
A short psychological adventure about a stressed girl who wants to explore her ceiling.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 7 → 1.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 26 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 3.6Kreviews | 88% | — | $89.8K |
| $2.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é bem curtinho e interessante, passa uma mensagem legal, mas quando eu finalizei senti que estava faltando alguma coisa, senti que podia ser bem melhor. Até que eu fui jogar a DLC "The Relapse" e ela melhorou e muito o jogo, tudo que eu senti que tava faltando pra achar o jogo bom tava presente nessa DLC. Mais personagens, mais cenários, mais tensão, acabei gostando mais da DLC do que do jogo base e por isso eu recomendo que joguem ela como se fosse obrigatória porque a experiencia com o game vai melhorar muito.
Прикольна
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Spain, Korean, Turkish, Russian, French, Portuguese - Brazil, German +8 more
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
意识流视觉小说,用互动冒险的形式讲述了焦虑发作的第一视角 也是游玩这部作品之后我才意识到写好这样一部作品确实不容易,一方面不能写的太云里雾里会让人摸不着头脑,另一方面也不能写的太明白,那样的视角对焦虑的理解就像是雾里看花。本作超短的本篇犯了第一个错误,加长的DLC犯了第二个错误,加一起勉勉强强。 普通的意识流作品,一般般般般
The game has a great atmosphere, charming art style, and clear passion behind it. Its commentary on academic stress is also one of its stronger aspects. Unfortunately, the writing (especially the true ending) holds it back. After spending most of the game establishing the protagonist’s anxiety, the conclusion handles those themes in a way that felt far too simplistic. The message came across as essentially “face your fears and think positively,” which felt disappointing. Explore mode reinforces this even more heavily. The writing can also be awkward, as others have mentioned, although it’s possibly due to the translation, and often feels strangely sanitized despite the darker themes. The gameplay became tedious fairly quickly too, with unengaging puzzles and QTEs, unclear paths, and a lack of quality-of-life features. Much of the soundtrack also wasn't for me, with some sections feeling more distracting than atmospheric. Despite these flaws, I don't think it's a bad game. The atmosphere, art, premise, and ideas are genuinely good, and there's clearly a lot of passion behind it. For the price, it's decent, but the writing and especially the ending left enough of a bad impression that I can't fully recommend it.
a little on the nose at times, but i did enjoy the story. relatable.
I got both endings in 20 minutes. It is a short but really interesting game. I related to a lot of the dialogue especially having to do things in order.
dzień z życia studentki KULu
the game is amazing and i see how much effort was put in it next game will be definetly fire but im in short of money:C
AMEI ESTE JOGO PRA CARALHOOOOOO, um pecado ele ser um jogo curto
[h2] SINAV VAKTİ! [/h2] Sınav kaygısı olan öğrenci, kaygıları altında ezilmemeğe çalışıyor. Oyunun DLC'si oyundan daha kapsamlı ve ilginç. Farklı bi gameplay tarzı var indie severler mutlaka denemeli. İndirim zamanı DLC ile birlikte almayı tavsiye ederim
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $45.7K | 225 | 66% | $6.99 | |
| $20.3K | 172 | 90% | $9.99 | |
| $4.2K | 42 | 93% | $7.99 | |
| $1.8K | 14 | 86% | $3.99 | |
| $152 | 9 | 100% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.8K | 262 | 87% | $9.99 | |
| $89.8K | 221 | 76% | $14.99 | |
| $89.8K | 168 | 71% | $29.99 | |
| $89.8K | 159 | 96% | $9.74 | |
| $89.7K | 336 | 75% | $14.99 | |
| $89.8K | 1.5K | 73% | $3.74 |