancia y, particularmente, aumentar la cantidad de acciones disponibles facilita muchísimo el progreso. Creo que esa mejora debería haber requerido bastante más esfuerzo, porque una vez desbloqueada puedes acelerar el sistema hasta quitarle peso a buena parte de la gestión. En resumen: [list] [*][b]Descubrir los gustos de los residentes:[/b] muy entretenido. [*][b]Experimentar con regalos y parejas:[/b] relajado y poco punitivo. [*][b]Economía:[/b] demasiado fácil de romper. [*][b]Mejoras:[/b] algunas útiles, otras bastante prescindibles. [*][b]Personajes:[/b] simples, pero tremendamente fáciles de querer. [/list] [hr][/hr] [h3]El extraño problema de encariñarse demasiado[/h3] Mi principal problema con la rejugabilidad nace, paradójicamente, de una de las mayores virtudes del juego. Puedes comenzar otra partida y crear parejas completamente diferentes. El sistema está construido precisamente para permitir muchas combinaciones. Pero yo ya había formado [i]mis[/i] parejas. Y después de acompañarlas durante citas, descubrir sus gustos y ver cómo sus relaciones crecían, ya no tenía demasiadas ganas de volver a empezar sólo para separarlas y probar otras posibilidades. Mecánicamente hay rejugabilidad. [b]Emocionalmente, mi primera partida ya se convirtió en canon.[/b] Y encuentro difícil considerar eso únicamente como un defecto. [hr][/hr] [h3]Una casa vacía[/h3] El final probablemente fue lo que terminó de venderme la experiencia. Cuando los residentes encuentran su felicidad y empiezan a abandonar la mansión, verla quedar vacía resulta inesperadamente agridulce. Mi partida duró apenas unas horas, pero para entonces ya había participado en sus citas, aprendido sus gustos, celebrado sus relaciones y acompañado sus pequeñas historias. [b]Ganar significa conseguir que finalmente ya no te necesiten.[/b] Y es una manera sorprendentemente bonita de cerrar un juego cuya mecánica central consiste simplemente en juntar personas. Incluso sus créditos transmiten muchísimo cariño. Ese tipo de agradecimiento sincero de un equipo pequeño que te hace pensar: [i]No, gracias a ustedes por haberme hecho feliz un ratito.[/i] [hr][/hr] [h3]Veredicto[/h3] [b]Love, Ghostie[/b] no es un simulador de gestión particularmente complejo. Su economía podría estar mejor equilibrada, algunas mejoras pierden importancia demasiado rápido y sus personajes podrían desarrollarse bastante más. Pero consigue algo mucho más importante: [b]hace que relaciones construidas mediante sistemas muy simples se sientan tuyas.[/b] Es una experiencia corta, queer, adorable y reconfortante que no necesita grandes tragedias ni giros dramáticos para provocar algo. A veces la felicidad también está en la bondad de ver a otros felices. Y durante unas horas, [b]Love, Ghostie[/b] consiguió exactamente eso. [h2]8,2/10[/h2] [b]Muy recomendado si buscas un cozy romántico sencillo, encantador y lleno de personajes de los que es demasiado fácil encariñarse.[/b]
• [b]In three words:[/b] Funny, Romantic & Cozy. • [b]Who it is for:[/b] It's definitely for people who love love. It's also for someone who loves funny jokes, appreciates simplicity and well-written short encounters. • [b]Who it is not for:[/b] It might not be for you if you want to get invested in one or two couples and don't want to spend time on anyone else. • [b]Story & World:[/b] Romances are much more interesting than I expected and I had high expectations from this game. I also like that the "success" of each couple is completely subjective as you can pair up anyone you want and you're the only one who decides if they are perfect for each other or a complete disaster. Each character has a distinct personality and their combinations might genuinely surprise you. • [b]Playtime:[/b] I've finished my first playthrough in 5 hours and I had lots of fun, I was reading all the dialogs out loud though, so if you're reading, it might take you about 3 hours. I've created six couples and with new playthroughs you can potentially create up to 66 couples. • [b]Verdict:[/b] It is an amazing cute little game that is perfect for any romantic individual. It's LGBTQ+ inclusive, which is always nice. I got a discounted version of this game and I think it was a great price for everything I've received. If you're planning to explore all the pairings, it's more than worth its full price.
The gameplay here is very simple, yet I love it so. Learn what the residents of your manor like, and give them gifts you attribute to other residents to make them grow closer together. Each relationship has four conversations and an epilogue tied to it, as well as a number of different “totally not a date” scenarios. With all twelve residents able to romance each other, regardless of gender, species, or possession of a pulse, that means 66 unique relationships, 264 conversations, and a minimum of 11 playthroughs to unlock it all (more if you also help your residents be happy on their own, which is also an option). This does mean the gameplay can get repetitive if you go for everything, but I always looked forward to seeing the next cute interaction between residents. This game makes a great palate cleanser between bigger games; finish your epic RPG, start up Love, Ghostie, get a few residents paired off, and jump into your nail-biting action game. Highly recommended to anyone who wants to see characters interact with each other instead of just the player.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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