
LOVE 3 is a precision platformer with minimalistic pixel graphics and tight controls. Face challenging obstacles, discover hidden secrets, and place custom checkpoints after you overcome each new danger.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−20% | 121reviews | 97% | — | $30.1K |
| $7.99−20% | 5ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game. Good sequel to Love and Kuso. Not as good as Love or Kuso, but CONTAINS Love AND Kuso.
A very cool plateformer with way more different mechanics than I anticipated which adds a lot of diversity to it ! Also hello Mokuzai Studio Games' discord server :]
Holy cow, THIS SOUNDTRACK IS AMAZING! Purposefully, I'm only writing this review after being half an hour into this game, completing about only 70% of the LOVE 3 levels before getting a game over. This is because having a first-time experience with a LOVE game is such a rare thing! Any person who plays these games knows that a lot of the charm, and the bulk of the time spent, is in "optimizing" your runs, whether it's minimizing checkpoints/time spent/deaths per run. Inevitably, both for me and most other players, this is how it's going to go once your first run through all the levels is done. But the thing I think is so amazing about this game series, which I want to review in particular, is the unique and immersive aesthetic you likely won't see in any other game. It's its own kind of artistic masterpiece! The black backgrounds, minimalist abstract pixel representations of your character and environment, the wondrous and mystical music.... it's like playing any of the games in this series transports you to having an adventure in an alternate dimension. It's a simple platformer with a retro Atari style on the surface, but a dream-like, oddly-nostalgic expedition through a different world, underneath. It also helps that even though the artstyle is abstract, it isn't arbitrary: each level has its own color, its own music, gameplay obstacles, decorations, and general theme that puts these elements all together, so that you can piece together a different artistic vision for every single level. This is the kind of thing you might start to forget once you beat all the levels and get into "optimization" mode and replay everything over and over, but I truly think the aesthetic is a valuable, rare, and unique strength this whole series pulls off wonderfully, this game being no exception. And as for LOVE 3, I've always thought the music in these games was great, but this is just another level of spectacular; every single level I've played had something newly creative and engaging that it would be a tragic waste to ignore. When you've listened to a lot of videogame music and start getting impatient with uninspired, cliche, boring tunes that don't seem to have much thought put into it, even just *one* new creative or attention-grabbing track you discover can feel so refreshing. I had that feeling with every single level I encountered, and I'll probably be feeling it more once I go back and complete the rest of the levels. I started this series back with LOVE 1 because the music that played in the trailer was so beautiful and mesmerizing to listen to, and LOVE 3 has gone above my expectations in continuing that legacy. .....As for gameplay, I don't want to make this review too long so you can probably find better detailed breakdowns in other reviews, but there is one thing I would like to say. YOU CAN PLAY THE LEVELS OF ALL THE OTHER GAMES IN THIS GAME SO THIS IS THE ULTIMATE GAME IN THIS SERIES FOR SURE!! It's not just LOVE 1 and LOVE 2, it's the remastered LOVE 1 levels plus the original, extra side levels, combinations of LOVE 1+2 and LOVE 1+2+3 in extended level gauntlets, and you can select them all from the menu right when you open the game. For that alone, even if you're not a LOVE 1 or 2 fan already, I think LOVE 3 is definitely worth it if you're interested in this series. Other things I'd like to say are, I really respect that LOVE 3 has experimented a bit with new gameplay mechanics: there are speed boosters that shoot you really fast through the air, a water section where you can have infinite jumps, and a flying device that lets you navigate through the air with momentum-based physics. I was already satisfied with the simpler mechanics in the first two games, but this game manages to add mechanics that are exciting and have a ton of movement potential, while still being intuitive and tightly designed. And as always, for anyone new to the series, LOVE 3 (like the first two games) is a precision-platformer that gets a lot of the little details right: death animations and restarting from checkpoints happens REALLY QUICK WHICH IS REALLY SATISFYING FOR THIS TYPE OF GAME, the difficulty level is the right balance of challenging but not too obnoxious (and you can set your own checkpoints anyway so you have some control over that), speedrunners get a precise timer off to the side, there are achievements that reward you for different challenges and also some secrets to find so high replay value for the levels overall, etc. And one thing I like is the level of polish in death effects: animations and sound effects can differ between different deaths, so the process of dying doesn't feel too repetitive. I think it's good game design that there are loud sounds that play when you die because it hammers in a sense of punishment when you fail a task, which you might not otherwise get in a game where you can recover from deaths really easily. One final note I'd like to make is that the developers seem to be really nice people. I'm not any kind of speedrunner or community member or anything, but one time I stepped into the discord to praise the game and the music, I made some comment about how one of the previous game's level music sounded similar to gymnopedie or something. Both the game dev and the person who made the music were there! They were responsive and seemed like generally good dudes: receptive to feedback from the community, appreciative, and open to having a chill conversation. On top of my opinion of the quality of these games, that's something to add that makes me want to show support for this series. To me, this game means two things: 1. you don't need to show someone an art-based game or story-based game to prove that games are a legitimate form of art, and 2. relatively unassuming indie projects can have just as much merit, value, creativity, and polish as some of the best mainstream top-studio-production games out there. tl;dr - For anyone who loves precision-platformers and retro games, LOVE 3 is worth it in so many ways!
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Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Japanese, Korean, Norwegian, Polish +9 more
| $7.99−20% |
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| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very interesting. I love the platforms, I love how they just sometimes show too many projectiles and stuff and makes you confused and lose focus and then just keep dying. The story makes sense after beating LOVE 3 campaign. This game is a really good small platforming game with good osts to listen to while you suffer :D 10/10 Would "LOVE" to play more future campaigns if they ever come out.
I love this game's checkpoint placement mechanic, it makes this an accessible precision platformer I can throw myself at until I get the hang of it. The level designs are fun, good variety from stage to stage so gameplay stays fresh. The music is spectacular, really fits the tone, and there's so many different tracks! Good bit of fun for a few bucks.
I got the original Love for free last year when another game store was giving it away to members for free. I liked it so much, I actually paid money for this game a few months later. The play control is pretty precise, and it has to be because every hazard kills you instantly. And there are lots of hazards on every board, especially the later ones. Being allowed to create checkpoints is a life-saver, literally. I found myself using the slo-mo feature a lot more than I'd like to admit. And even with that, I still when through hundreds of lives before I finally beat Love 3. I hope a Love 4 comes out one day.
LOVE 3 is the latest in a well-balanced and well-archived indie platformer series full of insightful minimalist design, banging tunes, and (to my knowledge) the original implementation of a manually place-able checkpoint. Each game contains all the previous ones, and Love 3 reaches back to its earliest prototypes and supports custom levels. I tend to be a bit cynical about what I call "frustration platformers", these pure reflex tests full of instant death surfaces and bottomless pits, but LOVE was always different. Through the years it remains playful, authentic, and no more cruel nor coddling than it needs to be, and always invites me for one more casual stroll down its colorful hazardous halls.
Мінімалістичний платформер, що тяжіє до гігантизму, і йому це дуже личить. Завжди є відчуття що ти знаходишся всередині якоїсь гігантської машини чи великого заводу, а інколи й якоїсь велитенської іншопланетної почвари. Хоч гра і відносно складна, але її не душно проходити завдяки тому що розраб окремою механікою дозволив створювати чекпойнти в будь-якому безпечному місці. А ще в грі класний саундтрек. Також варто відмітити що це не одна гра, а по суті колекція з п'яти ігор: LOVE 1, 2, 3, оригінальна LOVE що вийшла в 2014 (в ній трохи відрізняються рівні), а також перший прототип <3, в якому є теж багато унікальних рівнів, а також унікальних механік.
After a long time on my backlog, I finally sat down and played this game for my first time. Admittedly, as a fan of 2 and of this game's demo, I already knew I was going to love this one. But... yeah, wow, I think it somehow exceeded that already high expectation. And I know for a fact I'm barely scratching the surface. 2 already had a fair number of secrets, and this one sounds like it has a lot more. Oh, and major, [i]major[/i] spoilers, but [spoiler]the final level actually gave me chills when I turned off the machine and realized that I couldn't place checkpoints anymore, this series continues to impress me by how it manages to seem to tell a story of a sort without any words.[/spoiler] Amazing vibes in this game, amazing soundtrack, fun and varied levels, look please just go play it honestly I could go on about this game for probably hours and I haven't even played it for a whole hour yet despite how replayable it all is. ...have I mentioned it includes remakes of all the previous entries of the series too? It does. Haven't tried those yet but it's probably the best way to play those games or something, I dunno consult other steam reviews on that one. (Though it does seem 2's ranking system is gone sadly. Ah well. Very, very small issue in an otherwise amazing game... suppose it means there's still a reason to go back and play 2! That's neat.)
Suggestive challenging platform game, the third one in this great saga. In this, which by the way includes the two previous deliveries, have added two methods to facilitate the experience for those who wish: Checkpoints and Motion-Blur. A good way to preserve difficulty while making it accessible to more people.
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