
Collect power up that help you reach all placed in order to collect mushrooms. Avoid dinosaurs that will steal them from you
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very easy game to get all the achievements, it is a very boring job to get done but will take you max 30 mins with the right strategy
Lost with Dinosaurs by Mihai Morosanu is a lightweight platforming experience that leans into simplicity, offering a straightforward mix of collection-based objectives and hazard avoidance set against a playful prehistoric backdrop. The premise is intentionally uncomplicated: a time-displaced character must traverse a series of levels filled with dinosaurs, gathering scattered items while finding a path to the exit. It’s a concept that echoes older arcade sensibilities, where clarity of goal takes precedence over narrative or mechanical depth, and where the player is immediately dropped into the action without much setup. The gameplay loop revolves around exploring each stage to collect all required items—primarily mushrooms—before progressing. This creates a steady rhythm of movement, scanning the environment, and navigating around threats. Dinosaurs act as roaming obstacles rather than complex enemies, introducing a mild sense of urgency as they can disrupt progress by knocking away collected items. Players are given limited means to deal with these threats, but the interaction rarely evolves beyond basic avoidance or temporary neutralization. As a result, the game emphasizes positioning and awareness over skillful combat, keeping the experience accessible but also somewhat shallow in terms of engagement. There are small attempts to introduce variety through mechanics like power-ups that enhance jumping ability and environmental elements such as color-coded barriers that require corresponding keys or crystals. These additions provide brief moments of variation, occasionally forcing players to rethink their approach or revisit areas with new capabilities. However, these ideas are not pushed particularly far, and they tend to feel more like slight adjustments to the formula rather than meaningful expansions. Over time, the repetition becomes more apparent, as the same core tasks are repeated across levels with only minor changes in layout or enemy placement. Level design itself is compact and functional, offering enough space to explore without ever becoming complex or layered. While this keeps the pacing brisk, it also limits the sense of discovery. There’s little in the way of surprising interactions or emergent gameplay, and most challenges can be resolved through straightforward trial and error. The inclusion of a hint system helps mitigate frustration when items are hard to locate, but it also highlights how easily the design can become monotonous when players are simply combing through environments for remaining collectibles. A notable aspect of the game is its heavy emphasis on achievements, with a large number tied to item collection and progression milestones. This design choice suggests a focus on quick, reward-driven engagement, particularly for players who enjoy completing achievement lists. While this can provide an additional layer of motivation, it doesn’t fundamentally deepen the gameplay itself. Instead, it reinforces the repetitive structure, encouraging players to continue performing the same actions rather than introducing new challenges or mechanics. Visually, the game adopts a basic 2D style that prioritizes clarity over artistic ambition. Environments are easy to read, which is important for navigation, but they lack distinctive personality or detail. The prehistoric theme is present, but it feels more like a backdrop than a fully realized setting. Similarly, the audio design is serviceable but unremarkable, offering simple sound effects and background music that support the gameplay without enhancing it in any significant way. Where Lost with Dinosaurs struggles most is in its overall sense of depth and polish. The mechanics function, but they rarely evolve, and the experience doesn’t build toward anything more complex or rewarding. Controls and interactions are adequate but lack the refinement that would make movement and platforming feel consistently satisfying. These limitations make the game feel more like a prototype or an early project rather than a fully developed title, especially when compared to more polished entries in the genre. Even so, there is a certain charm in its simplicity. The game doesn’t try to overwhelm the player or introduce unnecessary complexity, making it approachable for very casual audiences or those looking for a brief, low-pressure experience. It’s easy to pick up, quick to complete, and doesn’t demand a significant investment of time or effort. For a specific type of player—particularly those interested in straightforward platformers or achievement hunting—it can offer some light entertainment. In the end, Lost with Dinosaurs is a modest and limited experience that delivers on its basic premise without expanding beyond it. It provides a short-lived but occasionally enjoyable gameplay loop, held back by repetition and a lack of meaningful progression. While it may not leave a lasting impression, it serves as a simple example of indie game design focused on accessibility over depth. Rating: 5/10
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good short platformer game, but I was hoping that they fix the achievement bug in the future? Because I was hoping to complete the game.
isso é uma merda
Why? Just why?
für leute die schnelle und einfache errungenschaften wollen. kann es empfehlen. der preiß für dieses spiel ist im angebot in ordnung. alle errungenschaften funktionieren.
Uninteresting and mind-numbing. I genuinely don't see how anyone could enjoy this.
[h1] Completion Review [/h1] [code] [u][b]Favorite Part[/b][/u] Minimal effort achievements [u][b]Least Favorite Part[/b][/u] Basic graphics & mechanics [u][b]Game Play Time[/b][/u] 1.8 hrs [i](at time of review)[/i] [/code] Its a simple platformer with basic graphics and mechanics. It's honestly been so long since I played it so I don't remember the full experience. I originally got it for the achievements and its pretty easy to get 100% depending on how you go about it. If you are an achievement hunter and don't mind spending $1, it could be worth picking up. If you are looking to get it for the gameplay experience I'd skip it. Here's my completion guide for this game if anyone would like to check it out. 😁 https://steamcommunity.com/sharedfiles/filedetails/?id=3556738891
[h2][b][i]이 게임은 아무런 가치도 없는 수준의 작품이므로 아무런 가치가 없는 나에게 가장 어울리는 게임이다. 내가 이 게임을 플레이 하는 이유다.[/i][/b][/h2]
Very intense Game with really good 8k Graphics! The colour settings are beautiful on a stunning adventure. Realistic Looking Graphics and Dinosaurs are ensuring a unique never-before-seen gaming experience. Must Buy! U wont regret it! Best game of this century! Cant wait to get a second part!!!!!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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