
Venture into an old, magical ruin to seek an ancient power in this highly replayable roguelike twin-stick shooter. Optimise spells and build ultimate combos to defeat twisted monstrosities and delve deeper into the Lone Ruin.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 198reviews | 65% | — | $13K |
| $2.24−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lone Ruin is an intense Action Roguelike where you play as a mercenary with mage powers and delve into dungeons filled with dangers and secrets. The game offers 3 main zones each ending with a big boss battle, you go through waves of enemies in each area leading up the zone boss and get reward with your choice of picks on door area selection. The game is really tight and really fast paced, there are no meta progressions pre run, you can only get stronger during the run itself either from active / passive spells upgrades. Responsive mechanics with responsive controls which I really enjoyed alot. The music and OST in the game are Electronic Dark Synth beats that will really put you into that intense run vibes / mood. The boss fights were all intense and yet fun at the same time, pumping that adrenaline and keeps you focused the whole fight, paying attention to those quick projectiles launched at you and dodging at the same time will be really crucial in order take down each boss. Really recommended Action Roguelike with Hades like runs but instead of Bullet Hell theme and lots of projectiles instead, must try for the fans of the genre. Overall Rating 9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Dutch*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
JOGASSO
这个镜头像戏了大ma,战斗起来我头跟着晃。爽
This game is a hidden gem for Hades and Binding of Isaac enjoyers. Also, the soundtrack is just awesome!
I have the credibility to say its fun but rare to get updates, and a bit clunky #1InTheWorld with score of 6,738,597 get good nerds.
I recommend this game? yes, but i have to point that it needs some improvements. First, it lacks of content, the bosses are the same three, and they don't have any variation, there is none NPCs except the one of the first room. There even isn't a story, i don't know why i'm in this place or who i am. In the binding of isaac all you have to know is that you're escaping from your mom. I think a little introduction like in Isaac to give a player some context could help a little. The gameplay is fine. The weapons are fun, maybe the Shards are overbroken in my opinion, but it's very satisfaying to become a Bullet Hell God. Visually is good, but some items like the heals or big coins has the same color that the enemies, which it's confusing when you're playing. In short, the basis is fine, but with some more content like a little more of story, some characters to talk to, more bosses (not more for run, but more options that the same three), maybe a little more of testing and it can be much better of what it's right now.
数值有大问题
不好玩
overall, good game. Nice music, good gameplay and feedback.
Man...Lone Ruin seems like a game that has some potential, but very early on I saw everything the game had to offer, which wasn't much at all...and what was here? Not very enjoyable either... So, this is a roguelike twin-stick shooter. You start each run by picking from a few spells, but nothing really cool or unique. Lightning, fireballs, an energy boomerang...pretty bland stuff. Then you select from two room options, each with their own trinkets to augment your run, or selecting a new spell. Some rooms let you select an upgrade option too, either a trinket or spell. Probably within the first hour or two, I saw everything the game had to offer and the runs just boiled down to selecting the things I knew would help me succeed. Experimentation wasn't the name of the game here. Combat sucks. I like the graphical style of the game, but it makes spotting enemies annoying. Enemies also just [b]APPEAR[/b] randomly, which isn't necessarily a bad thing, but sometimes the spawns are frustrating. They also appear off-screen and will hit you with their projectiles without any real warning. There is [i]some[/i] tell (they flash a bit) but with everything looking so similar it's difficult to always tell, especially when the action does get tense. I will say that the runs can be fun when the right combination of items/spells happen. Being able to zap groups of enemies with lightning arching all over the place as a blackhole pulls them in is neat. The spell upgrades can be pretty fun, although it's all up to randomness if your run gives you a chance to get those upgrades. There is a shop on some of the floors, but it doesn't always give you [b]anything[/b] of what you need and instead has random (useless) items. [B]Recommend or Nah?[/B] I can't recommend this game simply because there isn't much to offer, and the fun wanes pretty early on. There aren't many spells or items, and they don't necessarily make things entertaining either. The game doesn't feel like there was any real energy injected into it. It feels flat, unfortunately. The things this game does fine are overshadowed by the stuff I just didn't enjoy. Frustrating combat, lackluster enemies/bosses, and everything just felt too same-y. Skip this game and find something more worthwhile in this genre. [B]Rating: ⭐✨/5 (1.5/5)[/B]
Players by region
Where this game's players are, estimated from review languages.
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