
Embark on the journey of Robbery Cold, a former soldier of the Kingdom of Thaltas, now living as a mercenary since a terrible tragedy struck his life, with his wife dying due to an incurable disease.
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Languages: English, Portuguese - Brazil
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't play RPG maker games very often so I didn't know what to expect. To my surprise the game is actually very good. The story is ok I guess. I had some issues with softlock but luckily it wasn't too serious. The game is very short but very cheap. I had a lot of fun trying to reach Rank SS. This game is definitely a must play.
gostei bastante do jogo, não é muito demorado em menos de duas horas vc zera o jogo, além de esta em português
RPG daora demais, recomendo, história bem legal!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A decent, but short, game that ends on a cliffhanger. Can be finished in an hour, and has some grammar and balance issues. Still, worth it on sale, if only to help support the dev.[/h1] Lonely in the Winter is a story about Robbery Cole who sets off to find a cure for a disease that already claimed his wife, but is now threatening to claim his daughter as well. He hears tale of a crystal in the mountains that might be the ticket to a cure, and goes after it. Problem is, he’s not the only one looking for it. That’s pretty much the story. The only two (out of a possible five) recruitable characters I encountered in my playthrough were a child were-yeti and a wolf that was near-death. Even on easy I found the game to be unbalanced and leaned more towards the difficult side, but I was able to get through it fairly OK. The puzzles in the game were decent, except for two ‘hidden’ ones, which had very little in the way of clues for their solutions. One was a sliding puzzle of a silhouette but there wasn’t a ‘before’ image to work from. Another was a timed word puzzle, and the only thing close to a hint I could find didn’t work as the answer. The story is quite basic, but it gets its point across. You have a few boss battles, a little bit of exploration...but then it’s suddenly over. This game is SHORT. I got it done in a little over an hour, and felt a little underwhelmed by the cliffhanger of an ending. +Fun little game that has an interesting story +Were-Yeti +Continuing Dev Support =Feels Episodic, but isn’t? =Not much reason for replayability =Grammar Issues -Extra puzzles have little to no hints. -Incredibly short
Bom jogo. É um jogo simples e honesto, um feijão com arroz bem feito e bem humorado. Único defeito é que é muito curto. Curto demais até para ser um demo. Eu recomendo por muito pouco e somente para fans de JRPG que querem uma experiência curta e rápida.
Lonely in the Winter, developed by SoyeR and published by Araplay, is a retro-inspired turn-based RPG that centers on a deeply personal story wrapped in classic pixel-art presentation. Rather than telling a grand tale of empires and world-ending gods, the game narrows its focus to one man’s desperate struggle against fate. You play as Robbery “Rob” Cold, a former soldier whose life has been defined by loss. After his wife dies from a mysterious illness, his daughter begins to show the same symptoms, driving Rob to pursue rumors of a legendary crystal said to possess miraculous healing power. This emotional foundation gives the adventure a grounded and intimate tone that sets it apart from more bombastic fantasy epics. The narrative unfolds through exploration of snowy towns, hostile wilderness areas, and dungeon-like environments. While the plot remains straightforward, it is driven by Rob’s determination and the hope that somewhere in this cold world lies a cure. Dialogue with NPCs provides context, side stories, and occasional humor that softens the otherwise melancholic atmosphere. The storytelling style leans toward simplicity, allowing the emotional stakes to remain clear and direct. Although the script occasionally feels modest in scope, the sincerity of the premise carries the experience forward. Gameplay is structured around traditional turn-based combat reminiscent of classic JRPGs. Battles occur through menu-driven commands, with players selecting attacks, skills, and items while managing health and resources. The combat system is accessible, making it easy for newcomers to understand, yet it includes enough tactical considerations to keep encounters engaging. Regular enemies can often be handled efficiently, but boss fights demand more careful planning. Managing skill usage, preparing equipment, and understanding enemy attack patterns become essential in these higher-stakes encounters. The inclusion of selectable difficulty levels allows players to tailor the challenge to their comfort, broadening accessibility. Exploration plays an important role in pacing. The world contains optional areas, hidden bosses, and secrets that reward curiosity. Players who choose to thoroughly search maps will uncover additional content that expands both gameplay and narrative depth. Puzzles occasionally appear in dungeons, breaking up combat with environmental challenges that require observation and logic. These segments are generally straightforward but help vary the rhythm of progression. The game’s compact size ensures that exploration never feels overwhelming, though it may leave some players wishing for a more expansive world. One distinctive feature is the ranking system applied at the end of a playthrough. Performance is evaluated based on factors such as combat efficiency, completion time, and the discovery of hidden content. This scoring mechanism adds replay value, encouraging players to revisit the game to improve their rank or uncover missed secrets. It subtly shifts the experience from a one-time narrative journey into something that can be optimized and refined across multiple runs. Visually, Lonely in the Winter embraces a nostalgic pixel-art style that evokes the feel of classic console RPGs. Snow-covered landscapes dominate the aesthetic, reinforcing the cold and isolating tone suggested by the title. Character sprites are expressive within the limitations of their resolution, and environmental details add charm without cluttering the screen. The soundtrack complements the atmosphere with subdued melodies that emphasize melancholy and determination rather than grandiosity. Together, the visuals and music create a cohesive retro ambiance. Despite its strengths, the game’s relatively short runtime may leave some players wanting more depth. The narrative concludes decisively, but the brevity of the journey can make the world feel smaller than its premise suggests. Additionally, occasional technical or performance issues may momentarily disrupt immersion. However, these limitations are balanced by the focused design and clear vision of the project. Ultimately, Lonely in the Winter delivers a heartfelt and compact RPG experience that prioritizes emotional storytelling and classic mechanics over scale. Its combination of traditional turn-based combat, light exploration, and replay-oriented ranking system makes it a solid entry for fans of retro-inspired indie RPGs. While it may not reinvent the genre, it succeeds in presenting a sincere adventure grounded in personal stakes, offering a concise yet meaningful journey through a frozen world defined by loss and hope. Rating: 7/10
Jogo extremamente curto e sem graça, ficam várias perguntas no ar, passei mais tempo jogando black jack q jogando o jogo, total decepção.
nao quero dar spoilers, assim q nao vou contar nd sobre a historia, o unico q vou falar è q se vc vai comprar o jogo nao vai se arrepender, eu adorei a historia do jogo, mais sobre tudo o final ri muito no final. p.d: espero acontinuaçao do game. XD
Jogo divertido e criativo. Quem fez esse jogo mostrou grande potencial.
Divertido e curtinho caso a pessoa não tenha tempo para se aventurar em um RPG com várias horas de jogo
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