
The first game from DigixArt! Dive into a fantastic musical odyssey, brought by a wonderful soundtrack imagined by renowned composers.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 61reviews | 85% | — | $6.8K |
| $6.99 | 4ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game on android but the pc version is very disappointing. Would have been great if they just put in a better control system for the rhythm parts. The problem is that the notes move horizontally across the screen and the buttons you need to press S D F G are listed vertically which makes thing unnecessarily difficult and confusing when the button layout on a keyboard is horizontal. I really don't understand why the devs couldn't use simple logic here and make the notes travel vertically with the keys listed horizontally so that note placement actually correlates with key placement. Such a stupid mistake. Oh and you can't even change keybinds.
tl;dr: If you came here for some plot pre-Road 96: Mile 0, there is none. Also, the achievements are broken and have been for half a decade, not even fixed when they threw this character into their new game. I guess they assumed no one would come back to this. Good assumption on their part, silly of me to check this out. Anyway, game goes like this: Male main character's lady friend (no depth of relationship shown, so we'll just say "friend") is sick and in the hospital. They text briefly, with little depth outside of sad faces. The narcoleptic main character falls asleep immediately after they text (even when he says he's heading out to see her!) and has a dream ignoring reality featuring remixes of classical music so silly they seem like parody but it's meant to be taken seriously??? Terrible gameplay, barely-rhythmic autorunner segments and then parts resembling DDR that are really more like QTEs. Repeat until [spoiler]she inevitably dies[/spoiler] One last terrible public domain remix. That's it! Highly not recommended, just skip it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kaito initial story with Aya before he moved to White sands and met Zoe. A very emotional musical journey.
Jeu génial, musique fantastique , fait et refait plusieurs fois sur différent support
This is a pretty straightforward port of a mobile game but without the ads/microtransactions portion of it so don't expect too much. But the game itself has quite a touching story and a very good soundtrack (mostly remixes of famous classical pieces). The controls in the "guitar hero" parts could be better because the notes fly sideways while the keybinds are more suited to a top-to-bottom direction so you have to constantly rewire your brain which is difficult in the faster parts. 7/10
Дуже чуттєва гра, яка може змусити пустити скупу сльозу. Початок всієї серії Road 96 10 "я не плачу, це просто сльози" з 10
The phone version is much better in my opinion, but I liked playing it on PC too. The game is NOT a visual novel, like some expected. (Based on the reviews here.) There are two stories, both broken into multiple levels. The stories come up between these levels, and give a brief context to them. The levels are great, and just as I remembered them. The base is a running game, on a 5-lane road, with obstacles coming from the front, from behind, and from the two sides. (Excluding the ones coming from behind the characters, aka the ones coming towards the monitor, everything is marked before they appear, so you don't (necessarily) need trial and error to pass a level.) An addition to this is a DDR-esque game parallel to the running. (Four keys to be pressed at the right timing, kept pressed, or being repeatedly pressed.) I strongly recommend playing with this edition too, but if you can, definitely try the phone version, there this part is even more of a challange, and has more visual variety than the PC version. The levels are doable, and sometimes even quite easy. Even at first try, I managed to get 90%+ on all but one level's normal mode. The only somewhat serious con is that there was no tutorial, at least not for me. The phone version gives instructions each time a new feature/obstacle/challange is discovered. (Obstacles from the back, from the front, from the sides, the DDR-esque addition, etc.) Most things are quite obvious and easy to guess, but short instructions might come in handy in some situations.
Pra começo de história, me dói muito dizer isso, mas infelizmente não tem como eu recomendar esse game, ele fez parte da minha adolecência pois eu não tinha computador e ele era um jogo grátis pra celular, então zerei inúmeras vezes, e com isso finalmente digo que esse porte é um total [b]DESRESPEITO[/b] com a versão original de celular, é vergonhoso! Quando eu descobri que tinha ele aqui na Steam, e melhor ainda (ou.. era pra ser...) que ele era da mesma desenvolvedora do Road96, e que até tem certa conexão entre ambos os jogos, meu animo foi as alturas, mas só até abrir o jogo, por que a partir dai meus amigos... simplesmente impossível sequer terminar a primeira fase em 100%, os controles são completamente irresponsivos, inúmeros bugs (como você acertar a tecla na hora exata e mesmo assim ganhar good ao invés de perfect, de pular um obstaculo e tomar dano igual, do boneco se mexer sozinho, e em outros momentos os obstáculos simplesmente passarem por dentro de você, e assim vai...), eu nem sequer consegui completar uma fase com classificação S. Quem já jogou, ou mesmo que joga jogos musicais sabe do quão importante é a responsividade dos comandos nesses games. Também tem problemas com as conquistas, simplesmente não dropou nenhuma pra mim, nem de simplesmente "completar uma fase", nem de "80% das stardusts em uma fase", isso são coisas extremamente simples e fáceis, a um ponto de que não teria como não conseguir, mas sim você não consegue pois elas estão bugadas e não dropam. O modo normal já seria o hard de tão ruim que a jogabilidade é, simplesmente não tem como acertar tudo. E isso é triste pra caramba, pois o game tem uma arte bem bonitinha, uma história de backgroud que é interessante e passa mensagens importantes e sérias sobre [spoiler]doenças terminais como o cancêr[/spoiler], e principalmente a trilha sonora, composta por músicas clássicas (que pra eu que sou grande fã era simplesmente perfeito) algumas remixadas, ou com tom eletrônico, e outras tocadas da forma original. Mas tudo isso é completamente esquecido quando você abre o jogo e ele simplesmente "não funciona", eu não queria acreditar mas as análises estavam mais do que certas... Eu nem sequer tive coragem de jogar a campanha do M.I.R.A.I, vou baixar no celular e jogar la.
Порт с мобилки. Игра крутая, но управление жесть
Beautiful, mysterious and underrated gem with an arcade flair. Also, it made me cry a lot but that unfortunately is due to personal circumstances.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4K | 229 | 85% | $6.99 | |
| $2K | 17 | 100% | $4.99 | |
| $760 | 6 | 83% | $8.99 | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $14.4M | 27K | 98% | $19.99 | |
| $5.5M | 78.7K | 94% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8K | 82 | 90% | $2.49 | |
| $6.7K | 239 | 81% | $0.99 | |
| $6.8K | 58 | 95% | $6.99 | |
| $6.8K | 67 | 36% | $4.99 | |
| $6.8K | 67 | 75% | $4.99 | |
| $6.8K | 96 | 81% | $1.99 |