
This is an online Minesweeper game that allows worldwide players to play simultaneously! Across 48 million tiles, each game has over 10 million mines. Dive into a minefield, claim your territory, clear the mines and have fun!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Unlike the classic Minesweeper, Let's Minesweeper features over 10 million mines in a 48 million-tile minefield for each game, waiting for you to challenge! Imagine the thrill of sweeping mines with 10,000 players on the same screen! The game retains the classic Minesweeper gameplay, where the numbers on the tiles indicate the number of mines in the surrounding eight tiles. Players need to deduce the location of the mines based on these numbers, mark them, and gradually clear the entire area.

Join forces or compete with players from around the globe to clear all hidden mines on the map and transform the minefield into a safe zone. In this vast minefield world, every flag you plant will be recorded. Whether you're a newbie or a seasoned Minesweeper veteran, your efforts will leave an indelible mark on this world.

Don't worry about stepping on the wrong tile. Even if you lose, you can continue to play after a few seconds. Any location on the map is a new zone of adventure. There is always new area for you to discover.

Unlike traditional Minesweeper games, players can earn points by "selecting safe tiles" or "correctly marking mines". These points can be used to redeem unique flag styles, tile backgrounds, and more. With over 100 different decorative skins to choose from, players can freely customize their interface and leave their unique stylish moves in the minefield.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能不能添加个手柄支持?鼠标点得手累死了
无聊的时候玩,玩完你会发现没有什么比这个更无聊了,渐渐地你就会对其他事物产生兴趣
进不去
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Simplified Chinese, French, German, Russian, Turkish, Portuguese - Brazil, Spanish - Latin America, Korean
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺有趣的游戏,推荐没事的时候来几把
打破传统,多人扫雷,朋友一起玩其乐无穷,但有点吃网,要保证网络畅通.
延遲太影響遊戲體驗了 希望趕快出單人模式
进都进不去,网络错误你雷呢?
Unironically very stimulating but i think that's just minesweeper itself, a good time killer but the leaderboards are filled with bots so... better give up on getting the leaderboard achievements </3
The premise is there, but the execution is just a bit lacking. I wish I could give a neutral review, but ultimately I must go negative. It is a giant, multiplayer Minesweeper, with some nice unlockable cosmetic customization options. The two main reasons I have to give it a thumbs-down are the responsiveness issues (mentioned in a bunch of other reviews) and a game mechanic that removes any difficulty. When you click on a number that all of the surrounding unmarked tiles are the same (either bombs or empty), then it will flag them all or open them all. You don't actually have to flag the bombs or click on the empty spaces. You will never hit a bomb. You just keep clicking the numbers until you find one with the conditions is satisfied and it will appropriately flag the bombs or open the empty tiles. No thinking required. You don't even really need to know how to play, just click numbers. The responsiveness issue seems to be a lag spike whenever multiple tiles are revealed. The larger the area is, the longer it takes to show up. Sometimes it seems to just lock up completely and no input you give it is registered. I suspect that when other players are revealing more than just three or four tiles at once, the lag spreads to everyone. That is just a feeling of mine, not backed by evidence. Maybe they need more resources for the back-end and we are just saturating the network or the server. Another slight disappointment is there is no real social aspect. Some simple chats (emoji-like) get unlocked with progress, but any time I have been playing and saw someone else opening tiles on my screen, I just moved on to a different area. I had no clue who was doing it, just what their flag looked like.
배틀 같은 건 아니고 겁나 큰 지뢰판 하나 다같이 찾는건데 아무래도 형식상 지뢰 터트렸다고 판 갈아 엎을수 없다보니 틀려도 그냥 몇초 게임 못하는게 전부임 리스크는 없어서 무난하게 할수있음 근데 조작이 살짝 구림 지뢰찾기에 어떻게 조작감이 있냐 싶은데 의외로 좀 별로임 거기다 깃발컨도 틀렸다고 취급해서 못함 그거 말고는 그냥 지뢰찾기 장단점 그대로 판이 너무 크다보니 목표의식이 생기지 않는데 그걸 깃발 스킨 수집요소로 메꾸려는 시도가 엿보임 다만 포인트모아도 가챠다보니 그닥 수집욕구가 안생김 비행기에 깔려있었다면 시간 가는줄 몰랐을듯 근데 난 땅위에서 하잖아?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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