
Lost Artifacts: Time Machine is an exciting strategy game about time traveling. Fix time paradoxes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 36reviews | 78% | — | $13.3K |
| $9.99 | 14ratings | 54% | — | not modelled | |
Engagement
Reviews
i'M ENJOYING THIS RELAXING GAME HAS SOME CHALLENGE TO GET 3 STARS IN EACH
Lost Artifacts: Time Machine is a casual strategy and resource management title developed by GameOn Production and published by 8Floor that takes a familiar formula and places it inside a science fiction adventure built around repairing fractured history. Designed as a time-management experience first and foremost, the game emphasizes efficiency, planning, and smart decision-making over fast reflexes or deep simulation systems. Its combination of accessible mechanics and light storytelling makes it approachable for newcomers while still offering enough strategic depth to keep genre fans engaged. The premise centers on disruptions across time itself. A dangerous force has tampered with history, leaving various locations damaged and unstable. A scientific team is assembled to investigate the anomalies and restore order before the timeline suffers irreversible consequences. The story serves primarily as a framework for progression rather than a heavily narrative-driven experience, but the time travel setting gives the game more personality than a standard resource management title. Traveling between altered environments and rebuilding damaged areas creates a sense of purpose that drives players forward from one mission to the next. Gameplay follows a structure familiar to fans of classic time-management strategy games. Each stage presents players with blocked roads, damaged structures, scattered resources, and objectives that must be completed efficiently. Workers gather supplies, clear obstacles, repair buildings, and unlock new areas while players determine the best sequence of actions. Success depends heavily on prioritization. Choosing the wrong task at the wrong moment can slow progress dramatically, while smart planning creates satisfying chains of productivity that allow objectives to be completed quickly. The game's strongest feature is its focus on optimization. Completing levels is only part of the challenge. Earning stronger performance ratings requires refining strategies and discovering more efficient approaches. Players often find themselves replaying stages to improve completion times and resource usage. This creates a rewarding gameplay loop where mastery comes through better planning rather than raw difficulty increases. The gradual rise in complexity keeps later stages engaging without overwhelming players who prefer more relaxed experiences. Resource management remains intentionally straightforward, which works well for the game's target audience. Food, building materials, and worker assignments become the central pillars of progression. Rather than burying players beneath complicated systems, Lost Artifacts: Time Machine focuses on creating clear objectives and meaningful decisions. There is enough strategy to encourage careful thinking while maintaining a comfortable pace that feels inviting rather than stressful. The presentation complements the gameplay effectively. Bright colors and stylized environments create a welcoming atmosphere that matches the game's casual design philosophy. Visual clarity plays an important role because players need to process information quickly while planning routes and assigning priorities. Structures, obstacles, and objectives remain easy to identify, helping maintain smooth gameplay flow. While the visuals do not aim for technical spectacle, they successfully support the experience and reinforce the lighter tone. Mission variety also helps sustain engagement. Different maps introduce changing layouts and resource placement challenges that require players to adjust their approach. Some levels encourage aggressive expansion while others reward patience and efficient management. Environmental obstacles and increasingly demanding objectives prevent the experience from becoming completely repetitive, although the core gameplay loop remains consistent throughout the adventure. That consistency may ultimately determine whether players fully connect with the experience. Those seeking highly complex strategy systems or major gameplay shifts may eventually find the formula somewhat repetitive over longer sessions. Lost Artifacts: Time Machine commits heavily to its established mechanics rather than constantly reinventing itself. However, players who enjoy refining strategies, improving performance ratings, and gradually mastering efficient workflows will likely appreciate the focused design philosophy. The game's greatest strength lies in understanding exactly what it wants to be. It does not attempt to compete with large-scale simulation titles or deeply intricate strategy experiences. Instead, it delivers a polished and accessible management game built around planning, efficiency, and satisfying progression. The time travel premise gives the experience additional charm while the approachable systems make it easy to enjoy in shorter play sessions. GameOn Production delivers a title that respects the traditions of casual strategy gaming while adding enough thematic identity to stand apart. Lost Artifacts: Time Machine may not revolutionize the genre, but it provides a polished and enjoyable experience that rewards careful thinking and efficient execution. For players looking for a relaxed strategy adventure with resource management mechanics and a light science fiction atmosphere, it offers a dependable and entertaining journey across fractured history. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
| $4.99 |
| 7ratings |
| 57% |
| — |
| not modelled |
| $2.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 36 reviews with recorded playtime.
Facile d'avoir 3 étoiles aux niveaux. J'ai bien aimé les niveaux où il y a deux maisons d'ouvriers séparées
Игра Норм что вы начинаете
норм
Ich denke als kleiner Zeitvertreib gut, aber auch nicht mehr. Man baut immer von Grundauf seine Produktion auf, benötigt Rohstoffe zum bauen und man muss mit diesen Rohstoffen dann auch noch Wege und Kreaturen (wie z.B. Mammuts mit Jägern vertreiben, oder Skelette mit Professoren), und das wiederum alles möglichst schnell. Denn für Schnelligkeit gibt es in den Leveln Sterne, bis zu maximal 3 an der Zahlt. Wem das Zeitlimit sowieso egal ist, der pfeift drauf. Die Level lassen sich dennoch abschließen. Aufgrund dessen, das man eigentlich Level für Level das selbe macht, kommt schnell Langeweile auf. Wirklich spannend ist es nicht, aber die Zeit vergeht fix an einem vorbei. Also wer viel Zeit und viel Langeweile hat, darf zugreifen. Alle anderen die etwas Spannendes zum Zeitvertreib haben möchten, denen wird es nicht gar so gut gefallen. Im Sale geholt, aber werde es Retour gehen lassen, rentiert sich für mich vorn und hinten nicht.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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