
This is an art horror game where you snatch souls, cast spells, and die repeatedly. Select from 4 colorful characters and occasionally listen to them yap about their problems. It's very "mood." No penalty for death and you'll have fun even when you lose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

There is no penalty for death. Even if you suck at games, you can still enjoy 99% of the content including the colorful writing, trippy visuals, and banger soundtrack! If you're a "Gamer" gamer, this game will humble you! You should try beating it in Chaos Mode.
死んでもペナルティはありません。たとえあなたがゲーム下手でも、カラフルな文章、トリッピーなビジュアル、そして最高のサウンドトラックを含むコンテンツの99%を十分に楽しめます!本物のゲーマーなら、このゲームで自分の実力の無さを思い知らされるでしょう!ぜひ、カオスモードでのクリアに挑戦してみてください!
Liminal Void takes influences from Japanese horror, noise/breakcore electronica, punk, and even The Beatles to create an esoteric and visually stunning experience to remind you the joys of not knowing everything, free from the dependency of assurance and spoon-fed game mechanics. It is a game that is built from the ground up and comes at you with more hostility than other games. But that's okay, it will love you more than any other game ever could. You get A LOT of chances.
Liminal Voidは、日本のホラー、ノイズ/ブレイクコア・エレクトロニカ、パンク、さらにはThe Beatlesの影響を受け、秘教的で視覚的に鮮烈な体験を生み出します。これは、すべてを知っているわけではないという喜び―安心感や手取り足取りのゲームメカニクスに頼らない自由な体験―を思い出させるものです。ゼロから作り上げられたこのゲームは、他のタイトル以上に敵対的なアプローチであなたに迫ってきます。しかし大丈夫、なぜならこのゲームは、他のどのゲームよりもあなたを愛してくれるからです。あなたには数多くのチャンスが与えられます。
So what is it? A dungeon crawler where you progress through layers until you reach the void. Duh! You can traverse the layers through portals or dying, but you lose a lot of opportunity. No matter! Just like the American Education System, you still go to the next level, and just like the American Dream, there is always hope...or the next layer. Regardless, you WILL face the void gods and (surprise, surprise), they are hard to kill.
では、何なのか?ヴォイドに辿り着くまでレイヤーを進むダンジョンクローラーだ。言うまでもなく!レイヤーはポータルを使うか、死ぬことで進むことができるが、その場合は多くのチャンスを失う。どうでもいいさ!アメリカの教育制度のように、次のレベルへ進むのだし、アメリカンドリームのように、常に希望――いや、次のレイヤーが待っている。ともあれ、ヴォイドゴッズに直面することになるが(驚くことなかれ)、彼らは倒すのが本当に難しいのだ。
There is a free demo with a 15 min timer for each playthrough. You may be able to speedrun it if you skip tutorial. Go for it.
プレイスルーごとに15分のタイマーが付いた無料デモがあります。チュートリアルをスキップすれば、スピードランが可能かもしれません。ぜひ挑戦してみてください。
THIS IS NOT A GAME FOR THE EPILEPTIC. THERE ARE A LOT OF FLASHING LIGHTS, SCREEN EFFECTS, AND POST EFFECTS. CHILL MODE AND SAFE MODE ARE NULL.
このゲームは、てんかんの方には適していません。多数の点滅、画面効果、ポストエフェクトが含まれており、チルモードやセーフモードは存在しません。
UPDATE: DEVELOPER BROKE WRIST LATE 2024. Version 1.1 ETA is March 15 2025
【更新情報】
開発者が2024年末に手首を負傷。バージョン1.1の公開予定日は2025年3月15日です。
You will need “Sigils” to fight the Void Gods and enemies. They are the currency for your spells and portals to enter the next layer safely. Survival in each layer is determined by your “Death Counter” and your ability to prevent liminal entities from touching you. Dying will automatically send you to the next random layer at the cost of the opportunity to collect more Sigils.
シジルを集める
あなたはヴォイドゴッズや敵と戦うために「シジル」が必要です。これらは呪文や、次のレイヤーへ安全に移動するためのポータルの通貨となります。各レイヤーでの生存は、あなたの「死カウンター」と、リミナルな存在があなたに触れるのを防ぐ能力によって決まります。死亡すると、自動的に次のランダムなレイヤーに移動しますが、その際により多くのシジルを集める機会を失います。
Liminal Entities are dangerous and can kill you once they touch you. However, they contain souls that can be used to cast more spells. Snatch them and expand your arsenal of spells. Additionally, soul snatches add more time to your death counter so you can explore and find more sigils.
魂を奪え: リミナルな存在は危険で、一度触れるとあなたを殺す可能性があります。しかし、彼らにはより多くの呪文を唱えるために使える魂が宿っています。それらを奪って、呪文のレパートリーを拡充しましょう。さらに、魂を奪うと死カウンターに追加時間が加算され、探索してより多くのシジルを見つけることが可能となります。
To avoid entities from killing you in the layer, you can either soul snatch them or destroy them. Spells are your primary tools of combat, with different types and advantages depending on enemy types. Additionally, more powerful spells cost more sigils.
呪文を唱えよ: レイヤー内でリミナルな存在にあなたを殺されないために、彼らから魂を奪うか、もしくは彼らを破壊するかを選択できます。呪文はあなたの主要な戦闘手段であり、敵の種類に応じて異なるタイプと利点を持っています。さらに、より強力な呪文ほど、より多くのシジルが必要となります。
Getting to Layer 444 can happen within the spectrum of two ways: do absolutely nothing, keep dying, and enter layer 444 with no sigils to get decimated by the Void Gods OR fight for your life and stockpile sigils so you will have enough ammo to spam spells onto the Void Gods. They have very high health, so be ready for a long fight.
ヴォイドゴッズを倒せ: レイヤー444に到達する方法は、次の2通りです。ひとつは、何もせずに死に続け、シジルなしでレイヤー444に突入してヴォイドゴッズに叩かれる方法。もうひとつは、必死に戦ってシジルを蓄え、十分な呪文弾薬を用意してヴォイドゴッズに攻撃を仕掛ける方法です。彼らは非常に高い体力を持っているので、長い戦いに備えてください。
Features:
Rogue-inspired minimalist gameplay focusing on strategy and resource management
Death is not the end. You will always have a chance to redeem yourself in the next layer
Score system based on kills, successful soul snatches, and sigil collection
Four unique characters with their own stories and playstyles
Multiple Endings: 16 Different Endings Depending on Player and Companion Choices
32 Unique Spells with varying types and effects
12 Skills with varying game-changing effects, such as timescale, enemy behavior, visibility, collectible items, and more
Over 40 Different Liminal Entities With varying types, stats, and spells
The best soundtrack and writing in this genre. Period.
特徴:
ローグライクにインスパイアされたミニマリストなゲームプレイ。戦略とリソース管理に焦点を当てています。
死は終わりではありません。次のレイヤーで必ず自分を取り戻すチャンスが与えられます。
キル、成功したソウルスナッチ、シジルの収集に基づくスコアシステム。
独自のストーリーとプレイスタイルを持つ、4人のユニークなキャラクター。
マルチエンディング:プレイヤーおよび仲間の選択によって16通りの異なる結末が用意されています。
32種類のユニークな呪文(各種タイプと効果が異なります)。
時間の流れ、敵の行動、視界、収集可能なアイテムなど、ゲームに大きな変化をもたらす効果を持つ12種類のスキル。
40種類以上の異なるリミナル存在が登場し、それぞれ異なるタイプ、ステータス、呪文を有しています。
このジャンルで最高のサウンドトラックとライティング。間違いありません。
Constant Updates and such until 2025. An active discord, and a super cool dev. Give them money! New scream fest character designs and expanded lore as the game updates. This is a very alive ephemeral gaming experience.
Version 1.1:
Lock on System
MOOD/LOOPY/FACES Settings
DOGS
Controller Support/Steamdeck Compatible
Japanese Localization
25 additional enemies
40 additional songs
40 additional dialog cutscenes
4 new special abilities
69 Achievements

Liminal Void OST VOL 2. TBA

Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game feels like the product of a broken mind, for broken minds. treat it as such. yes ill admit its quite buggy and hard to follow sometimes, and the gameplay could be more polished, but this is definitely a story first kind of game, though its quite abstract in its storytelling... i personally enjoyed it. Its like.... if cruelty squad had a baby with neon white in y2k. its beautiful in its own way.
I have no idea what I just played. I could barely see anything. I died immediately in what I think was a tutorial area and got all the speedrun achievements. I eventually beat it. I think. I am so confused.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Attention reader, this is a punk game in the old fashioned sense so if you don't like your truffles being ruffled you can shuffle along. This game is basically going on the merry go round as a kid and expecting you to do math after just getting off, its doable but requires a certain taste. First off I want to appreciate the subtle use of fx on sounds when changing the characters and the gross amount of visualisers being used. There is something to be said to the noisiness of the UI reminds me of a more deliberate use of the clutter you'd see in Japanese website design back in the day. The music is on point, almost drooling. Good if a little lacking in detail, reminds of vampire the masquerade. The assets used are from a program called VRoidStudio I believe so the anatomy is pretty samey but the dress and detailing give them enough of a personality. The tutorial isn't quite as elegant as one would hope but it comes with the nature of just wanting to get you into the pit. It has the vibe of a friend telling you about the game that's cool and giving you imperfect information. Game is jank so watch out!! It's quite fun though in that the wins and losses are more localised due to their not being some sort of overbearing you win you lose. Honestly it's more like the developer is feeling themselves and its quite cute and competent. It's formal content is meant to be antagonistic if it feels like bad design it probably is. Truly an interesting experience but one must remember that you catch more flies with honey in this world. If the game Disillusion is melting into a puddle this is melting into an emo circa 2005. If you want a competent Xbox live arcade game here you go goshujinsama. It's quite comforting in a certain register, one to dip your toe into not quite immerse. ゲームを楽しんでください。 鳥は必ず自分の家に帰る。 Though this game is marked as 18+ I assume this is not one to take lightly, its deceptively cute and maybe disturbing for some despite no obscene material. DD
i dont understand what's happening or how to play this game. 10/10 Masterpiece
Yo hey this game is seizure inducing but when you really look its gorgeous and well planned. My only issue is how fast the enemies are. The main characters feel so real and Jeistar has clearly met or seen some ♥♥♥♥♥♥ up people but that's what makes them feel so real. The relationships between the characters also work very well due to the fact that they're all essentially bad for each other. My favorites are Gary and both the girls, because I am/was Gary. If you play the game you'll get that and it may be funny or tragic. Long story short when you break it down this game is a wizard rouge-like with trippy visuals, confusing level layouts, cool and confusing enemies, great music, and 4 lovable ♥♥♥♥♥♥♥♥ to play as. This game definitely and understandably isn't for a lot of people. What with the sickening visual clutter and the overall scatterbrained nature of it, but if you do like it, I think you'll really appreciate it (headache and all). Jeistar gets it, and I love that not just about a game dev, but as a person too.
3аебись xуйня
As glitch-aesthetic fan: Vizual orgazm! Weird gameplay)
some levels really ♥♥♥♥ up my vision and hurt but i love the graphics and i dont really understand the game much but still awesome and interesting lolz u just gotta be a different thinker to like it
このゲームのPVを観て、なにか得体のしれないもの、そして、その体験をしたいのなら、このゲームはどの体験を味わえます。 このゲームをクリアしたいのであれば、製作者のJeistar氏のYoutubeで、30分ノーカット日本語プレイ動画を見て、ラスボスへの対処にはギリシャの神殿みたいなところを背にひたすら高火力攻撃を打ち続けると覚えておけばクリアできます。 私はその手法でゲームルールをいまいち理解しないまま、なんとかクリアまで持って行けたのでレビューします。 このゲームのレビューをどう書こうか、リリース当初から悩んでいました。 というのも、このゲームはシステム的に既存のゲームとはかけ離れたものだからです。 製作者のJeistar氏が独学で作り上げたこのゲーム。独学である、ということは、現在の優れたゲーム達が歩んできたものをかなぐり捨てて出されるものであり、いかなる意味でも未知の荒い体験が約束されています。 幸い、現在はプレイ前にシステムの説明を行ってくれます。そして、プレイした人は、その内容を数行覚えている程度のまま、数十分混乱した後でゲームオーバーを迎えるでしょう。 アホみたいに暗いか、アホみたいに明るいか、なんか変な犬やら化け物に殺されたり、スポーン地点から脱出できず、大きな叫び声を聞いて死んだり、効果があるんだかわからない攻撃。そして死。 大抵のゲームはセオリーがあり、今のゲームはそれを分かりやすくかみ砕いて提供もしてくれます。対応不可能な問題は、対人戦でしか許されない時代です。 知識がいくらあってもなんか訳が分からないシステム不備上の理由、視覚、聴覚的ストレスによる消耗、ラスボス戦で強力な攻撃を放つと反動で自分が飛んで行ってゲームオーバーになる、なんてことは、ゲームにおいて容認できない点ではあります。 しかし、探索中に見えるキャラクターの個性から、その経歴に至った事を推察できる過去を垣間見えたり、非現実的な不安、絶望、退廃的でありながら、現実にも通じる強烈な印象。そして、それらを乗り越えたエンディングは真逆の印象を与えてくれます。BGMの高低差、強烈な光源、理不尽な経験、必死に役に立つかわからないものを集め、これまた備えようのないものに備える。ゲームとしては大いに問題はありますが、製作者が表現したいものを、プレイヤーの目線や価値観で楽しむには、この電子拷問のような過程はとても良い体験となります。 このゲームの評価は人によりけりで、何を重視するかで大きく評価は変わります。 平凡な人生を歩めず、自分の生き方に悩む、中性的な天才ハッカーのオタク君。 短絡的なフリをしてるけど、過去のトラウマから逃げているテロリスト。 大国から迫害された民族の生き残りで、他者を排除する生き方を学んだ連続殺人鬼。 金持ちではあり、競争者を排除して、しかし自分とは何かを見つけられず混乱したまま死んだ資産家。 そんな個性豊かな社会のアウトサイダーを遠巻きに眺め、何かを表現したい製作者さんの断片を自分なりに補強して楽しみたいのなら、このゲームはとても良いものです。 怠けて言葉を使うのであれば、ディープウェブから出てきた不思議なゲームをやりたい人にはめっちゃお勧めです。
Gameplay sorta sucks and my mouse controls don't work at all but whatever it's like just there as padding/pacing for the story and lore. Actual complaint is I got to 444 but the bosses don't seem to take any damage from anything actually a lot of enemies will just take 0 damage and most the gravity spells just kill you. Overall 8/10 would like if runs were quicker so I could see more story also I'm making the review negative so the dev might photoshop me in to a level (SHAMELESS request those were funny as ♥♥♥♥ to me).
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