
Let It Consume is a short, active incremental game about leading a dark cult. Raise loyal minions, harvest their emotions, and feed your all-consuming idol before it hungers for you. Expand your rituals, unlock dark upgrades, and watch devotion turn into divine power.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Let it consume is a short incremental game about running a dark cult and satisfying an ancient, hungry presence.
Manifest minions to serve your will, each one filled with faith, guilt, and other resources to extract.
Sacrifice your followers to strengthen your idol, unlock new upgrades, and uncover forbidden powers.
Balance devotion, resources, and sacrifice to keep your cult thriving as your idol’s appetite grows.
Watch your rituals become faster, your power stronger, and your idol ever more demanding.
Enjoy:
Active incremental gameplay focused on sacrifice and resource management
Expanding upgrade tree of dark abilities and rituals
A short but unique incremental experience
Atmospheric soundscape and ambient music
Simple controls, perfect for mouse-only play
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏周期特短,甚至不如试玩版耐玩,拉完了
[h1]狂人日记?不,是狂人日祭![/h1] 谐音梗扣钱!其实在这里也是会有吃人的,应该是这么说吧,[我翻开历史一查,这历史没有年代,歪歪斜斜的每叶上都写着“仁义道德”几个字。我横竖睡不着,仔细看了半夜,才从字缝里看出字来,满本都写着两个字是“吃人”]这里,也是有着活着和死了都要被利用的仆从。 [h3]游戏介绍[/h3] 这部作品对手残党也比较友好,分为故事模式和挑战模式。开局的话就被领袖忽悠,要帮助祂把这个世界建得更好,还说这里不是邪教,笑死我了,还说这个是以团结为导向的社区来追求的喜悦,还有把快乐带回世界,其实其根本就是个邪教,游戏玩法还是非常简单,就是利用鼠标来制造一个圆形区域,也就是收割者要收割这些仆从,获取他们的信仰,就是鼠标跟随的长得比较丑的小人,在这个圈内 一定的时间内可以收割信仰货币,然后就可以局外成长收集了,比如说扩大收割者的范围啊,解锁布道者呀,越往后面就越强,收割的也就越爽了。也算是增量爽游了,等到后期也就开始挂机了,毕竟价格摆在这, 玩法也就这么点,最多加一个后面的建造建筑还有一些老虎机小游戏。 [h3] 结语[/h3] 《狂人日祭》是增量半挂机似的像素风游戏,他的黑暗阴郁的画风已经预示着这游戏的整体基调,玩家将通过鼠标的点击来去收割湖人活着的信仰和死的时候的灵魂来进行黑暗仪式,通过这些资源来解锁更多的人力和建筑,扩大你的收割效率,越到后期就越爽!操作还是非常简单的,但是仍存在后期就显得重复无聊,建筑内容太少,可游玩时间不长的问题,推荐喜欢的朋友试试。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese*, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If your are a fan of this type of game, this one is a must-have. It is so well executed. You start innocently enough with preachers and faith, but then it soon spirals into sending monsters to terrify the people and finally, harvesting their souls to raise 'HIM'. By the time you realize what is going on, you are in deep. Other game devs should take note - this game has the most balanced and effective skill tree I have seen in a long time. Every upgrade counts and makes an immediate impact. Even near the end I was still excited about grinding out the next upgrade, only to see one after I wanted even more. No filler, no paywalls, no bogus upgrades to buy to see what it after. Very well done and well worth the cost in terms of gaming value.
Hm. 100% in 3 hours (technically 2 if that, as I spent the first hour the game was open fairly distracted by a couple of other things.) I'm having a hard time figuring out whether or not to recommend this. It's definitely an expansion beyond the demo, but functionally not by much. Adds the fear mechanic and the challenge mode, the former of which is another feature, but isn't really a "mechanic" per se. The latter is a mode where you have to "balance your upgrades" but unless I mindlessly nailed it first try, there's absolutely no "balancing" necessary in challenge mode as long as you just.... make the amount of souls/faith required for the upgrade. This is an expansion from the demo in a VERY "yeah, it's all there on paper...." way. Being honest, I can't say the little bit of added material really does anything for me that the demo didn't, other than pad the runtime out an extra ~40 minutes. It's tricky because even a fun lil time waster deserves support, and who knows how well this would've been received if I hadn't played the demo first. But it's $5 for a game I 100% completed in ~2 hours that's a singular game feature away from basically being the demo. I'd say 2 features, but given that there IS no challenge to the challenge mode, it's functionally the same as playing a truncated version of the story mode. You might as well just start a new story game.
题材不错,但是爽感没那么强。各种资源都要手动采取就不说了,我想说的是技能树的问题,他把一些技能混在一起了,比如增加资源获取量的技能放在增加局内时间技能的后面,让人一时之间难以联想在一起这种的,然后还不显示,这就导致你本来要开这个技能的,因为某些原因+别的技能上去了,玩起来很难受,到了中期收集资源还慢的一批,升级一个技能都要两三局,对于点击挂机游戏有点吃力了。然后就是大结局,老实说不如dome的洞口称霸屏幕来的震撼,而且洞口扩大一点之后就没了?我还以为后续邪神降临之类的,让人期待度下降了
Jogo incremental bem simples e curto mas que vale a pena para passar um tempo rapido nada enjoativo e a progressão de upgrades funcionam muito bem Recomendo, jogo DELE daora
貨幣的取得方式沒有明確標示 雖然啦 像是恐懼要用嚇的是很明顯 我還是覺得要有明確標示什麼行為會取得什麼貨幣才對 有結局 但是很陽春 就是旁白被吞了而已 挑戰模式點滿了之後還要刷個幾局才能達標 我覺得那個需求標準其實不需要存在 把目標設定成把技能樹點滿會比較好 整體爽感偏低 但是長度也不長 還行吧
I received the game for free. The game has great art, the music is chill, the story is simple, there is a clear end but most of all, I just enjoyed playing a short incremental game about a cult. A sub-genre that has received surprisingly few titles of this style. If your on the fence, try the demo! If you want a simple game that is gonna bring you some entertainment but has polish, welcome to Let It Consume friends.
esse jogo eu fico parcialmente dos dois lados... Pontos negativos - começa BEEM lento, mas igual outros jogos incrementais, depois fica mais satisfatorio - tem só duas ou tres musicas meio genericas que acaba do nada e começa a outra do nada sem transição - a progressão do modo principal é ok, mas no final fica MUITO lento, nao tem mais upgrade pra comprar e voce precisa juntar muito dinheiro pra finalizar (eu vi mt gente falar que a progressão é de boa, mas a nao ser que eu fiz algo diferente, eu discordo) - o jogo tem 4 "moedas": fé, medo, culpa e almas... culpa voce junto MUITOOO sem precisar usar, é mt facil de pegar e voce nao precisa tanto quanto voce coleta, medo é o contrario, voce precisa mais do que culpa mas pega muito pouco... fé e almas são os mais importantes e mais faceis de coletar, principalmente no finalzinho do jogo Pontos positivos - Pra fazer 100% não precisa de esforço, só precisa jogar os dois modos, o principal eu terminei em no maximo 2h e o desafio eu completei por volta de 30min - a progressão na arvore de habilidade é divertida, porque voce tem que ficar alternando em qual moeda focar pra comprar oque preferir, não é só coletar qualquer coisa e comprar qualquer coisa - igual o jogo principal, no desafio voce precisa alternar o foco em qual moeda quer, só que no desafio por mais que tenha metade das moedas (apenas 2: fé e alma), voce precisa trocar bem mais, planejando o caminho que quer seguir Pontos neutros - tem uma mecanica de jogar numa roleta pra ganhar buffs para as proximas rodadas, mas é meio fraco/inutil, eu joguei a maioria do jogo sem apostar e quando juntei bastante pra apostar, eu nao senti muita diferença e acabou muito rapido... voce consegue pagar tipo 5 ou 4 fichas pra garantir 100% que saia algo, mas voce ganha 1 moeda a cada 30 segundos no minimo sla - a mecanica de fazer construções que ajudam na progressão é muito fraca tambem, vou ser honesto que nao tenho certeza como ganha os tijolos (moeda pra fazer construções), acho que é batendo a meta que fica embaixo da tela... mas tambem é muito rasa, tem pouca coisa e nao ajuda muito... eu zerei sem fazer uma construção ate o finalzinho e nao senti falta - fazer 100% em uma unica play foi bem chato, eu terminei o principal mas queria fazer 100%, mas ir do principal onde voce ta f*dao e ir pro desafio que voce volta lentissimo, da uma preguiça da por*a... só terminei o desafio em um dia diferente porque nao estava com saco pra rejogar, ate pq eu nao sabia quanto tempo ia demorar o desafio, mas nao é mt tempo enfim, por mais que tenha mais pontos negativos do que os outros, nao acho um jogo RUIM, não achei o preço alto demais ou que nao vale a pena, só ja joguei melhores, mas eu daria um 6/10 ou 7/10
Vraiment sympa pour un petit jeu, l’expérience est agréable et bien réalisée. J’aurais simplement aimé une durée de vie un peu plus longue, car atteindre le 100 % en moins de deux heures reste assez frustrant. Je ne demande pas de remboursement par soutien pour le projet, mais ça laisse quand même un léger goût de trop peu.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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