
All-in-one gaming utility for frame generation and scaling
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.57/day in the week to Aug 18 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware.
This feature creates additional frames to make games look smoother. It’s perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate.
LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates.
It’s compatible with a wide range of hardware and has a separate performance model for low-power GPUs.
The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original.
Scaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don’t support modern resolutions or fullscreen mode.
LS1, FSR, NIS are well-suited for modern games.
Integer, XBR are ideal for pixel art games.
Anime4K is great for cartoons or anime.
A great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency.
The community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion.
Lossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executable is detected, ensuring consistent and automated operation.
Only windowed and borderless fullscreen modes are supported. Exclusive fullscreen mode may work only if the Lossless Scaling output is configured for a second display.
Free GPU resources are preferred, otherwise Lossless Scaling will affect the game's original frame rate.
Windows 10, version 2004 or newer.
The LSFG feature of Lossless Scaling is available on Linux through a community-driven port. For more information, visit lsfg-vk.dev
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1749 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lossless Scaling was REALLY useful for me. It makes the game very enjoyable if you have like over 29 fps with LSFG turn on. Its also very worth it because of the FSR that it has
does help a lot with fromsoftware games
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Turkish, Ukrainian, Japanese, Italian, Polish +23 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
funciona mais ou menos
idk lowkey good if you want more fps but its not gonna carry your pc if its ♥♥♥♥(mine is)
Używam do gier które nie wyrabiają stabilnych 120 fpsów w 2K (czyli większość z 3080). Ustawiam grę na max 60 fpsów po czym generuję do 120. Program bardzo łatwy w obsłudze i wyjątkowo skuteczny. Można nawet nagrywać gry OBS'em podczas używania programu (gra na nagraniu jest w 120 klatkach) Jeśli nie chcecie wydawać milionów na najnowsze karty graficzne lub nie lubicie losowych spadków w trakcie gry jest to bardzo dobre rozwiązanie.
Perfect for emulator
best game ive bought
67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 NO BROOOOOO On a more serious note, this software is a real gem for old games, for the price, it’s well worth it.
Lossless Scaling: The Unexpected Upgrade I Didn’t Know I Needed I originally got Lossless Scaling for gaming, thinking it’d help my aging GPU survive one more year of questionable life choices. And yeah, it worked. Games that used to chug along like they were powered by a hamster on a wheel suddenly started looking sharp, running smoother, and making my screen feel… expensive. But here’s the plot twist, I accidentally used it for watching a movie. I don’t know what kind of black magic this software does, but movies went from “yeah, decent quality” to “am I at a private cinema screening?” Everything felt smoother, like the camera was gliding on clouds. Pans across landscapes looked silky, fast action scenes didn’t turn into blurry messes, and somehow even the subtle details, like an actor’s micro-expressions, felt more alive. I can’t explain how it works. Something about frame interpolation, upscaling algorithms, or maybe tiny wizards living inside my monitor, who knows. But let’s not pretend it’s all sunshine and pixel-perfect rainbows. Lossless Scaling isn’t flawless. First off, it really prefers Borderless Windowed Mode, and if your game or movie player doesn’t support it, good luck. Then there’s the occasional input lag in fast-paced games, it’s rare, but if you’re sweating out a competitive match, you might notice it. Oh, and while it makes older games and low-res content look fantastic, don’t expect miracles. It’s still upscaling, not native resolution. It’s also a bit of a GPU hog. Sure, it makes things look beautiful, but it’s like your GPU signed up for a gym membership it didn’t ask for. And movies? Well, not every movie player plays nicely with it. Sometimes you’ll need to tinker with settings or find a compatible app. Still, these flaws don’t overshadow what this software achieves. Lossless Scaling is now a permanent resident on my PC. Whether I’m gaming or binge-watching a series, this thing delivers. It’s one of those rare tools where you don’t realize how much better your screen can look until you try it. And once you do, going back feels like wearing someone else’s prescription glasses. 10/10, would upscale my entire life if it let me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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