
Episode 1 now FREE! Life is Strange is an award-winning and critically acclaimed episodic adventure game that allows the player to rewind time and affect the past, present and future.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Reviews
Themes across 1846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it slaps. great story game to vibe with. perfectly dated, in the best kind of way.
gostei do jogo só que é mais tipo uma série em que você pode assistir enquanto controla a personagem principal. legal que mesmo depois de anooooos do lançamento, eu não tomei nenhum spoiler e foi legal ir descobrindo os plot twists. e a chloe é uma chata e péssima amiga. :)
muto bom, nao tava esperando me divertir tanto
Fiz desse jogo a minha realidade, só tomei decisão errada e chorei.
sorry chloe
Someone I know described their playthrough as [i]"An almost religious experience".[/i] I struggle to find a more fitting descriptor for this game. The gentle soundtrack, the beautiful watercolor-esque visuals, the nostalgic small-town setting, the awkward but charming dialogue, the characters that feel so similar to people you know, yet still so distinctly native to the strange town that is Arcadia Bay. These elements unite to create an atmosphere that entrances you in a way that can only be described as magic. It is a monumental feat of empathic immersion. Life Is Strange is a must play for anyone who has even the slightest interest in single player gaming.
10/10
Played through it twice, once on Xbox and once on PC, totalling around 30 hours across both playthroughs. 10/10 game. Amazing story, great soundtrack, and while the graphics won't blow your socks off, they fit the overall vibe of the game perfectly. Loved every second. Absolutely worth playing.
Life is Strange follows Max Claufiled as one day she gets powers to turn back time and she encounters an old friend from her past. Which leads to a conspiracy of a Missing Girl in Arcadia Bay where both Max and Chloe try to uncover, but time is not at there side as a tornado will destroy the bay on Friday. As the puzzles feel unique as they use the rewind power and also the choices as well as for the time and still feels unique as Max says what if you did the other choice, I love how they play with time, thematically, gameplay wise and story wise and that why it's such a critically acclaimed game. Each character feels like they are well written and dealing with a lot of unique subject matter from bulling, to climate change, to psychology, to the composition of photography and so much more. Don'tNod taking inspiration from Twin Peaks helped evaluate the story that they wanted to tell with a missing girl but undercutting with the ideas of Friendship, Lost and Time. As Chloe is stuck in the past looking for a missing friend, wanting her live to like it was before with Joyce and William, where Max symbolises that past that she longs for but Max is different she has changed with new friends like Kate Marsh or Warren. However, Max internally she feels selfish as Episode 5 reflects her fears that she isn't a hero at all or an "everyday hero" her powers don't help but they hurt the people around her, the only time she doesn't use her power to save anybody is Kate as he used her power to reach her on the roof but nothing more, teaching Max and the player that changing back time cannot save friends from struggles. But Max abuses her power more and more from the influence of Chloe, but Saving Chloe was a selfish act that she didn't have to do as it was destroying the bay. I understand people simping for Chloe but the writers make Chloe in a way that she is a complex character as she is going through a long stage of grief over her father, but doesn't make it right to treat her parents and people in a abrasive manner as we see in a different timeline if Willian survived, Chloe would be disabled and suffering in both timelines she is suffering and insecure about who she is but is destined to die if people like it or not. The choices that the player makes on Max's expense highlights if your Selfish or Selfless where the final choice highlights this perfectly, save the life of your best friend or save the lives of random people. This is what makes Life is Strange such as critically acclaimed game with the story and gameplay fitting together perfectly.
Life is Strange não é só mais um jogo, vai além de uma simples gameplay e de uma simples história. Ele nos faz refletir sobre as amizades, sobre as pessoas nas quais amamos, nossas culpas, perdas, e principalmente sobre o peso de nossas decisões. Cada mínima escolha muda completamente o rumo da história e dos acontecimentos na vida alheia. O jogo nos mostra que nossas escolhas moldam quem nós somos, elas revelam nossos valores, nossos medos e que estamos dispostos a lutar por quem amamos. Mesmo quando tentamos voltar atrás, algumas ações não podem ser desfeitas e, diferente da vida real, nós não podemos voltar no tempo e consertar certas coisas. Life is Strange me mostrou que é preciso pensar nas consequências de meus atos, por menor que seja, pois cada escolha que eu fizer vai contribuir para algo no futuro, pode ser uma coisa boa ou uma coisa ruim. A vida é feita de escolhas e cabe a nós fazer a escolha certa.