
Live/Wire is a competitive multiplayer arena FPS with a sci-fi edge. Players face off in intense 4v4 matches, wielding an arsenal of electricity-powered guns, and a recharging plug that doubles as a grappling hook. Swing around the city, call down the thunder, and then bolt before the cops show up.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you can swing
Amazing game concept, could be much better with some development, if it was changed up a bit, add some standardised formatting with the UI could be an awesome game
this ho fire as ♥♥♥♥
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game although there seems to be no way to play with random people online. It has fun movement and interesting guns but no way to use them without hassling your friends in to getting the game
In concept, LIveWire is an amazing idea. The movement is great, and the gun recharging mechanic is super unique. Shame it's not made very well. You can't remap controls or change your graphics settings, and the game is very poorly optimized, meaning even with a somewhat high end computer, you'll still have some degree of stuttering and frame drops. The game also doesn't support online matchmaking with random players, so if you want to play this, be sure to have a few friends who are willing to join you. Maybe give it a shot if you're bored, but otherwise, its not worth it.
it's Ok
parece que vai ser um jogo dahora mas ainda cheio de bug kkkkkk
Very fun game, needs more optimization, other than that very poggers
ахуеная игра, прям вах вах, карамелька а не игра
controls are horrible.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 21 | 86% | Free | |
| $0 | 25 | 88% | Free | |
| — | 0 | — | — | |
| $0 | 209 | 66% | Free | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |