
As the Executive Manager of Limbus Company, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #7, worst PL #82 · 14 markets collected
US · last 30 days
About
Each turn results in a display of exhilarating action.
In the combat phase, units on both sides will act simultaneously.
During the scramble, characters targeting each other may Clash.
The outcome of a Clash depends on the strength of their opposing skills and a sprinkle of luck; the winner can shut down the loser's skill.
Ensure you use the right skills to win Clashes.
Connect skill icons across the grid, and your units will take action according to your commands.
Chaining skills of the same color allows you to deal greater damage.
Using simple and practical controls, watch as the Sinners dance to your tempo.
Form teams of Identities and equip them with an arsenal of E.G.O that will create powerful synergies.
Your foes come armed with a variety of Affinity-based attacks and tricky effects.
In particular, Abnormalities are formidable foes that may prove to be considerable challenges.
Learn their behavior and weaknesses, and compose the right team to eventually conquer them.
▶ Immerse Yourself in the World of Project Moon
From the creators of 《Lobotomy Corporation》 and 《Library of Ruina》, another tale set in the same, unique world unfolds.
In this massive dystopian metropolis, you will embark on a journey to find Golden Boughs with a cast of 12 Sinners.
Enjoy a gripping story and the series of events that await.
All dialogue in the main story comes fully voiced in Korean.
Best of luck, Dear Manager.
Genres
Engagement
Reviews
Themes across 3078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
月计就是月计喽
playing this game is like drinking dasani sometimes
its peam
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 458 | 70% | Free | |
| $10.8M | 6.5K | 86% | $59.99 | |
| $2.7M | 1.5K | 74% | $59.99 | |
| $0 | 17 | 88% | Free | |
| — | 0 | — | — | |
| $48.5M | 43.3K | 90% | $69.99 |
Stats
Languages: English, Japanese, Korean**languages with full audio support
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
写这条评价的目的是想对跟我一样被剧情口碑吸引的玩家说不要抱有过高期待。 总体是推荐的。本评价不存在任何剧透 请放心阅读> < 看时长就知道我入坑并不久,赛季末狂肝普牢后才继续推主线。目前刚打完第六章。(打完这一章就来评价的原因之一是第六章在社区口碑里算排名相当靠前的那一档了。 我并不认为边狱巴士的剧情是好到优秀的程度,它有一个问题是对支线的挖掘极其不足。这点并不是由于罪人存在原著作为原型、可以游戏后私下自行了解所导致的,是游戏剧情呈现方式的局限性所带来的。因此,每章剧情至少于我而言都并没有给予玩家足够的确信感。这种确信感并不是指代“确信故事是否会这样发展”,而是“推动故事情节的非主要角色动机是否强烈到支持他/她作出这种行动”。 边狱巴士对主角的塑造是合格的,非常贴合原型。但对其他角色极其吝啬笔墨一笔带过,这样的好处在于剧情紧凑不拖沓,但这种处理方式带来的弊端也非常明显:服务于故事的非主要角色只是草草提出了自己的动机,而耗费的笔墨仅仅只是让玩家知道了有这么一回事,并没有足够的情感力度去笃定该非主要角色走向这种境地是一种必然。 或许有人会觉得不重要..但至少我剧情打到现在很多时候服务于故事的非主要角色承担了剧情转折的作用,可以说是故事的枢纽。 这也就导致社区里为人称道的“制作人擅长情感爆发戏”这一观点需要审慎看待,毕竟社区里汇集的群体必定是长久地热爱边狱巴士才会作出这种评价,他们对游戏的情感共鸣会更深一些。但我反对自己以上所有发言都源自于“与月计对不上电波”这种观点。我非常喜欢都市世界观和整体故事架构,包括相对短的一二三章我也都觉得有非常好品的地方。但所谓的“擅长情感爆发戏”换言之就是饺子醋环节非常明显...私以为对于边狱巴士这款游戏的剧情而言,能够全身心沉浸在那种情感氛围的前提实际上是“这里的饺子醋太好喝了,我会调动自己所能调动的所有味蕾去细细品味饺子醋的美味。”至于饺子本身的味道其实是相对不重要的,正常煮熟、内馅不用什么山珍海味只要是普通的家常味道就ok了。 所以边狱巴士剧情给我的观感有些食之无味弃之可惜...剧情基本都是在最鲜明的那条主线上一路狂奔从而撇去了大量可补充的支线。我明白这是游戏呈现方式的局限性但实在是...距离优秀差一口气。从主线的角度来说它该交代的都交代了,从宏观上整个故事的角度而言故事的厚度真的不够有点太薄了。总之剧情有些过誉了...除非你是感性至上的玩家。 但话又说回来了其实我也是个究极感性的人(。)所以如果要拉高期待值的话一定一定要确信自己非常非常喜欢边狱巴士的一切!其他情况下放低期待值剧情体验会好很多。 不然就会像我这样期待值拉得过高后玩得有点一言难尽(...)它也不是不好,有很多可圈可点的地方、每一章也能看到全方面的进步。但就总是差口气... 不过越往后每一章的时长确实越来越长了,一章可以推一天。虽说倘若真如我所言在此之上添加了支线作为补充会存在故事结构变松散、容易陷入过于冗长臃肿的可能性,但我认为优秀的叙事一定是能规避掉这种问题的。 就到这里吧。 二编:其实之前推的时候就一直觉得每章都缺口气,但没品出来到底问题出在哪。直到今天才终于品出来问题是太滥用口述直接信息了..相当多的可补充支线全部靠当事人用嘴给说明完了,对剧情的确信感很大程度上依赖于别人说什么自己就必须信什么而且必须相当确信。 但边狱巴士的剧情基调奠定了这些支线多半都是与苦难所联结的,此类内容以纯口述的方式说明可以说是最没力度甚至会让人觉得像情绪化抱怨和大吐苦水的处理方式了。所以如果要问有没有支线,它是有的。但这种交代方式给读者的确定感恰恰是最低的那一档。这也是我认为支线挖掘不足的原因之一。
love the story it good and fun boss fight make me think
很爽画工也好
I couldn't crack bunny Faust🥀, but still a good game
Bem se decidirem jogar terão que lutar contra um maluco tatuado que tem tesão pelo proprio cabelo, uma versão alternativa de um personagem vosso, vampiros que se te tocam curam a vida toda, umas pessoas que são chamadas de nursefatherse e muita merda aleatoria. Resumindo SUPER RECOMENDO É UM JOGASSO DA PORRA
a very good game but it has a bad part of not letting player having sex with every sinner
无需多言
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.