
Sink a mining outpost into the deep and keep it growing while you're away. Dive through ten depths, automate everything, decode the Archive, and strike covenants with the dark. A layered idle-incremental with 50 achievements, full offline progress, illustrated in pixel-art.
Modeled estimate, not a reported figure. How we estimate →
About
Long Dives is a layered incremental game set on the ocean floor. Start with a single generator in the sunlit Shallows. Build power, minerals, and biomass. Then Dive resetting your current outpost for permanent pearl upgrades and push deeper into the dark ocean.
Ten depths wait below: the Dark, the Cinders, the Fissure, the Hadal Zone, the Rift. Beyond the Rift, four more that only Ascension reveals, down to the Nadir itself.
Bring the Procurement Daemon online and let it buy, build, and balance for you
Auto-sell surplus on the resource exchange with per-resource rules
Research four tech trees, from drill efficiency to time dilation
Return after hours away and the outpost keeps producing for up to 24 hours offline
Send your sub on expeditions and mount rescues for stranded haulers
Deliver contracts, race urgent orders, and work long-haul Charters
Take on Challenge dives with hard rules: Cold Dark, Silent Running, Iron Sub
Recover 27 treasures and weather every event the deep can throw at you
Dive to reset the outpost. Ascend through the Rift to reset your Dives. Strike Covenants with the deep to bend the rules themselves. Each layer opens new depths, new buildings, and new pieces of the story hiding amongst the static — the Archive, the Signal, and whoever is reading.
50 achievements, three of them secret
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Really solid idle incremental, has with a great underwater pixel art aesthetic. It starts out simple enough but as you dive deeper, it helps to plan out your resources rather than just watching numbers go up. There is an automation system which is really nice once you unlock it. It lets you can set up rules to handle buying and selling surplus, which takes out micromanaging. The reset haven't felt like a chore, and progression overall has felt nice. One thing I like is how it respects your time with decent offline gains. There is plenty of content to play through between the tech trees and the challenge runs, which are a cool built in system too. There are different tech branches that gives you decision on how to build, and the challenge dives look like they'll make you think ahead before diving right into them. It's been running smooth on Linux Mint. The dev has been responsive as well.
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Languages: English
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