
Little Witch in the Woods tells the story of Ellie, an apprentice witch. Explore the mystical forest, help the charming residents, and experience the daily life of the witch.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 7 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the shoes of Ellie, a dispatched apprentice witch, and experience her journey of self development at Lucerine Ortu—a land of witches!
Explore brand-new areas, craft potions and help the villagers. A heartwarming and cozy adventure awaits you here.
Fish, gather, decorate your house, and interact with cats! We have all kinds of activities that will make every day an unforgettable experience.

Navigate forests, caves, cliffs and lakes on your broom to meet adorable life forms and complete your Encyclopedia.
Gather materials to craft problem-solving potions, discover hidden treasures and unlock new paths.

Work as an apprentice witch. Help out at the village and solve problems for the villagers.
Make friends with the villagers as you restore the village. By establishing bonds, you can unlock their stories and even learn about their secrets.
Gather recipes and materials to craft furniture, which will give your living space a personal touch.
Collect and customize brooms to add extra enjoyment to your explorations.
Spend your peaceful free time fishing and chatting. Interact with cats to deepen your cross-species friendships.
Create your exclusive story in this magical yet ever so relatable world!
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对于不爱打架(实际手残打不过)的我来说是挺好玩的游戏,可以采集图鉴、抚摸猫咪、做魔药等,村民故事也不错,但是星莹虫那个五秒内连续采集两只的图鉴也太肝了吧,发光时间太短了,而且他们也太容易跑了吧,抓几只就行了,要那么多才能完成图鉴是闹哪样啊,有段时间我天天晚上跑洞窟最底层就是抓星莹虫,最后抓了一百来只失败了好多次,终于把这条做完了,一个箱子一种材料堆叠上限才20啊,改改图鉴需要数目吧,或者降低点难度,求求了,其他都好就这个图鉴我真想吐槽了
such a cute game! The controls take a minute to get the hang of but you can pick them up quick or use a controller if you prefer. The gameplay and quests flow pretty easy and there is a good bit to do. Visually it is a very well done pixel type game, the animations are great and the NPCs and UI are well done and look really good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2M | 17.6K | 68% | $29.99 | |
| $9.2M | 12.4K | 90% | $29.99 | |
| $9.2M | 18.5K | 81% | $19.99 | |
| $9.2M | 15.4K | 98% | $19.99 | |
| $9.1M | 7.9K | 85% | $49.99 | |
| $9.2M | 7.8K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $16.8K | 40 | 62% | $19.99 | |
| — | 0 | — | — | |
| $14.1M | 12.5K | 94% | $39.99 | |
| $592.2K | 755 | 88% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese
| $19.99 |
| — |
| — |
| #32 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
힐링 게임. 재밌었다. 다만 도감작 관련 컨텐츠들이 처음엔 재밌다가도, 어느 시점부터 할 이유를 못 느끼게 됨. 의미가 퇴색되는 느낌. 퀘스트들 중에서도 하루 기다려야 하거나 특정 시간대에만 NPC 방문해야 하는 경우가 제법 있다 보니 불편하기도 하고... 돌이켜보면 메인퀘스트, 주민퀘스트 진행헤만 집중해도 플레이에 큰 무리는 없었겠구나 싶다.
很纠结,主线与人物支线相关的流程很棒,其它的部分只能算差强人意,但考虑到纯主线流程30-50小时,对得起其史低40元的价格,因此给到[b]勉强推荐[/b]。 [hr][/hr] [h1]温馨可爱的主线流程与人物支线[/h1] 画风可爱,音乐应景,剧情优秀。整体无论是剧情还是相关的系统,都在给玩家以[b]温馨休闲[/b]的体验。例如主线流程中各种需要买的配方十分便宜,所有的机关设置都有强制的提醒,可以看出制作组在努力营造轻松休闲的氛围。 而且每个人物支线也称得上跌宕起伏,个人尤其喜欢阿尔丁的支线,非常感动。 [h1]良好的探索体验[/h1] 每个地图都有相应的地图解谜与采集物解谜,探索起来很有趣,大概是因为探索是在主线流程中,这一部分系统打磨得很好。 [h1]枯燥的炼药收集和其他系统[/h1] 由于主线对于炼药的需求不高,炼药的主要作用是收集图鉴和博物馆。但是一方面生产工具升级太小,另一方面炼药最终只能转化为家具,导致这一部分驱动力严重不足,直接的体验就是[b]枯燥、肝[/b]。我在游玩中没错过一次糖果任务,通关所有支线主线后第一张地图的糖果图鉴甚至还差不少。这一点从成就完成率就可见一斑。 另外还有和主线不相关的其它系统(钓鱼、)似乎都有这样的通病,似乎整个游戏是两拨人做的,给人的[b]体验十分割裂[/b]。例如软泥怪系统,看得出本意是奖励一些材料道具,但是追逐完之后要再回头沿着来的路线把材料全都捡一遍,像是打发要饭的一样。再比如星座的捐赠,经常要重复鉴定、交换的流程两三遍,最后还没有需要的。 但是以上系统的游玩并非通关强制,因此这里给出推荐。
全実績解除しました。100時間弱かかりました……時限実績もありますが最序盤に取れるので別データで回収。 魔女見習いの女の子エリーが素材を集めてポーションやキャンディを作りつつ村を再興していくゲームです。 ちょっとしたバトル要素もなし。基本癒しゲーです。 +ドットがかわいい。 +BGMもゲームの雰囲気にマッチしている。 +住人との交流はハートウォーミングな結構いいお話。 ・今だ未完成で、現時点ではおそらくまだ全住民の個別クエストは実装されていない。 実績を回収するためにニューゲームを開始したらプレイ開始後にアプデで実装されたであろう大型のオープニングイベントがあって驚いたり、UIが改善されたりした。 ・活動量(体力のようなもの。素材を収集すると減っていく)アップやスタミナアップといった重要なステータスアップへの導線が弱かったのもアプデで途中から補強が入り、ステータスアップアイテム自体もより直裁な名称になった。 -アプデで改善した、とアナウンスはあるものの未だにテキスト関係のバグが多い。話者の吹き出しが間違ってたり、明らかに別のキャラのセリフを喋ったりする。いいところで挟まると結構気になる。 -今後のアプデで変わってきそうだけど博物館を埋めても何もアクションがない。 -図鑑Sはかなり水増し気味。ポーション使用回数なんかは無駄にがぶ飲みして稼いだりすることになる。Aまでで良いのでは… -ポーションやキャンディの自動調合が最初使いづらい。キャンディの図鑑の評価は「今までの合計点数」「売った数」「70点以上出した回数」の3軸あるが、A評価まで伸ばさないと自動調合で70点が出ない(出にくい?)ため、それまでは結局手動で作ることになる。自動調合は基本図鑑埋めのためにしか使えない。 -図鑑を開くたびに達成項目のゲージが伸びる演出が挟まるのがテンポが悪い。 -調合画面で使用する素材がわかりにくい。アイコンしか表示されないが特に焼き物と水色のジュースやゼリーは同じ色なので見分けがつかない。 また、その作成物の現在の評価が作成画面でわからない。上記のように自動調合に関わってくる重要な値であるにもかかわらずいちいち図鑑を開いて確認する必要がある。 -培養器で「作ろうとする調合材料をいくつもってるか」表示されない。足りないものを作りたいので表示して欲しい。 -お金の使い道が少ない。ルナコインも最終的には培養器を買うためにしか使わなくなるけど、普通のお金の方はたまにお茶を買うのに使うくらい。 -多種多様な家具収集に結構ウェイトが置かれているが、インタラクトできるものは少ない上、基本は外にいるか作業場にいるので家を拡張してもそこに行くことはない。 -星座の石はもう少し入手手段を増やしてほしい。お金で買わせてくれてもいいじゃない。 このゲームのキモとなるクラフトシーンではUIに結構不満は残りました。100時間もやってるといろいろ気づきますね。 ■実績について 冒頭で書いたように回収しやすい時限実績が少々。図鑑完成が大目標になります。家具、家、作業場拡張、住人のクエスト、博物館、魚図鑑、ねこ図鑑コンプなどは実績に無関係。これらも全部クリアしました…が、これから実装されていくのでしょうが図鑑を完成しても博物館を完成してもとくにリアクションがないのは悲しい。100時間近く掛けたんですよ… 魚図鑑に関してはよくわかりませんでした。リストの魚と博物館は埋めましたが、釣り人が「もっと釣ってこい」と言ってくる。全種釣ったんですが…おそらく魚ごとのページにある釣った回数を達成してこいってことなんでしょうが、20回とか要求される。このゲームの釣りは結構ダルい仕様をしているので実績にも関係ないし見ないことにしました。 図鑑埋めしなくてもクリアまでも結構かかるゲームです。のんびりやれる人におすすめ。 まだアプデが続いているので不満点にあげたところや工事中の箇所に手が入っていくといいなぁ。
I first bought the game in 2023 and played it for 22 hours. It wasn't much but a peaceful, cute experience. Now in 2026 I've downloaded it again and I'm almost addicted with another 50+ hours in just one week. Still a peaceful, cute experience, but also it's more fun. I love exploring the different areas it opens up to me gradually. No rushing you can take your time exploring, gathering, making yourself familiar with the new enviroment. After some time you just catch youself plannig your next day right before bed, "I still need this and that (I know where are they and how to gather them), but that is only available at nightime, so why not go through here in the mean time..." and so on. I'm happy that there is a new reward system for the encyclopedia encouraging you even more to complete it. I love making potions and candies, tough it's quite repetative. Four type of potions are needed for each region so it is kept simple and keeps your inventory lighter too (by the way I thank the devs for the sort inventory button). Exploring, gahtering and brewing is the main part of the gameplay but the other big part of the game is the villagers. I love them. As the main story progresses more villagers will return to Wisteria (villages name) and through the slow gameplay you can't help but to feel attached to them in a way. The ralationship and casual dialogue aren't as complex as like Stardew valley, but they can convey a lot of open or hidden emotions. Many of the villagers have their storyline and two times the game made me cry silently. Those were such bittersweet moments. SO, take your time, don't skip over dialogues, you're not speedruning the game and you shouldn't. In conclusion: It is a very nice experience to anyone who enjoys peace, some cuteness, explorations, or just to wind down. LOVE the game, TAKE your time, ENJOY the small moments.
9/10
:)
laaav
很休閒很適合殺時間
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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