
Look Outside is a survival horror RPG set in a single apartment building. A mysterious event turns anyone who looks out the window into grotesque monsters, leaving the world in absolute chaos. Scavenge the building to seek food, supplies, and weapons while encountering strange characters.
Most likely between $2.1M and $5.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 98% | approximately $3.5M |
| GOG | $5.99 | 94% | #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果你为RPG爱好者,必入!引人入神的克系世界观,极其丰富且越玩越上头的玩法,独具一格的设计设定,无不让这游戏在RPG史上有一席之地。另外我是真的很佩服制作者,迄今为止我看过的所有克系作品,这是唯一一个敢让玩家直视不可名状之物并详细解释其设定还完全不降其逼格反而更加震撼人心的作品了,试问哪个人打完完美仪式结局不会被访客真容吓到?哪个人打完合一结局不会深感震惊?
異常現象を生き残る15日間。食糧・武器破損のシステムはあるが、低難度であればそこまで厳しくない印象。仲間キャラ・敵モンスターも完全に狂ったヤツからどことなくとぼけたヤツまでいて個性豊か 日本語非対応ですが有志和訳パッチを利用し遊ばせてもらいました
What a unbelievably special and unique game. The story, the exploration, the combat, the characters, the soundtrack... Everything about this game was such a phenomenal, well-rounded and incredibly immersive experience for me. I can't say enough positive things about this game, it absolutely blew me away. It's very rare to find a single-player story game experience like this that, the exact second I finished it, I wanted to start a brand new file to explore and try new characters/parties. If I had played this in 2025 closer to its release, it would have been my GOTY without a doubt. As an overall note: if you like the art style and enjoy turn-based combat, I'm nearly 100% certain you'd have an absolute blast with this game.
One of the best games I've ever played, and at about two-thirds the price of a Perilous Warp its practically a steal. If you like rpgs, cosmic horror and quirky characters (with a bit of survival horror thrown in there for good measure) then do yourself a favor and try this amazing game for yourself.
Соседка сказала не смотреть в окно – тут же посмотрела в окно. Это было самое быстрое прохождение на моей памяти. Игра должна называться «Don't look outside».=) Зубастое нечто обругало меня за то, что я не следила за логикой игры в солдатики. Превратила морскую свинку в монстра. Бегала по мясному миру, чтобы только дольше наслаждаться музыкой. Довела водную леди в депрессии до бешенства. [spoiler]Была убита телескопом и проектором. [/spoiler] Пранканула астрономов, сказав, что Джаспер уже на крыше, и [spoiler]провалила ритуал[/spoiler]. Подружилась с тараканами и стала их президентом/министром. И многое другое без смс и регистрации. Чудесная игра как по атмосфере, так и по геймплею. Интересно исследовать, узнавать разгадки самостоятельно. Задачки не такие сложные, и даже тупень вроде меня справилась без гайдов, на чистой интуиции. Игра умеет учить играть в себя в процессе.
Fiz 3 finais até acertar, na segunda run eu comecei a me atentar mais a todos os itens e fiz um mural de anotações para não esquecer e sigo que valeu super a pena. Primeiro vamos falar da arte do jogo que foi SIMPLESMENTE MARAVILHOSO. Eu me peguei em diversos momentos admirando as artes dos bosses e admirando a pintura, o design body horror simplesmente perfeito. Falando em bosses, tanto suas representações visuais, mecânicas e de interação com o jogador foram simplesmente muito bem elaborados. Não querendo spoilar, mas a luta lá no "inferno" é um exemplo perfeito. Boss final foi tentador, tanto em visual, tanto em forma introduzida na lore. eu amei as formas criativas, porque estamos falando de um RPG maker, que tem limitações e o dev ser tão criativo e artístico dessa forma é algo vislumbrante. Trilha sonora...pqp. ESSE JOGO FALHA EM TER UMA MÚSICA RUIM. Me senti transcendendo na música do boss do final verdadeiro. Jogo consegue transmitir uma vibe horror cósmico e uma sensação anos 80. Muito bem compostas e ambientadas perfeitamente. O jogo tem ótimos personagens, todos muito carismáticos, eu só acho que poderia ser recompensado de uma forma melhor muitos party members. Seria muito legal interagir com o Dan, Helen e o casal punk de forma explorada no jogo. Mas nada disso me fez desgostar do jogo, pelo contrário, o jogo é super divertido, tem ótimo combate, que não depende só de level, mas sim itens recompensados pela sua exploração. Teve um personagem da minha party que estava level 5 e eu consegui usar ele contra o boss do final verdadeiro. Mas dito isso, obrigado pela ótima experiência e por ser um dos melhores jogos de terror existente look outside. Nota: mais de 8000
Masterpiece.
Worth the hype for the right players, although maybe not a game I personally can get in to.
i dont know the last time a game compelled me to tell everyone i know about it. god i love this game
"Look Outside" is a surreal survival horror RPG where you play as Sam, a man trapped inside an apartment complex after something horrifying happens outside. You have fifteen in-game days to explore the building, scavenge resources, meet survivors, fight strange creatures, and figure out what is going on. There are three difficulty modes, Explorer, Survivor, and Cursed. I first played on Survivor, then later tried Explorer to see how much the save system was affecting my opinion. The premise is easily the strongest part. The apartment complex has a strange, unsettling atmosphere, and opening unknown doors can be interesting at first. That is why it left such a bad taste by the end. it feels like a wasted opportunity. The idea is great, but too many design choices make the game harder to enjoy than it should be. The game is made in RPG Maker, and that becomes hard to ignore the longer you play, the game carries a lot of the weaknesses I associate with it. Movement feels clunky, exploration feels stiff, combat feels slow, (Attacks, enemy turns, misses, and the general rhythm of battle). Sam also missed attacks constantly, to the point where it almost felt like something was bugged. Missing would already be annoying in any RPG, but it becomes worse when resources are limited and enemies hit hard. I also ran into occasional stuttering in certain rooms. I do not know if that comes from RPG Maker itself or from how this specific game was built, but moving through some areas felt worse than it should have. The game is also missing basic quality-of-life features (again this is RPG Maker engine's fault), Item management is awkward, which matters a lot in a survival game where resources are always important. Status effects are another problem as the game expects you to remember their names and what they do, without always making that information easy to check when you need it. Survivor mode makes these issues harsher because saving is restricted to your appartment and time is limited each day, so, If you want to save, you often have to backtrack all the way home and dying can mean losing a large chunk of real-life progress. You can spend a long time exploring, open the wrong door, run into something much stronger than expected, get unlucky in combat, and lose everything since your last save. That made me less curious about the building and more worried about wasting my evening. Explorer mode fixes that specific problem. Being able to save everywhere removes the real-life time loss, and the game becomes easier to tolerate but it does not fix the rest of issues such as the slow battle pacing, constant misses, awkward inventory, clunky movement, unclear status effects, occasional stuttering, and general stiffness. The puzzles and ending structure also frustrated me. Throughout the game, you meet a group of characters called the Astronomers, who ask you for specific offerings so they can perform a ritual. The way this affects the ending feels too dependent on knowing exactly what the game wants across the whole run. I finished with a failed ritual, and after seeing how specific the correct offerings are, the better ending felt less like a natural reward for exploration and more like something most players will probably check a guide for. The game wants you to explore, experiment, and pay attention, but it makes those things feel punishing. Some content can be missed or locked off through small decisions, the puzzles can feel obtuse, and the game does not make replaying feel inviting enough to justify how much it hides from you. I respect what the game was trying to do, the atmosphere works, the concept is interesting, and the music and art are great, really great, but by the time I finished it, I was more annoyed than impressed. I did not feel excited to go back and uncover what I missed. I cannot recommend it based on my time with it. Explorer is probably the better way to play if you mainly want the atmosphere without the save system punishing your real-life time. Even then, I would only suggest it if you already have a lot of patience for all the issues that don't respect the player’s time.