
In a post-apocalyptic world, a young girl and a defective robot called "Mech-ute" band together in order for him to fulfill his mission. Lost in Tandem is a colorful, relaxed-paced, 2D adventure-puzzle game, which can be played by one to two players via couch co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lost In Tandem is a colorful, relaxed-paced, 2D adventure-puzzle game, which can be played by one to two players via couch co-op.

At the end of the '90s, a cataclysm marks the end of the world as we know it.
Over numerous decades of humanity's absence, the Earth slowly recovers as nature finally reclaims its rights.
In this post-apocalyptic world, a solitary young girl stumbles upon an obsolete and defective robot known as a Mech-ute.
Together, they embark on a journey guided by the sole information still programmed in the Mech-ute's deteriorated system: a set of geographic coordinates.
Our duo will have to team up to face various challenges to reach their destination.
They will brave the elements, explore lush colorful landscapes, uncover relics from the turn of the 21st century and encounter a handful of peculiar individuals along the way. Throughout their quest, our duo's relationship will flourish in this heartfelt story that promotes one of the most precious things of all: hope.
The remaining question is... what will they discover at the end of their journey?

Engaging asymmetrical co-op gameplay — Control two vastly different characters to reach your destination.
A unique hybrid form — Through the young girl, pilot the Mech-ute to unlock new abilities and create a unique cooperative experience.
Special Abilities — Upgrade your Mech-ute to help you out of any predicament.


We are Tempete Studio, a small independent video game studio located in Poitiers, France. Our goal is to bring joy to people through our games!
We previously collaborated with Libellud on Dixit World, the mobile adaptation of the popular board game Dixit. Building on this experience, we set out to develop our first original game. We wanted to tell a heartfelt story about a little girl and a big robot centered around hope and friendship.

Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La direction artistique dégage une personnalité incroyable dès les premières minutes. Mais ce qui m’a vraiment marqué, c’est l’attachement qui s’installe au fil de l’aventure : je me suis surpris, petit à petit, à m’attacher à ce gros robot. Il m’a parfois rappelé Wall-E, non pas par son apparence, mais par la tendresse qu’il dégage. L’univers est extrêmement soigné et on sent tout l’amour que les développeurs ont mis dans leur jeu. Une véritable bulle de douceur que je recommande sans la moindre hésitation.
Iron Giant meets studio Ghibli vibes. It’s very rare that I feel like playing a game all the way through these days. I couldn’t put it down honestly. The music was chill, the art beautiful. The puzzles get a lil trickier as the chapters progressed but nothing too difficult. I do wished we got a lil more to the ending but hopefully it opens it up to a possible sequel or dlc.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Full Gameplay Walkthrough : https://www.youtube.com/watch?v=HgEzVz1tt3k
Je viens de terminer cette aventure poético-robotique en 5h environ (en solo). Quelle belle découverte ! Des décors magnifiques aux vibes Ghibli, un robot attachant qui rappelle WALL-E et une sensibilité écologique justement dosée : on sent que c'est un jeu fait avec amour. Pourtant, les énigmes et la plateforme, ce n'est pas vraiment ma tasse de thé. Mais l'ambiance du jeu m'a vraiment séduite. Les énigmes restent accessibles, le rythme est chill... bref, un petit jeu qui fait simplement du bien. Une jolie ode à la nature et aux petites choses qui comptent.
Un jeu à deux à l'ambiance cozy et agréable, dans lequel on prend plaisir à résoudre des énigmes. Même en plein été on a envie d'y jouer blotti sous la couette avec un boisson chaude à la main.
Really really AMAZING game. had lots of fun, good puzzles and 2 player playthrough, playing such a good 2 player game after long time and it truely amazed me, it had its moments where we were scared it might have bad ending. but the ending was super good.... Just awesome game ill say, Would really recommend to more people to play it
If you're looking for cozy, chill, feel-good vibes and 90s nostalgia, you've come to the right place! #TeamMimi
En cours de partie avec ma compagne (nous sommes au début du chapitre 3), je recommande vivement Lost in tandem aux couples qui aiment partager une expérience vidéoludique chill et poétique. Les puzzles sont agréables et la coopération asymétrique fonctionne bien, le rythme est plus calme que d'autres jeux du genre (comme les Yoshis où on peut retrouver pas mal d'événements en temps réels), et les environnements sont si beaux qu'on s'arrête parfois dans notre élan pour les admirer. Hâte de voir ce que la suite du jeu propose, je suis déjà conquis. Bravo !
I would recommend this game mainly as a single-player experience. For couch co-op, which was my own reason for buying the game, it was great fun until the "Hybrid form" was unlocked at the end of chapter 3. From that point on, the game seemed to be designed for single players. The rest of the game, mainly chapter 4 and 5, therefore became quite tedious in co-op. The problem we experienced with the hybrid form in co-op is how it turns the most simple jump into a challenge without this seeming to be the intention. It also takes a lot of time to enter and exit the form. The person playing the robot feels less useful as the robots use changes to "only" be useful when the girl enters it and takes over the controls, literally taking over most of the other players abilities. The girl enhances the robots abilities, but the robot does not enhance the girls, so there is less reason to play as the girl alone. Meaning for most of the last part of the game you end up sharing the controls of one character. It is usually a lot easier to be able to both run and jump, instead of only jump and only run| and counting to three to time each mechanic to the other. So any puzzle becomes more challenging in co-op than in single player. As have been mentioned in other reviews, the game is forgiving, but it also has a few annoying features and bugs. The ones listed below is meant mostly as help for those wanting to play in co-op: You can reach the end of a level, but if a box or other essential object for the puzzle is placed or falls down a place the player would have been reset, then it resets the level despite that the object is no longer needed to continue on, leaving the players to redo a whole puzzle. The split-screen tends to starts spinning when changing positions in height, or when it is done fast. It also doesn't split if the difference is only in height and not to the right or left of the screen. In co-op there is no way of adjusting the camera, or look around, and so it was difficult to see where you were going at times, making jumps more difficult than they had to be. When being chased by the Convert robots, restarting could lead to the player being instantly caught by them for some reason. There was a bug in chapter 4 where instead of resetting the camera just zoomed further and further out. Only way to continue was to quit to main menu and restart from the beginning of the puzzle. It became the most tedious puzzle of the game for this reason. For the person playing the robot, there didn't seem to be a way of choosing which object to affect when using magnetism. This led to some frustration. It also created a bug if used when the other player was already holding a metal object, leading this object to disappear. Some metal boxes would not respond to magnetism unless you were close to them, despite being no different than those before. So the distance for magnetism changed between the puzzles in later chapters. It could be confusing that to springboard the girl up placed you had to think opposite of how it would work in the real world. When leaving the hybrid form, the robot would very often turn to the right, leaving the girl to exit into her own demise unintendedly. I liked Ringo the beetle, it was a nice touch which allowed the story to start with the girl alone while avoiding having the other player waiting too long to be able to play together. Again, chapter 1-3 was lovely in co-op, and we had lot of fun playing the game. The characters are sweet, the art beautiful and the music pleasant. I wish I could say that all it took was a few small changes to make chapter 4 and 5 just as fun in co-op as the rest, but all of the puzzles would need to be redesigned, and that is no small task.
This game is absolutely charming, with a visual style that’s totally unique and bursting with color - it's a real work of art. The music is gorgeous too, the characters are adorable, and the environments are stunning. The whole story felt to me like it was just filled with love for nature and the world around us. The puzzles were fun: not too hard, but they did make you stop and think from time to time. On the downside, there were quite a few bugs, which was pretty annoying. I had to restart the game several times because a character or item would just freeze up and refuse to move, and the controls weren't always very responsive either. But honestly, despite that, it's a really inspiring piece of artwork overall.
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Players by region
Where this game's players are, estimated from review languages.
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