
A co-op horror about scavenging at abandoned moons to sell scrap to the Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd liken the experience to that of mental illness; you never know what you're gonna get, it's going to be quite perturbing when you inevitably start hearing footsteps that are both not yours and too loud to be human, and you'll probably get bored of it unless you start macrodosing strange and otherworldly concoctions (mods) that make you see the Nyx Avatar holding a fire hydrant absorb a lightning bolt in the rain before being ripped in twain by Freddy Fazbear whilst your most assuredly doppelganger teammate tries to sneak back to the ship so that they can rip helium benzos and get eaten by Chain Chomp dogs for being too loud. This will happen consistently. However, unfortunately, Zeekers updates his game like the half-stunted chimera abomination that he is, which while providing the community with rather consistent and entertaining updates that flow in-line with the "lore" that he so fervently hides from you like an abusive ex, this also invariably bricks the modding scene as the lone Swedish programmer in charge of updating the jiggle physics mod (a horcrux of play, I'm sorry[?] to say) encounters 78 quintillion modding errors dating back to issues that stem somewhere around the late Jurassic era of content releases, all of which share but a single relation that is both shrouded in man-eating fog and a bridge troll who guards his eggs with riddles 3. My point is, the game is quite fun alone, but mods make the experience nice should ♥♥♥♥♥♥♥ Amogusland not cause a city-wide electrical blackout as my preferred playing method tries to render an impossible image of The Forgotten God which wasn't removed in the beta testing of the map in question. Because there was no beta testing. Obviously. Who would beta test Amogusland?
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.5M | 118.4K | 77% | $34.99 | |
| $84M | 137.3K | 89% | $34.99 | |
| $83.8M | 467.1K | 99% | $9.99 | |
| $85.3M | 127.2K | 97% | $32.49 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $85.6M | 82.9K | 92% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.5M | 19.2K | 81% | $6.99 | |
| $275 | 1 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
müthiş
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Из всего так называемого "кооп-слопа" Леталка - моя самая любимая, навеки вечные. Я никогда доселе не влюблялся в игру, концепт, визуальный стиль, удушающе-уютную атмосферу, и не фантазировал касательно возможного "лора" вселенной, как здесь - причём одновременно, ибо люблю абсолютно всё в этом творении, каждую частицу, каждую деталь. Это нисколько не шедевр - игра неидеальная, и в ней ещё предстоит много всего менять, улучшать, но... даже в таком "неидеальном" виде, буквально с первых секунд, дней релиза, безвозвратно влюбился. Словно воплотили в реальность одну из моих давних мечт, оная однажды явилась мне во сне.
Some of the best moments I've ever had with my friends came from this game
Very solid game, but your mileage will vary depending on HOW you play it. If you play it SP you might have some fun, but your experience will be overall miles better with a group of friends who you can share in shenanigans with. Think of the game more as a medium to allow for shenanigans to happen than being the main focus. Extra points if you mod the every living hell out of the game too. In any case, fun as all hell.
this is funny, even without mods, but if you ARE playing with mods it's funny cuz wdym Arlecchino from Fontaine is fighting a monster with a sign
I didn't know about this game until a year ago. A friend of mine told me about Lethal Company, and then... it became the best game I've ever played. This game shaped my year. It helped me become a better person. I met new people who made, and still make, me laugh every day. It gave me tons and tons of amazing memories. It made me smile even during the darkest times. I love Lethal Company. Everyone should try it. I know that after a while it can become a bit repetitive, but try finding new ways to play it. For example, when Version 70 dropped, my friends and I came up with lots of side missions just so we could keep playing. We even founded a political party dedicated to the SapSucker! Zeekers, thank you for this game. Thank you for everything. Thank you for being a part of my life. Thank you. You're hearing these words from an anti-furry, by the way...
this game does its job at being funny and and scary at the same time. all the entities are so unique, they have their own little gimmicks. this game can also turn u into a top tier voice actor i swear. one of the best 10 dollars ive spent in my life.
공포 협동 게임으로는 파스모포비아랑 겨룰 수 있는 체급이 높은 잘 만든 게임입니다. 처음엔 제한된 시간안에 아이템을 가져와 돈을 버는 것 , 컴퓨터 상점 이용법과 맵 모니터를 보는 법, 괴물들의 패턴과 상대법 등등 모든 게임 진행 방식들이 친구들과 함께 머리 부딪혀가며 알아내야 하는 것들이라 불친절하고 고역으로 느껴질 수 있지만 뜻이 맞는 친구들과 같이 협동하여 맵 구석구석을 돌아다니며 각종 신박한 죽음을 맞이하고 배 찢어지게 웃기도 하고 온갖 점프스케어와 조여오는 괴물들의 발자국 소리와 울음소리들로 숨소리도 못내고 숨어있는 우리들의 모습들이 처연하기도 하고 공포를 같이 극복하는 느낌이라 정말 재밌습니다. 또한 죽고 나서도 다른 친구들이 어떻게 돌아다니는지 실시간으로 보면서 다른 죽은 친구들과 웃으면서 관전하며 여유롭게 쉴 수 있는 시간도 마련되어 있습니다. 다만, 6~7시간 후에는 대충 모든 기믹들이 익숙해지기 시작하면서부터 새로운 재미를 찾는 도파민이 떨어지고 난 후에는 확실히 재미가 많이 떨어지고 반복된 게임플레이에 급격히 흥미가 떨어지긴 합니다. 그럼에도 처음 했을 때의 재미가 역대급이라 무조건 추천드립니다. 리썰 컴퍼니 이후에 비스무리한 많은 공포/협동 게임이 양산형으로 우후죽순으로 출시됐는데, 역시나 원조는 못 이깁니다. 친구들과 재미난 시간 보장하며 디스코드 없이 인게임 마이크로 서로 소통하며 게임하는 것을 권장드립니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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