
A short psychological horror interactive story. Five years after vanishing without a trace, the woman you once called your lover writes from beyond the silence: "I will give birth to our creation.” In three acts, descend into a fractured mindscape where obsession, memory, and myth intertwine.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Livber: Smoke and Mirrors is an interactive psychological horror story shaped by your choices: one steeped in love, obsession, and madness. Every decision you make, every step you take, will pull you deeper into your own personal insanity.
Lilith, whom you believed dead for years, calls to you with nothing but a letter, summoning you back to the old house, silent witness to your past. Inside the letter, there is only an address and a few haunting lines:
"I will birth our creation in our home. Come, and crown us in the dark. You and I must always be one."
And so, on a night drowned in rain, you return. Through the windows, candlelight flickers, proof that someone is inside.
Lilith… or whatever remains of her.
Within those walls, long-buried memories resurface: betrayal, passion, and wounds that never healed. Lilith has been waiting, not just for reunion, but to complete a dark plan set in motion years ago. And with every question you ask, you’re pulled further into a reality that no longer feels like your own.
Livber: Smoke and Mirrors is a text-based interactive fiction game in the choose your own adventure tradition. Your choices don’t just influence your next move; they reshape the entire narrative. The doors you open, the questions you choose to ask, or the silence you choose to keep, can all lead you to different paths, different fates.
As you’re pulled through these dark halls by Lilith’s obsessions, no choice is right or wrong. Every decision alters how the story unfolds. And in the end, when the sins you tried to bury rise through the soil, all that remains is who you’ve become.
At every step, one question will haunt you:
"Who do you become when the one you love is gone?"
With over 60,000 words, Livber: Smoke and Mirrors is a dark psychological thriller about how love can decay, how longing can twist into obsession, and how sometimes, to love is to destroy.

An ink-stained shadow's allegory, Interactive Story: Oğuzhan Açıkalın
Echoes in full blast, dark, silent, and acoustic, Atmosphere & Music: Uluç Kaymak
Words of horror, fatality, dread, and revelation, Localization & Translation: Muh. Semih Çavuş
A colourful darkness, woven to entwine, Visual Design: Miriela Regula
Wait, wings on a cat?! Yes. A cat with wings!
How much branching do you want for you story? – YES!
A dynamic narrative that twists with every decision you make.
Psychological horror with ZERO jump scares!
Set in the living, breathing universe of Gaia.
Multiple endings shaped by your silence, your choices, and your descent.
A story that doesn’t just ask who you are, it makes you face your own answer.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fine. I don't think it's as stellar as some of the other reviews make it out to be, but it's fine. I am writting the review mostly because the games seems like a passion project, and it deserves a bit more of visibility even if it has it's flaws. I don't like assigning numerical scores, but... 6/10? I don't regret playing it, but I don't think I'll remember it for very long either. It's a visual novel with a few branching paths (not as many as the small GIF in the store description makes it seem), where you choose dialogue options and a few actions from a text box on the right side of the screen, accompanied by background music (but no voices) and a decent number of high-quality still images. Despite the apparent low budget, it doesn't seem to use any AI, so that's already a plus! The prose is flowery, but it suffers from some repetition and redundancy (beyond the occasional grammar and spelling errors), perhaps because the English text is a translation. Overall, though, it's perfectly readable and enjoyable. The narrative map makes it really easy to get all the endings if you want to, but I got tired of replaying the final sections after a few runs. Still, it would be a great addition to any game in the genre, and it deserves praise. My biggest issue with the story is that, as another reviewer said, it didn't resonate with me. Every time I tried to make the choices I found the most interesting, the game steered me toward the same "bad?" ending, which became frustrating by the third time. It can get repetitive, and I think that if I had tried to unlock every ending, I would have ended up tired of the game. Still, in the end, it was a nice, short experience and the pricing is good even without a discount.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, German
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sedibus ut saltem placidis in morte quiescam
I absolutely loved this game. The writing is very descriptive and helps pull you deep into the story. The sound and music were fantastic and helps set the mood. The art style is beautifully haunting. I have always been a big fan of graphic novels and this one really scratches that horror itch. The branching story line can lead you down many paths and leads to different endings so it has replay ability. I look forward to the updates they are going to make with the game as well as what the devs will do next. Interested in seeing a playthrough of the game? Check out my youtube video https://youtu.be/GRxc8X1PNzM
I really like the narrative beside the artwork and the background music. All of them feels really matched, and takes you to THE HOUSE (Friendly advice; If you listen the music carefully, you will figure out something interesting). At first I played, I ended up with Act 2 and couldn't see Act 3. At that time, I couldn't understand the actual story. But when I played it once again from the very beginning, it became really interesting. I need to warn the future players that some of the endings doesn't reveal the story. You need to see other endings to get the whole idea. But when you do it, it will be really satisfying. Just be patient! Overall, I really recommend this game. You won't regret to do it. I will play more and couldn't waiting to see the other endings.
Bought this game. Was impressed with the writing and the atmosphere of the game. Good background score. Gives you the spooky feeling. No jumpscares. Its the twists and unknown path that haunts you. The choice of choosing your own way which leads to different ending is damn good!. If you are someone who likes choice based games you will definitely like this. I just finished this game the first time. Almost took a hour and a half. Short and crisp gameplay which engages you good in the story. Will definitely play again for the alternate ending.
Wavy middle thumb. Livber is a fairly short (few hours) psychological horror narrative game, where after years you revisit the house you and your girlfriend?/wife? lived, before she attempted black magic and you sold her out to the authorities. You inexplicably got a letter from her recently inviting you back, even though she was executed for her crimes. Livber had a lot of parts that were half good, half bad in my eyes. - Art: some scenes are interesting and well-done, but others look very amateurish. - Worldbuilding: you can click on some keywords which tell you about different races, countries, events, etc. that are in this world, and they sound interesting, but they're never relevant to your story so they're not explored. - Dialogue/Prose: Some sections are well-written, but others will make you double back like, "Wait, what were they trying to say?" Also the dialogue often feels like you have two options and they both essentially say the same thing. I think Livber could have benefited from fleshing out the player's character more. The main character fails at both being an rpg-like self-insert character because like I was saying before, your dialogue options are pretty limited, and mostly fails at being his own character because the whole game you're mostly wrestling with one question and that's his whole character. For cheap, I think Livber had some enjoyable parts, but wasn't mindblowing. I'll overall recommend because I think if they fleshed out the interesting ideas they had in worldbuilding, refined the artwork, and gave their characters some more characters, something like Livber could be a better, long-format game. But the short-format of Livber struggled to realize those things.
Merak duygusunu daima diri tutan, gayet akıcı bir deneyim gerilim dozu yüksek başarılı bir oyun. Çizimlerin ve müziklerin de hakkını teslim etmek gerekiyor. Eminim Gaia Evreni'ni farklı oyunlar üzerinden keşfetmeye devam edeceğiz. Bütün InEv Games ekibinin ellerine sağlık.
This game gave me way more than what I was expecting. The art is wonderfull and the narrative is not only incredibly catching, but it holds a new surprise after every single click. I havent enjoyed a game like this in so, so long. It's an absolute must.
[h1] A Deep and Complex Psychological Horror [/h1] I don't usually write reviews, but i had to since this game is amazing and should for sure be more known. Livber: Smoke and Mirrors narrates the story of a man returning to his old home after 5 years, upon receiving a letter from his dead partner. If i had to describe this game i would say that it's a mix between Silent Hill, Slay the Princess and Disco Elysium. Only this should be enough to create interest I finished everything after 7 years, re-reading multiple parts and trying to not loose much, even if i have yet to do the 100%. The story is complex and in the first playthrough you might skip dialogues that would greatly help in understanding, that's why before proceeding i always tried to fully complete a room, but even then, i had to replay the endings a couple of times to piece everything together and understand the full story. The Story itself is amazing, i don't know yet the rating, but at very least a 9/10 if not higher. But well, i might be biased since i love psychological horrors. It's filled with twists, it makes you constantly make theories about what the final truth might be, it gives you hints, it deceives you, it makes your brain work at 120% to understand what a line or a description might symbolize The Dialogues are perfect, they were able to completely pull me into the scene, something visual novels usually fail to do with me. You could probably write 20 pages with just the great quotes you stumble upon during your playthrough It's hard to comment the characters, who has finished it might understand why, but i can say that the main character is really good, no matter how you roleplay him at the first playthrough, you will see how amazingly written he is, especially his psychology If i have a single complain is that i hoped there would have been more unique and different soundtracks, even if the ones present really fit the atmosphere and help the immersion, even if regarding them i found a little bug, when you started a room from the narrative map, the music didn't start. Regarding the Narrative Map, it's a really useful tool that should be present in many other games Overall, this is an amazing indie game, it has its limits, but like many other indies. For what it does, in such short duration, it's a masterpiece. Give it a chance and don't be afraid of the complexity, even if you don't understand it once you reach the endings, keep diving into it
A tense, taut, and interesting interactive horror. A lot of the press around this game compared it to Disco Elysium. I think that does the game a bit of a disservice (despite Disco Elysium being a fantastic game!), as it doesn't really resemble Disco Elysium beyond both being interactive fiction/having heavy IF elements. This is not one of the many projects trying to follow slavishly in DE's wake, it's a far more traditional interactive fiction piece, but a polished and fantastically written one that shows off the genre's strengths. An easy recommend for fans of interactive fiction or horror literature.
Players by region
Where this game's players are, estimated from review languages.
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