
"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
Most likely between $2.2M and $6.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $7.49 on Steam · Russia (−41%). Compare 15 prices in 15 markets →
Reviews
Themes across 1291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
失老冯的流程又臭又长,通噩梦三都玩腻了,硬熬打完领主想看通关剧情,然后告诉我还有噩梦四五又要再从头开始打两遍硬拉游戏时长,当场就给自己放了个关羽之歌释怀了,有种星期五放学时告诉我星期六日还要补课的感觉。
Cute little roguelike with a ton of progression and weapons. Honestly does everything right for a roguelike, has lots of meta progression, but also runs have different weapons and relics that make each run feel different. Theres even different routes so that you don't fight the same boss every run. Honestly kinda surprised at how fun the game has been.
好好玩啊而且可以搞oc。
遊戲本身不差,但官方響應速度非常堪憂 9/4更新後產生的卡死問題,官方至今還未給出回應
目前玩過最沒壓力,最畫風最漂亮,動畫最精緻的橫向rogue-like遊戲
For the love of all that is holy get rid of having to analyze the memories to get past the stupid seal wall. I got to the end with a great build and was ready to move on and because I didn't click and hold A for several seconds on 11 memories and watch all 11 cut scenes and then listen to her talk about all 11 cut scenes without the ability to skip I have to run the whole game over again to get back to the seal and break it now. Talk about forced to sit here and do nothing for what feels like forever! I have truly enjoyed the game at every other turn except this crap, change it!
这游戏我跟朋友玩快两个星期了,玩到后面开了老金都打不爽,绝了,优点缺点评论区里的长评大佬都有说了,半成品游戏不推荐购买
This game feels extremely unbalanced. It almost punishes you for choosing any build where you wish to actually fight the monsters yourself and rewards you for choosing builds where you simply run around and passively allow summons/poison/rune bullets do all the fighting for you. Instead of difficult monsters and bosses that you have to learn the timing and attack patterns for and slowly get better and earn a sense of achievement for overcoming all the obstacles laid before you; you are instead left with a mess of monsters that seem to only telegraph half their moves with weird hit boxes and confusion and most of your trials are left up to luck and a reliance on what items you managed to find. The final release relies heavily on monsters and bosses that teleport and are never on screen so you spend more time in fights running around waiting for anything to fight. This stretches fights out to being way too long and rather boring and frustrating rather than fun. It also kills your desire to push replay and go another round when you know how long and tedious the next run is going to be. While I grinded it out to try to give it, a full chance, I wouldn't recommend this to anybody looking for a good roguelite to sink their teeth into.
Очень много проблем в совместной игре: вылеты в каждой второй катке без возможности нормального переподключения (при попытке переподключиться игра в 99% случаев ломается). Вылеты могут быть как в начале игры, так и в самом конце, что очень обидно. При вылете не дают никакой награды. Очень большие проблемы с текстом — почти в каждой катке нахожу предметы с китайской ошибкой. Баги, из-за которых в совместной игре только хост может выполнить ачивку. Игра мне очень понравилась, не знаю как в одиночной, но в совместной игре слишком много багов и критических ошибок.
有意思的游戏,画风讨喜,纸娃娃系统到位,BD成型容易,队友一起闯关,是周末居家的难得之作