
All-in-one gaming utility for frame generation and scaling
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 18 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware.
This feature creates additional frames to make games look smoother. It’s perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate.
LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates.
It’s compatible with a wide range of hardware and has a separate performance model for low-power GPUs.
The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original.
Scaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don’t support modern resolutions or fullscreen mode.
LS1, FSR, NIS are well-suited for modern games.
Integer, XBR are ideal for pixel art games.
Anime4K is great for cartoons or anime.
A great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency.
The community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion.
Lossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executable is detected, ensuring consistent and automated operation.
Only windowed and borderless fullscreen modes are supported. Exclusive fullscreen mode may work only if the Lossless Scaling output is configured for a second display.
Free GPU resources are preferred, otherwise Lossless Scaling will affect the game's original frame rate.
Windows 10, version 2004 or newer.
The LSFG feature of Lossless Scaling is available on Linux through a community-driven port. For more information, visit lsfg-vk.dev
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Co tu dużo pisać, działa jak należy, a jak nie wiesz w jaki sposób to ustawić to zapytaj Gemini, mi ten AI pomógł idealnie ustawić to pod swoje potrzeby i takie rozwiązanie polecam dalej :)
拯救了我的笔记本
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Turkish, Ukrainian, Japanese, Italian, Polish +23 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Работает.
good
Отличная программа для тех, у кого нет доступа к фирменной генерации кадров Пользуюсь Lossless Scaling уже 100+ часов, и это одна из тех программ, которые реально решают конкретную проблему. Основные сценарии использования: 1. Стримы в 30 fps: включаю LSFG поверх плеера, картинка становится заметно плавнее. Мелочь, а приятно. 2. Игры без нативной генерации кадров от Nvidia, например, Far Cry 6. У меня 5060, и хотя карта современная, поддержки DLSS FrameGen в таких играх часто просто нет на уровне самой игры. Lossless Scaling закрывает этот пробел - генерация кадров работает стабильно и ощутимо повышает плавность. Также пробовал встроенный scaling - тоже работает неплохо, картинка не разваливается. Отдельно отмечу: программа особенно актуальна для владельцев видеокарт, которые вообще не поддерживают фирменные технологии генерации/мульти-генерации кадров (вроде MFG на 50-й серии) или для случаев, когда игра просто не реализует DLSS FG. LSFG в этом плане универсален, работает независимо от вендора и модели GPU. За свою цену программа даёт огромную гибкость и явно стоит того, чтобы иметь её в библиотеке, если играешь в разные тайтлы с разной степенью поддержки апскейла/генерации кадров. Рекомендую.
quite good
literal peak software, even for computers that don't "need" it. Here's how I use this software even though my pc can run just about any game fine. Making older games fullscreen (some older games have very annoying fullscreen support, especially when trying to tab out of the game.) turning older 30 fps games to 60, or 60 to 120. (has artifacts but I find that it's worth it) Playing arkham asylum on 120fps was great. And while I bet there are ways to run the game at a higher fps without this software, this is just a much easier approach to playing older games at higher framerates and resolutions.
鉴定为夯,像mc这种游戏模组加多了可以锁30帧开二倍三倍到60帧或90帧来保持一个不错的体验,泛用性又非常之广十分推荐入手
Nem precisa de comentário recurso valioso para ganhar frames principalmente em jogos que não tem upscaling.
Bu uygulamayı FlatOut2 için kurdum ancak grafiksel anlamda hiçbir değişiklik hissetmedim, sadece oyunun ışığını arttırdı. (DLSS 5 yazılımından yapıldığında ekran aşırı derecede karanlık kalıyor.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 6 | 83% | $7.99 | |
| $1.8K | 56 | 95% | $0.99 | |
| $28 | 0 | — | $0.99 | |
| $0 | 118 | 94% | Free | |
| — | 8.3K | 81% | — | |
| $0 | 0 | 100% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.4K | 96% | $24.99 | |
| $4.2M | 12.7K | 72% | $17.49 | |
| $4.2M | 3.9K | 95% | $29.99 | |
| $4.2M | 8.5K | 91% | $13.99 | |
| $4.2M | 10.7K | 94% | $19.99 | |
| $4.2M | 23.6K | 88% | $9.99 |