
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Most likely between $6.4M and $18.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 88% | approximately $10.6M |
| PlayStation | $74.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $39.94 on Steam · China (−33%). Compare 15 prices in 14 markets →
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为外传整体还行。 ● 主线剧情上比较一般,跟本篇也有一些些关联。结尾的时候说明了这个故事的由来,原来是[spoiler] 想找长生不老药治好桐生 [/spoiler],我草,要哭了.jpg ● 战斗方面,只能说,不是回合制真爽! ● 支线方面,最后那个联谊的支线[strike] 挺大的 [/strike] 挺有趣的。
Yakuza for people who said "You know, this story is too dramatic and complicated for me. I want this game to be like if I took a serious head injury." Decent title and fun. Goro is always fun.
So time consuming. They already had the unskippable intro, then some genius added an unskippable menu and an unskippable ship fast travel. These are systems that should take seconds, yet you’re waiting at them far longer than necessary. To the actual review: the game starts real slow, only really picking up around Chapter 3, when the story finally becomes engaging. Once it gets going, though, it is a joyride. The land combat is fun in both styles, the ship combat is where things feel a bit underwhelming. There’s definitely potential there, and I found myself wanting more of it but in its current form it is shallow and becomes repetitive. It’s an area that I would love to see refined in a future installment. While at its core it was supposed to be an asset reuse, I think it adds on enough value to be a great entry in the series. Anyways, I was already sold at Majima dress-up, wish it had more room for outfits and no restriction between Mad-Dog and Sea-Dog.
Ich habe das Spiel im Angebot für ca. 15 € gekauft. Ich hab es es nun auch nach knapp 60h entspannten daddeln zu 100 % durchgespielt. Es ist auch das 1. Yakuza-Spiel, dass ich spiele. Mich hat einfach das Piratensetting gelockt. Aber im Prinzip besteht das ganze Spiel nur aus Button-Smashing. Es reihen sich kämpfe aneinander und man haut dann mehr oder weniger sinnvoll auf die selben Tasten auf dem Controller rum. Wenig anspruchsvoll und auch schnell sehr eintönig. Für die 15 € war es für mich OK und mal ein netter Zeitvertreib. Da gibt es andere Spiele, mit denen man seine Zeit verschwenden kann, die mehr Spaß machen.
black flag but actually good
TL;DR: This is a fun game, with a fun premise, that shoots itself in the foot at every single chance it has. If you don't care for the story of the series and just want dumb fun, it's great. but if you do, this will make you scream. This would've made a very fun movie, or an OK spinoff with new characters, but choosing to use majima for this was a horrendous mistake. This game manages to look worse than assassin's creed rouge but struggles on lower end and midrange hardware, the ocean water is undetailed and bland, the islands while at sea look like reused yakuza 5 assets, the graphics on land have nearly no improvement from YLAD, if they don't look worse. i could run the game at high settings 60 FPS, which would be acceptable if the game looked better than kiwami 2. but it doesn't, it might be technically interesting, but it's styleless. It's like RGG took a look at what made judgement look great and fired all of the designers who worked on it. The story is painfully short (Five chapters, as opposed to 12 or more in every mainline game), it regularly makes jokes out of characters who were taken very seriously in previous games (mostly saejima), and it entirely hinges on the premise that it's a good idea to realize a child's dream of seeing the world by taking them directly to "death island where you get killed and die"™. I understand the pivot to less grounded stories and ones that rely less on an understanding of japan, I understand that the lack of Yakuza in the real world makes it difficult to write stories about them. But this series cut it's teeth on somewhat grounded stories about the clashing dreams and convictions of people who are on the edges of society, with wacky side content that gave it whimsy and character. This isn't that, this is Wacky nonsense all the way through. Ain't nothin' to chew on. there's a couple tearjerker cutscenes, but the payoff is relatively minimal. Honest to gods truth, this series shaped a lot of who i am. It's embarrasing, but it seriously made me understand what i care about in this world and how i want to approach that. I care a LOT about this series and this game is a breaking point for me. It's been stripped down until there was nothing but what appeals to the biggest audience. It hurts to watch the fighters you loved, flawed as they were, become jesters. The characters who taught me to cling to my convictions, To live even in the face of despair, to show mercy to your rivals but still fight like a lion. The only characters who i could relate to enough for those to stick, reduced to funnymen who get their shoes peed on and summon giant monkeys with guitars... it's goofy as ♥♥♥♥, i know. but it means a lot to me. the combat is extremely simplistic and easy, I will concede that the final boss is a great fight, but everything outside of that is a joke. Majima has far less upgrades than any character since ishin!. there are also no weapon upgrade mechanics. you deal truckloads of damage, opponent AI is very simplistic, and most fights can be won with a few hits of X-X-X+Y-Y-Y. Difficulty only changes by making opponents hit harder. Ship combat is similarly stripped down. You cant aim your guns, you can't brace the ship, you can't use mortars (but enemies sure as hell can!), and your steering and dodging is highly dependent on a boost mechanic with very little in the way of variance or upgrades. you sail in a circle until you can get to the back of a ship, disable it's rudder, then pelt it with cannon fire until it sinks. That sound ok to you? Wrong. There are gratuitous amounts of ship street battles and required arena content. You WILL get bored of it. Quick. The brawler combat is fun, but it's fun in the same way blowing up a bunch of nukes in gary's mod is. Big number ouch flashy heat action make brain go good. if you do any amount of the devil flags substory, you will be far too strong to need to strategize. They massacred my boy. They made him into a dressup game with a kid's story attached. Marasu's love journey is AWESOME though, biggest laugh i got in a while.
Another Yakuza W. The game's story has the same pattern as the recent games in terms of writing, but it's extremely fun regardless.
如龙8.5白了。不客气的说,本作主线划水,很多剧情意义不明,看的人想睡觉,还有经典不补刀环节,直接给人气笑。 玩法方面也比较无聊,作为游戏核心的海战深度约等于0,完全是在数值对对碰,敌人伤害高招式多,你就只有个激光炮滋滋滋,玩几把就腻了,但全程体验下来至少要开这个破船打海战8h有余。 战斗方面算是做出创新了,加入了浮空机制,但不知道是我没玩明白还是怎么,大部分时间还是在玩老如龙的那一套。双风格切换做的还行,打起来橡皮人的情况少了很多。狂犬风格机动性高伤害略低没有aoe,海盗风格伤害高aoe足但是很容易被打断,算是新时代比较用心的战斗了。 游戏性只能说中等偏下,我发现如龙就不能给其他人当主角,总会变圣母,majima喜怒无常的人都变得不下杀手了,这圣母属性还是让春日来继承吧。不过最后情怀还是给够,真岛兜兜转转一大圈都为了桐生,开头和结尾遥相呼应,并且有很长一段时间都在和冴岛一同战斗,这是我非常喜欢的点,不需要你多能打,陪我一起就行。 算不上佳作,玩起来比极3差点,但都当龙凯子了哪有不玩的,中规中矩吧。
海战系统作为核心做的相当烂,可投入资源的部分不少,最后发现在狂热兰蒂斯一样是三流战力(professional难度下)。 高难度下敌人的往水面撒爆炸桶、反舰导弹之类的东西你一个都没有,你只有两门射击角度并不宽的侧炮(且激光炮明显最优解,其他武器毫无存在必要)和刮痧的机枪,然后敌人是三五成群的围殴你,你却始终只有一条海盗船。 且不论高度重复也没什么特色海战总是重复出现,被诅咒的乐器流程整个就是纯粹的堆数值环节。 海盗游戏里面海战这个环节明明应该花大力气的,做得却是敷衍了事,或者说就是刻意堆高难度,逼你买鸡肋的dlc。
ooc严重 基本上是套了个真岛的皮 纯讲海盗故事 几乎90%剧情和真岛之前一点关系没有 失忆太好使了 和如龙7dlc差距明显 主要原因是真岛大部分剧情都在如龙0 相关角色基本死光或者离开 后面当了7部龙套 几乎挑不出能产生任何回忆的人 真岛做极系列的时候就应该加进去原创剧情 现在做已经太晚了 高人气角色连续好几部一点相关剧情没有 好不容易有个dlc还失忆了 工作室捞钱都捞不明白