
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.4Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
qMAZING
8/10 Kat la goat
Im in love with the atmosphere and the recording gameplay! The characters are fun and silly, but I wish we had more time to be emotionally invested with them. I understand that it's not life is strange, I really do, but the only thing I'm going to say about the comparison is how easy it was to be attached to the iconic characters of life is strange, and I wish it were the same here. The visuals are beautiful, the characters are realistic, and the design of everything is spectacular. If I can ask for just one little improvement, I realllyyyy would love if the recording memoir aliment was more customisable when it comes to picking what footage we want to use. I wish we can record everything a memoir needs and then pick and choose what we filmed rather than going off immediately with the first things we recorded. Another thing is (idk if you can tell but i love the recording aspect) I usually end up being late to everything because im too busy trying to get shots and explore around. I understand it's meant to be more realistic that way but I am trying to enjoy the environment and I hate that the result is for me to get punished for not being there in time for the story. I legit love this game, I just wish I had better chances to love it more.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 13ratings | 68% | — | not modelled |
| $23.99−40% | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lost Records: Bloom & Rage is an imperfect game, no doubt about that. Its writing is far too earnest, the voice acting leaves A LOT to be desired (delivered so awkwardly and unnaturally), and it all feels like a cliched list of "alterna-girl" tropes in a group of friends that make no sense. That said, for a certain precocious indie audience, it can and will hit home at times. It is kind of silly and inconsistent in tone, like it needed to go harder with the supernatural stuff or have a better balance of it along with the coming of age angle, and tremendously tedious in other segments, but it's ultimately worth a playthrough. It also features a really pretty, soft, and colorful palette...which is always a plus.
mega przyjemna chociaz rozkreca sie powoli wiec nie dla kazdego
If you liked LIS 1 or 2, you'll most likely like this. Even more so if you're gen z or a millennial, due to it being in 1995.
Saiu os novos Life is Strange... mas não consegui me conectar com eles.. queria um jogo para ter uma experiencia diferente de outros jogos, igual foi no Lis 1 e 2... algo mais empatico e descobri que esse jogo existia esses dias e que é dos criadores originais do LIS... peguei e joguei e era exatamente o que eu queria. Tem mistério tem um plot bom, mas o foco são coisas mundanas que a gente passa na vida de um jeito ou de outro. Espero que façam mais jogos assim, é um ótimo descanso para dar um tempinho em jogos mais tradicionais focados em combate, ação e exploração etc...
[h1] I’ve got a feeling I can’t explain [/h1] [h1] I feel different, I’m not the same [/h1] [h1] 玩法特色 [/h1] [b] Autumn在翻跟斗!那邊有一隻鳥!快拍! [/b] 因為喜歡底片攝影,這款遊戲主要的操作就是錄影,光是拿著VHS攝影機跑來跑去就讓我玩到失心瘋了!推薦用手把,這樣才能做出Zoom in&out的手感! 我花了很久的時間研究著取景、剪輯,儘管我知道,拍得好不好其實根本不會對劇情或結局有任何影響,但我就是很享受這個「過程」。 沒錯,我認為這款遊戲最棒的地方就是讓我去感受過程,不是為了幾分鐘內打倒一個BOSS、不是在賽道搶第一名、不是比誰在戰場上活最久,只是透過攝影機與三個女孩一起渡過特別的夏日。 聽起來那麼單純的一件事竟然可以有如此豐富的意義嗎? [b] 以遊戲機制襯托每位主角的魅力與個性 [/b] 值得一提的是,主角們的互動非常自然,舉例來說,當一個空間內的任務做完後,不會像其他大多數的遊戲NPC,呆呆停在一個點(門口或椅子之類的)等你按下對話。她們會像個「人」一樣晃來晃去,並根據不同的個性習慣(與身體狀況)有不同的模式。 [b] 豐富的對話系統 [/b] 仔細觀察四位主角的特質,各自發展與最終導向的行為都能靠自己好好推測,建議不要去查攻略樂趣直接減半(反正也查不到吧哈哈)。剛開始讓我很頭痛,尤其群聊的時候常不小心想太久就沉默,或不知道到底要不要插嘴,因為有時還得多聽一下才會出現新的選項,然後掉心心、扣心心也不講對象是誰。 所以,全員團聚結局一周目不好打出來,我在Swann無任何初戀的狀態下也只留了Nora,因為前面沒注意到Autumn有恐慌症,而且最難哄的就是她,結果搞到她跑去單挑Corey了...其實,這一幕能以超過五種以上的方式結束,每一種都會根據Swann先前與各個主角們的關係與當下的反應決定,不是只有Arcadia Bay和Chloe兩種結局,畢竟Swann也不會倒轉時間,每一個決定都不能重來(讀檔不算),就像任誰都改變不了 [spoiler] Kat生病過世 [/spoiler]。 [h1] 音樂 [/h1] [b] 優秀的聲音設計 [/b] 要特別讚賞本作音樂真的一洗了去年被《33》精神污染的耳朵。 本作整張原聲帶的主題重點也就兩三首歌,但用得很精緻,印象深刻又不枯燥。 舉例來說,如同《Life is Strange》系列一樣的「坐下chill聽」,在本作裡是從沒有侵入性的環境背景音樂,坐下後,聲部慢慢堆疊,最後人聲出來,我都會好好聽完再起身,整個過程無縫銜接。 遊戲在任何時候都不急於塞滿玩家的耳朵,這種聲音設計才是最舒服的。 [b] 與故事密不可分的歌曲 [/b] Ruth Radelet用Dream Pop打造出夢幻色彩,以及Milk & Bone的電子氛圍音樂,這些量身訂作的歌曲不僅歌詞完美貼合故事,每段過場動畫也都是有層次地帶出主題。 雖然個人還是覺得,2025年另一部由Olivier Deriviere製作音樂的《South of Midnight》同樣以歌曲而非配樂的手法更精湛,可是在本作能聽到Chromatics(Ruth之前的樂團,兩位成員Adam Miller和Nat Walker也有參與)就夠滿足了,目前黑膠都出到二版,已預購!等等,這該不會是專輯賣得比本體還好的遊戲吧? 遊戲音樂發行商Kid Katana Records為四位主角製作專屬的歌單,也可以去Spotify看看。 總之我已經被OST循環的深淵吸走了🌀🌀🌀 [h1] 故事 [/h1] [b] 值得深究的歷史背景 [/b] 故事背景在1990年代,一個世代文化價值觀劇變的重要時刻,龐克與Disco交錯、傳統鄉村與都市化開發、女性主義與父權議題即將浮現,這些都能在遊戲中看到,真的有非常多細節,遊玩時盡可能放慢腳步,反正也沒人催你交暑假作業對吧? 奇幻的部分神經質的程度不下於《Life is Strange:Double Exposure》,各種怪力亂神任你想像,但明顯比支離破碎的《DE》好太多了。 整體故事體驗讓我感觸很深,但一時之間也很難講清楚是什麼感受?對於近千禧年出生的我來說是一種啟發,而對青少年時期真正經歷過這個年代的人應該會更懂。 [h1] 畫面 [/h1] 遊戲場景裡的光影與動畫鏡頭語言極具純熟的實驗性風格,懷舊復古色調與Abyss神秘危險的氛圍做出鮮明的區別,這種衝突美感實在難以抗拒,好多段過場都可以細細品味。 其中一段是幫Kat剪頭毛,我玩到這裡暫時放下手把休息了一整天才繼續,因為太難過了QQ...在Kat不流淚的眼睛裡,都能看到溫柔、欣慰、失落、不捨等複雜的情緒,噢買尬!(前提是有幫她剪到頭毛) Nora點菸的兩幕光影也超厲害,無須言語的浪漫。 風格與創意不只是把遊戲畫面做得很像現實或賣弄技巧,也不是開個 DLSS 5 就能變出來的。 [h1] 技術性問題仍不少 [/h1] 但很想吐槽這個翻譯,逼人看簡體就算了還超級哩哩啦啦,用AI也不至於這麼慘,好歹也校稿一下!把「shoot」翻成「射!」到底是殺小??笑死... Bug還沒遇過,但建議是鎖幀,DLSS補幀不要開,5070Ti跑2k有點燒,幀數變化有點大(>30),目前來看優化不是很穩定但無大礙。 欸是不是很多人把一閃而過的黑色剪影當成bug了?那其實是刻意的暗示哦! [h1] 結語 [/h1] 如果我看了一部很喜歡的電影或聽到很喜歡的音樂,我一定知道如何描述吸引我的地方,但我認為這部遊戲本身就像Abyss一樣,它在回應每個人平凡生活裡,潛藏於內心的渴望與恐懼,我相信每個有耐心玩完的人都會有不同的體會。 遊戲圈相對於電影、音樂或其他領域的藝術仍然是很封閉的社群,我遊戲從小玩到大,卻非常少留下公開的評論。現在我只希望不要再有人因為不理性的評價而失去接觸好作品的機會。(你多久沒在電影或遊戲裡看到長痘痘的高中生!) 任何群體裡都有小眾,而小眾之中也有小眾。 大大推薦,玩不下去就默默離開沒關係,單純不適合而已;喜歡的人趕快推給你覺得可能會玩的朋友吧!
That hit me like a ♥♥♥♥♥♥♥ truck
C'était magique, j'ai adoré et espère que le 2 sera annoncé prochainement
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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