
LOGistICAL:British Isles is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns throughout the country with over 2000 towns to Complete. LOGistICAL: British Isles game covers England, Scotland, Wales, Northern and Southern Ireland, the Isle of Man, the Bailiwick of Jersey and the...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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I gave up on this game after about 20 minutes as it seems to have a mind of its own. The tutorial is useless, there are several parts to the tutorial and it seems to skip from one part to another at random before you get a chance to complete that part. In the end I gave up on the tutorial and tried to figure it out for myself. I wanted to play a particular town but It seems you have to complete the towns in the order it tells you to because only the Isle of Man is available. I tried to fill a truck with supplies and all of a sudden there's a big red exclamation mark over the truck and it appears to be in an endless loop. The game tells you to cancel this but doesn't tell you how to do it. At this point I gave up with it. Looks good but very frustrating UI. Waste of money!
Another great addition to LOGistICAL by Sacada. Like suggested in other reviews make sure to check out the original LOGistICAL too. This game is great as you can just dip in and out whenever you want and you can easily pick up where you left off
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 26 reviews with recorded playtime.
On the surface there are a lot of problems with this game - overly dense, clunky UI, poor graphics, very confusing onboarding. But it does deliver on the gameplay that it promises. If you like solving puzzles by routing lots of dependencies around, there is a LOT of that to be had here. It is deeply satisfying in the same way that untying a knot can be. This game definitely erases the hours. It may not have the strategic depth and polish of a game like Anno or Factorio, but if you like the resource management parts of those games, it is well worth a look.
Game started me off in an impossible position, with no move i can make. I've played LOGistICAL OG game - liked it. Wanted the UK version, completed the Isle Of Mann tutorial and now I can't do anything. What am I supposed to do with this game now
Better Love Story than Twilight Das Spiel hab ich beim Weihnachtsgewinnspiel 2019 des Entwicklers gewonnen, wer das Hauptspiel kennt und mag wird hier nicht enttäuscht. Der Einstieg ist etwas langwierig bis man z.B. Eisen findet, danach ist jede Menge zu tun, wird noch lange dauern bis ich es durch hab. Derzeit 5% Errungenschaften, also genug zu tun fürs Geld
Completely addictive. "Just one more city" and then you realise it's 1am. Unlock new routes by delivering road building materials. Deliver goods to towns to "complete" them. Sounds simple? Well, yes, the basics are simple, but that's the appeal I think. It's more of a logistical jigsaw puzzle - unlock this, which unlocks this. I haven't as yet worked out how to level up storage depots (if possible) for the areas where you can't get your big trucks on the roads, and you don't have enough small trucks to deliver all the goods before they are consumed.. It's been running in the background (Christmas 2017 module) while I work, as some of these deliveries will take real weeks I think! British Isles I'm up to 7% complete after about 3 days solid play. You certainly get a LOT of hours for your money. I'm definitely adding more modules, but I want to finish this one first :)
LOGistICAL: British Isles, developed and published by Sacada, is a dense and highly methodical logistics puzzle that distills the series’ core design into a more geographically compact but no less intricate experience. While it doesn’t match the overwhelming scale of some larger entries, it compensates with a tightly packed map and a constant stream of interconnected challenges that demand careful planning and long-term thinking. It’s a game that reveals its complexity gradually, turning what initially seems manageable into a sprawling network of dependencies that requires sustained attention. The fundamental objective remains consistent throughout: supply towns with the resources they need to be completed. On the surface, this sounds simple—move goods from one place to another—but the reality is far more layered. Many items must be produced through chains of industries, upgraded facilities, and multiple stages of transportation. As these systems expand, the player is no longer just delivering goods but orchestrating an entire logistical ecosystem. Every new connection feeds into a broader network, and small inefficiencies can ripple outward, affecting progress in unexpected ways. What sets the British Isles map apart is how concentrated everything feels. Towns are positioned relatively close together, which encourages the creation of shared routes and overlapping supply lines. This density allows for more immediate feedback when optimizing systems, as improvements in one area often benefit several nearby locations. It creates a satisfying rhythm where progress can accelerate once a network is well-designed, giving players a sense of momentum that contrasts with the more sprawling, slower-paced maps in the series. The geography itself introduces a variety of logistical challenges. Moving between regions often requires dealing with water crossings, ferry systems, and isolated areas that cannot be reached through conventional routes. Infrastructure plays a significant role, with damaged roads needing repair before they become viable for transport. Certain areas are restricted or require specific conditions to access, adding another layer of strategic planning. These elements ensure that the game never becomes purely mechanical; players must constantly adapt their approach based on the terrain and limitations of each region. As the game progresses, its systems become increasingly interdependent. Industries must be upgraded to meet growing demand, and towns continuously consume resources, meaning that supply chains need to be both efficient and sustainable. This creates a balancing act between expansion and stability. Pushing too quickly into new areas without reinforcing existing systems can lead to bottlenecks, while focusing too much on optimization can slow overall progress. Finding the right balance is where the game becomes most engaging, as players shift from solving isolated problems to managing a cohesive, large-scale system. However, the depth of these systems comes with a notable barrier to entry. The game offers limited guidance once the basics are introduced, leaving players to figure out more advanced strategies on their own. This can be rewarding for those who enjoy experimentation and discovery, but it may feel overwhelming for newcomers. The interface, while functional, can also become cumbersome as the number of active routes and resources increases. Managing a large network requires navigating multiple layers of information, which can occasionally detract from the otherwise satisfying problem-solving. Pacing is deliberately slow and demands patience. Progress is incremental, and completing even a portion of the map can take a significant amount of time. The game does not rush the player or provide frequent bursts of excitement; instead, it rewards steady, thoughtful play. For players who enjoy long-term projects and gradual improvement, this approach is deeply satisfying. For others, it may feel repetitive or overly time-consuming, especially when progress is slowed by minor inefficiencies that require careful correction. Visually, LOGistICAL: British Isles adopts a clean, map-based presentation that prioritizes clarity over detail. The lack of visual complexity ensures that information is easy to read, which is essential given the number of systems at play. However, this also means that the game lacks the visual appeal of more modern simulation titles. Sound design is minimal and largely unobtrusive, reinforcing the focus on mechanics rather than atmosphere. In the end, LOGistICAL: British Isles stands as a deeply rewarding experience for players who enjoy complex systems and meticulous planning. Its dense map and interconnected mechanics create a satisfying challenge that grows more engaging the deeper you go. At the same time, its slow pace, steep learning curve, and limited presentation may limit its appeal to a more dedicated audience. Rating: 7/10
good game
Okay so this map takes a ridiculous amount of time to complete due to both size and having to import some resources through very expensive shipping ports. Still a good waste of time as all logistical maps, although this one is not my favorite.
GG
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