
Letters of War is an adventure war drama inspired by real events and a spiritual successor to the legendary Valiant Hearts: The Great War. Help a simple British carpenter not lose touch with his little daughter during World War II. Connect their destinies with the help of letters.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
Letters of War is a heartfelt 2D adventure that tells a touching story of loss, courage and great love. Based on the true story of the developer's grandmother, the game invites you into the world of Liam, a British carpenter who volunteered to go to the front to protect his family.
Become a participant in the most important battles of the Western Front of World War II - from mainland Italy, the mountain passes of Monte Cassino to Sword Beach (Normandy) - and go all the way as a soldier of the 8th British Army, whose merits have never been covered in such detail. At home, little Rosie is waiting for you - Liam's daughter, to whom you promised to return and who copes with loneliness in the rear with the help of her father's letters and the support of her mother.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 26reviews | 88% | — | $2.4K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
I thought the first 20 minutes of the game were okay, the narrative seemed decent enough and the backgrounds looked nice, but it completely falls apart during the gameplay parts. The game is polluted with bad mini-games that are generic, tedious, back to back, and often counterproductive to the mood and the pacing of the story. Conceptually the game maybe had a good idea, following a father going to war during WWII to protect his family, but there are just so many parts of gameplay that feel goofy, both in terms of gameplay and even some music choices, it's just a big lack of direction. There is no way this game was playtested, at least not the release version, there were too many issues for me to believe that someone finished it, you would be stuck in multiple locations with bugs or pathing issues. Well the bugs can be fixed, but I would think, if it's this bad, maybe you need to test your game more. I hate to nitpick voice acting in indie games, but it's just hit and miss the entire time, hard to take anything in the narrative seriously because of it. The few times the game goes for emotional moments it's always a miss, either because the music choice was odd and over the top, or the dialogue felt too casual. The game never really has any good puzzles, what it does have are linear interactions with zero depth, so simple I am not sure they add anything good to the experience. The sad thing is, like you had some pretty backgrounds, but you also had to do all the art for those action sections, and now the game looks half good, and half bad. [h1] Pros: [/h1] (+) Some* parts of the game have nice backgrounds (+) It seemed some of the voice acting was okay, but overall, not great. (+) Had a decent enough set up for the narrative, the execution, horrible. [h1] Feedback: [/h1] - the game mainly suffers from just bad direction, the narrative parts of the game like those with the family maybe could work if the entire game was like that, but every single mini game was so dull and generic, it only hurts the tension and pacing of the game. So if you take away anything from this, you have to pick your battles, do one thing right instead of failing or ruining the good parts of the game with the bad - the screen runs past the character in the snow rush. I assume I was meant to go up during plain rescue, is there a pathing issue? Could not finish the game, very buggy - there are a lot of very mismatched music choices for the depressing scenes, you need to be a little more subtle there [b] Overall Thoughts: 4/10 [/b] The story parts with the family were okay, everything else was a complete disaster. Even if they fix the bugs, there is nothing here that I could justify buying the game for. Some parts of the game have nice art so I hope those people find more work. You have to realize where you strength is, if you just did a narrative game, maybe it would be okay, but all of the gameplay parts were just bad additions to the experience. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Hours played at review time, across 26 reviews with recorded playtime.
I really enjoyed this indie game. The story was simple but very touching, and it kept me interested until the end. The visuals were beautiful, and I was surprised by how much detail was put into every scene. Even the small things, like the background or little objects, looked carefully made and added charm to the world. The music was also wonderful, creating the right mood and making the game feel alive. Together, the story, visuals, and soundtrack worked good. It was a relaxing and memorable expirience
Визуально приятная, интересная игра. Главное достоинство - сюжет, планомерно и подробно погружающий игрока в историю девочки и ее отца. Игра с вниманием к деталям - по сюжету открываются военные сноски, объясняющие контекст происходящего. Мне понравилось.
Несложная, добрая игра, в валиант хартс, с которой Письма сравнивают, не играл, но теперь хочу. Нарочито детская рисовка, отличная англ озвучка. Меня несложно расстрогать, и игра это регулярно делает. Есть баги, на стидеке лучше fps lock убрать, персрнаж на 45 кс не забегает на насыпи
Got about a hour of playtime. If it's a first game of a small team the issues are completely understandable. However, my games budget is limited, so I can't spent on low quality games. The game is quite buggy, the animations are quite off and the writing feels amateurish. I can tell that the game is inspired by Valiant Hearts and your efforts to create a game in it's image are great, but I am sorry to say that I'd like a refund.
A very sad game, I teared up a lot playing it. Maybe having my own family adds up. Yeah, the game has some bugs. Yeah, it's not completely polished. Yeah, it has a bit more work to be done. That doesn't change the fact it's a very touching graphics novel that deserves credit. Taking into account the current geopolitical situation, this story just keeps reocurring, no matter whose side you're on. Great job, guys! I enjoyed it a lot.
Very good, cheap, nice and simple.
What I really liked about the game was its artwork—the characters look cute and full of life. There were several touching moments, especially the heroine’s reflections at the very end. I won’t spoil anything; it’s better if you experience the game yourself. It was also interesting to learn about World War II through the diary entries—such a great feature, I really enjoyed it.
The game puts you in the role of a father and his daughter, following their story across five acts. At certain points, you alternate between the two characters, although focus remains on the father. The story begins in a time of peace, with Liam enjoying life alongside his wife Catherine and their daughter Rosie. This calm is suddenly shattered when bombs begin to fall, and it becomes clear that a new war is about to begin. The situation is especially painful for the family because Liam has already fought in the previous war, and now he feels obligated to serve his country once again. Regardless of which character you control, the gameplay remains simple and largely the same. Each act takes place in nicely drawn locations with several interactive spots. These are easy to identify because movement is restricted to a single plane, allowing only left and right motion. When you approach an object of interest, a button prompt appears, always indicating the same action you can perform. Most interaction points are tied to specific objectives and become available only when the related task is active. These spots are sometimes highlighted when an objective appears, making them easier to locate. Although tasks sometimes involve picking up an item and delivering or using it, there is no inventory management. Items are used automatically upon interaction as long as you have already collected them. The game also features optional collectibles with an educational purpose. Even items that seem ordinary or unimportant unlock detailed entries explaining how they relate to the war. Through these, you can learn why posters were used to raise morale, how new canning standards were introduced to preserve food, and why penicillin played such an important role. Despite this, each scene contains only a handful of interaction points, as the experience relies more on art, atmosphere, and straightforward progression. When you collect an item, an exclamation point appears on your notebook, usually indicating that a new entry has been unlocked. Occasionally, however, the exclamation point appears without any new content. This bug is tied to a separate set of notes that provide more general information about the war, its events, and the locations featured in the story. Notes typically unlock as you progress through the game, though some are already available from the very first scene. This inconsistency resolves itself later, once your story progress catches up with the prematurely unlocked entries and the remaining notes unlock as intended. To prevent the experience from becoming monotonous due to constant walking and interaction, the game introduces small events and mini games. Most of these are very simple and involve pressing a button repeatedly, following a short sequence of inputs, or selecting an option with the mouse. Rosie’s events are harmless and quick, while Liam’s are more dangerous and result in death. For example, there is a running sequence where you must watch the shadows of incoming rockets and avoid them by speeding up or slowing down. Other sections require precise timing to move through gunfire or throw grenades. While many of these situations can lead to failure, the game is forgiving and places checkpoints fairly between hazardous segments. Overall, the game runs well, but there are a few broken areas. One such issue appears early on in a forest scene. While the first problem, an animation playing incorrectly, is minor, the second issue is far more severe. After the animation ends, you can walk straight through a tree and reach the edge of the area, where the character falls through the ground into empty space. A similar problem occurs later, on a beach, allowing you to walk past the edge of the screen and fall through the environment once again. Although the story is based on real experiences, it is not particularly engaging, as it follows a familiar pattern shared by many war narratives. The characters, especially Liam, are consistently optimistic and tend to find hope in every situation, acting as if everything will turn out fine regardless of the circumstances. This makes the final act stand out, as it is very brief and abruptly strips away that optimism. The game concludes with a few lines that reinforce the idea that war stories rarely, if ever, have happy endings.
Прошел игру но не нашел все предметы до 100%. Игра интересная, легкая, музыка великолепная, но все же Valiant Hearts будет лучше. моя оценка игре Рекомендую!
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