
Life Below is a refreshing twist on the city-building genre, set beneath the waves. Shape thriving coral reefs, revive collapsing ecosystems, and grow a living seascape in a heartfelt narrative by Rhianna Pratchett. You are the ocean's final hope.
Modeled estimate, not a reported figure. How we estimate →
About
The ocean is dying. Coral reefs are vanishing and ecosystems are breaking down. By the power of the mysterious reef heart you must restore balance, using the ocean floor itself as the foundation to build vibrant havens for sealife. Craft lures to entice different species to your reef and use their natural abilities to overcome underwater hazards. Experience Thalassa’s journey in campaign mode, then undergo new challenges in freeplay.
Advised by marine biologists and shaped with authentic underwater audio, Life below introduces realism into its world of fantasy. Gameplay reflects natural rhythms and interactions, bringing the ocean floor to life with motion, color, and possibility.
In a twist on the city-building genre, resurrect entire ecosystems by strategically crafting and managing vibrant coral reefs to restore life to the deep. This will take a combination of energy-channeling coral, resource generating seashells, and much more to ensure the ocean’s floor not only survives, but truly thrives.
Experience a charming campaign over a series of hand crafted animations, guided by a heartfelt story written by award-winning video games writer Rhianna Pratchett. Appointed by Gaia, Thalassa must restore life to the reef. Become the ocean guardian, revive long-gone habitats, overcome oceanic instability and increase biodiversity.
With the perfect environment formed, you can lure over 40 different wildlife species from coral crabs and monkfish to distinctive hammerhead sharks. Admire your new school of fish close-up or watch over your entire colony, using a powerful new camera system. Under the reef heart’s watchful gaze, create and nurture your own sub-aquatic haven. However, housing them is only the start. To keep the underwater ecosystem thriving, you must cater to their needs and protect them from external threats.
From shifting biomes to outside influence, Life Below presents a range of challenges to navigate. Algae levels, PH balance and an infestation of lionfish aren’t the only challenges you’ll have to solve. More serious threats such as oil spills and garbage patches will call for creative strategies, requiring the help of special wildlife to overcome.
Every zone of the ocean floor will bring its own set of challenges. Temperature and acidity fluctuations along with a naturally limited area are only a few of the problems you’ll need to adapt to. Only by strategically adapting your playstyle to each environment can you efficiently expand your territory to restore the entire reef to its former glory.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolut amazing game but my grafikcard was running high on max grafik if you have the basic figured out, its not so hard, after around 2h you have the start done than the real deal starts and from there it goes bigger and bigger as soon as you have each map on 30-60-90 % covered with buildings(corals) you can relax make sure to keep turtels, crabs, and so on in each area for special task make sure to have enough space to act when its overheating ore gets messi sometimes it was to much at one time and i lost a lot but in the end i managed balanced everthing upgradet and so on the game is lovely, i loved when i had special fishis come and visit me :3 i could spwear summoning delfins made the fish eating muränes go away !! i would love for some deco and stuff that could be integrated in the ocean no matter what a very lovely game for 10-20 h the developer are currently focusing on bugs and glitches so expanding map will have to wait :3 cant wait *.*
Life below is very cute, love the concept and the art. The game is a city builder which is not my usual genre but i found it refreshing and very innovative. I do think the price is a bit steep for a city builder, I probably would pay around $15 for a game like this as I dont think it is one I will put 100s of hours into
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Languages: English, French, German, Spanish - Spain, Japanese, Norwegian, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was such a surprise game for me, best cozy citybuilder I've found in ages. And the theme is a very cute twist on the genre. I absolutely love it.
Joli, plus complexe qu'il n'y parait, reposant (ou presque)
I found this game to be an excellent addition to the city builder genre. After beating the main campaign, I can say that the actual city building is fairly intriguing. You have to balance out several resources in a very limited space. Knowing how to optimize the little space you have to start with is challenging and fun. Knowing where to spend the few tech points (biodiversity) you start with requires you actually think about what you're doing and why. Its very easy to essentially softlock yourself if you don't plan out what you're doing. To me, this was engaging, but I know some people that would hate that such a thing is even possible. Then come the hazards. I found the hazards to be great in concept but lacking in depth (odd, for a game about the ocean?). Conceptually, they're a very good addition. They keep the game engaging by forcing you to consider what could go wrong, and planning ahead to prevent them from doing too much damage. But they are also too simple. Most of them are binary "do you have the building/lure that prevents this particular hazard? Yes: Everything is fine; No: You lose the entire zone it happened in." Biodiversity as a mechanic is an excellent way to do progression. To unlock new techs, you spend biodiversity (permanently), and you gain biodiversity by having different species live in your reef. But if your species die due to hazards, then you lose the biodiversity you gained from hosting them. So, if your biodiversity is 0 because you spent it all in tech, fish dying will put you in biodiversity "debt", which if you spend too much time in, will kill you. This forces you to consider "do I really need that tech right now, or would I rather have more biodiversity to spare in case something goes wrong?" every time you want to progress. Overall, solid 8/10. Did not find the game too difficult, and fairly short. But every moment I spent with the game was lovely, so I'd say it was worth the price. Not the most complex city builder/automation game out there, but that actually made it quite cozy.
Overall a fun take on an underwater city builder. It's a good looking game, I like the narrative, graphics, and the idea of restoration is fun. The gameplay itself is fairly standard and moderately fun. It's certainly not the most complex, but it's still a pretty good time and you should get some hours out of it. There are some large annoyances for me - primarily that they so strongly lock the research tree for what should be basic options, such as being able to even just move something. I ended up with a random event that spawned trash and I couldn't move it after 4 hours of playing and did not even see the option to research it yet either. It ends up being quite a railroady game in that regard, you're pretty forced in your choices. Maybe I did not make it far enough, but I would have preferred to see more use other than just a generic point value for getting fish into the areas. They made it feel alive, but it basically served as a drain on resources unless you needed the points at the time. I would still recommend it for a casual fun time, but I do hope it gets some quality of life upgrades as well - like letting me click on the notifications to take me to where a building is losing health!
Perfect depth and submersive sound design! The power fantasy of healing the ocean is a welcome one.
Kellemes kis városépítős stratégia lett, le a kalappal, csak ajánlani tudom :) Köszönöm a játék kulcsot a kiadótól :)
A slow but satisfying builder. Really love that the animals and corals are real and the little factoids about them. Some swimming animations are a little janky now and then, but nothing that detracts from the charm. I'm enjoying playing hide-and-seek with flounders and delighted when visitors show up at my growing reef.
Beautiful Game, I really had a lot of fun playin!
Players by region
Where this game's players are, estimated from review languages.
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