
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Blood will spill in your name. Many will make the ultimate sacrifice to prove their loyalty. Knights will wage battle in your name for a fiefdom and farmers will pick up arms to win your favor as they strive to fulfill your destiny. Be the master of all you survey on a noble quest to be a king. Raise armies of valiant knights and construct mighty castles. Rule your lands with the dutiful assistance of serfs and merchants. Roll your catapults over enemy bodies and besiege castles while defending your own. Your court awaits your command! Challenging and rewarding real-time battles, complete with cavalry and siege engines The managerial part is simplified, making the game much more accessible Scenarios based on actual history, each preceded by a movie describing its background
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 159 | 84% | $2.49 | |
| — | 144 | 76% | $4.49 | |
| — | 146 | 88% | $1.99 | |
| — | 131 | 78% | $2.49 | |
| — | 68 | 78% | $2.49 | |
| — | 77 | 76% | $39.99 |